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WURM UNLIMITED Game Server Hosting

WURM UNLIMITED Dedicated Server Host

Instant Setup
Fastest Hardware
24/7 Support
Global Locations
Game Switching
Backup System
DDoS Protection
Free Webhosting
Moneyback Guarantee
Easy to use Gamepanel

Order a 48 Hour Free Trial

No restrictions, experience a full service for 48 hours!
Here’s some important information you need to know before requesting and ordering a trial:

  • After clicking “PLACE TRIAL ORDER” – proceed to select the configuration you desire, this will show you the price of the server. should you want to continue with it after the trial. Once you’re happy with your configuration, continue to checkout to get your trial setup automatically.
  • If you wish to keep your server after the trial ends, you must contact us by opening a support ticket before the end of the 48-hours.
  • You can only order one free trial, if you have already had a trial service before and place another trial order you will be charged.


Why choose Pingperfect for your WURM UNLIMITED game server?

Want to run your own WURM UNLIMITED server? We are the best choice for your game servers, here's why:



INSTANT SERVER SETUP

Once purchased, your game server will be deployed instantly by our automated systems, and you'll be playing on the server well within 10 minutes (largely depends on the file size of the game you've chosen). The moment the deployment completes, your gamepanel and server details are emailed directly to you.


HIGH PERFORMANCE HARDWARE

We only use the latest greatest hardware, typically Ryzen or EPYC CPUs. Highest single core performance possible (as that's all that really matters for game servers, unlike pretty much all other software). Very high speed DDR5 RAM, not the highest though, as we factor stability into the choice of RAM heavily, as after all, you want a server that stays online all the time.


24/7 EXPERT SUPPORT

We have industry leading support, available 24 days a week, every week, all year (24/7/365). We will always do our utmost to assist in any way we can. There's limits of course, as there is with anything, but there's very little we won't or can't help you achieve with your game server.


25 WORLDWIDE LOCATIONS

We're everywhere. All around the world. We've selected some really great datacenters all around the world that specialise in providing the type of network that makes game servers perform flawlessly, low ping, no packet loss, if you don't understand what this means, simply put it means your connection is fast and reliable... no matter where you are around the globe.


FREE WEBHOSTING

We provide free web hosting with all our game servers, so you can have somewhere to build a community, share clips of gameplay, or anything else you'd typically use a website for.


GAME SWITCHING

We offer a very easy to use game server switching service, this means you can switch the game your server is hosting at any time. Avoids you having to go through the hassle of cancelling your current game server and ordering a new one - saving you time and effort!


OFFSITE BACKUP SYSTEM

Benefit from our offsite backup system, that backs up all game servers at 4AM (local server time) - this system is massively beneficial as if the worst happens and your save ends up corrupt - which sadly with some games is not uncommon, we'll be able to restore 95% of your progression, quickly.


ADVANCED DDOS PROTECTION

DDoS attacks are a pain, and can entirely ruin the game server hosting experience. That's why we have high capacity, intelligient DDoS protection available for all game servers. It is constantly evolving, making sure that all new attack vectors are identified and fought against effectively.


EASY TO USE GAMEPANEL

Our Gamepanel is fast, user-friendly, and most of all, customised to provide helpful functions that make game server hosting enjoyable. Things like "Backup", "Restore" and "Wipe" Save Data scripts, automated updates, automated mod updates, automated plugin updated and many more.


48 HOUR MONEYBACK GUARANTEE

We offer a 48 hour moneyback guarantee on all our game servers (from initial purchase), so if you do decide our hosting isn't for you, you can rest assured that your money isn't wasted.


FTP / FTPs / SFTP ACCESS

All games* have FTP / FTPs / SFTP Access to almost all files, so you can very easily transfer files from your PC to your game server using your preferred FTP client. You can upload customised configurations, mods and/or plugins fast and securely, so you can build your game server to suit your exact needs.

* SCUM doesn't have full file access because of restrictions by the game's creators


LOW PING / LATENCY NETWORK

We have specifically chosen datacenters that provide the lowest ping / latency as well as very stable ping / latency ; as it is critical for optimal gameplay on a game server. We all know how frustrating it is when you're mid battle and high ping strikes, safe to say it's probably one of if not the most frustrating moment when gaming...


