Since the V3.0 "Dead Hot Summer" update, every gameplay and difficulty setting in 7 Days to Die is packed into one SandboxCode string. Pick a preset below or tune any of the 165 options yourself, including the new chicken coop, day/night density, and survival settings added in V3.1.0. A description and the exact in-game wording is shown for each one, then you copy the generated code straight into your serverconfig.xml.
The SandboxCode is designed to be short and simple to move around, here's how to put one to use.
Already running a server and want to see what it's set to? Paste its code into Import an existing code above to load every setting into the editor, tweak whatever you want, and copy the result back out.
It's the single string stored in the SandboxCode property of your serverconfig.xml that holds every gameplay and difficulty choice for a 7 Days to Die V3.1.0 world, damage multipliers, loot abundance, zombie speed, Blood Moon frequency, chicken coop production, and everything else this generator covers.
Open your server's serverconfig.xml, paste the generated string into the SandboxCode property's value, save, and restart the server.
It only stores what you've changed from the game's defaults. Anything left untouched simply stays at default, so a lightly-tweaked world produces a short code even though there are 165 possible settings.
Yes. Paste any V3.1.0 SandboxCode into the Import an existing code box near the bottom of the generator and every setting will load into the editor. From there, change whatever you like and copy the new code back out.
No. This tool runs entirely in your browser. Nothing you set or import here is sent to PingPerfect or anywhere else.
SandboxCode covers the base game's difficulty and gameplay settings. Most modpacks layer their own configuration on top and may override some of these values, so always check a modpack's own documentation before assuming a setting will stick.
V3.1.0 added Chicken Coop Time, Yield, and Input, a Chicken Stress Event setting, an Infection Chance setting, Hunger and Thirst multipliers, and a Stack Size multiplier (capped at 30,000 per stack). Biome density and respawn rates were also split into separate day and night options, and into separate enemy and animal options. If you're loading an older custom code, note it won't set any of these new options, so it's worth checking them over and saving a fresh code.
Instant setup, an easy-to-use config editor right in the Gamepanel, NVMe hardware, and 24/7 support with an average reply under 10 minutes.