WURM UNLIMITED Server Hosting Features


WurmServerModLauncher Support


One-click installation of Wurm Server Mod Launcher (https://github.com/ago1024/WurmServerModLauncher) and all the accompanying mods...

  • Announcer: Server-wide player login announcement
  • BagOfHolding: magicly increase the size of containers
  • CreatureAgeMod: Animals grow up faster
  • CropMod: Prevent crops from overgrowing
  • HarvestHelper: Get exact season start times
  • InbreedWarning: Receive a warning when breeding related animals
  • ServerPacks: Provides additional pack download service for mods
  • SpellMod: Gives priests all spells and removes priest restrictions

Kenabil's Map Viewer Support


One Click installation and usage of Kenabil's Map Viewer. Gives you a live map of your Wurm server that shows deeds

Mod Support


Very easy mod installation, just upload the .jar!

Wurm Server Clustering


We support Wurm server clusters of all sizes. We have hosted clusters as large as 4x4 in the past

Pingperfect Game Server Locations and Ping Tester

TEST YOUR PING TO OUR VARIOUS INTERNATIONAL DATACENTER LOCATIONS

Unsure on what location is best for you? Perform a latency test to all of our available server locations using the below buttons, and see the results first-hand.

Good

Average

Poor

Up to ~70ms

~70ms to ~140ms

More than ~140ms

*Please note these values are estimations*

*If the results are particularly inaccurate, run the test again,
some web browsers (niche ones, usually) suffer*

  • Europe EUROPE
  • London

  • The Netherlands

  • France

  • Germany

  • Poland

    • Russia flag RUSSIA
    • Moscow

    • Chile flag CHILE
    • Santiago

    • China flag CHINA
    • China

  • USA USA
  • Los Angeles

  • New York City

  • Dallas

  • Portland

  • St Louis

  • Chicago

  • Atlanta

  • Miami

  • Phoenix

  • Salt Lake City

  • Kansas City

  • Canada flag CANADA
  • Montreal

  • Australia AUSTRALIA
  • Sydney

  • Asia ASIA
  • Singapore

  • brazil flag BRAZIL
  • Sao Paulo

  • South Africa SOUTH AFRICA
  • Johannesburg


WURM UNLIMITED CONTROL PANEL


Take a look at the below images to see what you can expect from our advanced and feature-packed Gamepanel.


Take our Gamepanel for a spin! Simply click the button below:


REVIEWS / TESTIMONIALS


Review from Sainse
Sainse
CompareGameHosting

Pingperfect is really pro hosting. They have awesome people on support, who deal with a problem night or day. They will help you any time! Thank you pingperfect!

⭐⭐⭐⭐⭐
Review from Nerdragerao Ra
Nerdragerao Ra
Facebook.com

I’ve have had nothing but good experiences on PingPerfect. Really responsive support team who are beyond helpful and more than polite. Loving PingPerfect.

⭐⭐⭐⭐⭐
Review from Jacob P
Jacob P
Google Reviews

Fantastic support, I was very pleased. After dealing with a bad server host a couple of days ago this was just what I needed and issues were resolved quick and fast!

⭐⭐⭐⭐

WURM UNLIMITED - Frequently Asked Questions (FAQ):


Yes.

You can either perform the migration yourself or contact us and we'll gladly assist you with the migration.

We firmly believe it's best to focus on providing the troubleshooting skills necessary to fix issues rather than provide a lot of different support methods, but lack the troubleshooting skills to fix issues...

Therefore, we have a ticket system, that's operated 24/7/365 by our very skilled technicians. We do also facilitate emails but that is our redudancy in-case the ticket system is ever not working (99.9% uptime on the ticket system)

So very simply, if you have a problem, submit a ticket here: https://pingperfect.com/clientarea.php

Our reply time is less than 15 minutes (typically it's actually less than 5 but very busy times skew the average)

We also have our industry leading knowledgebase, with over 1500 articles. These articles will guide you through pretty much everything you can do with a game server, whether that be setting up scheduled server messages, installing mods, or something as simple as changing the server name, it's all covered in our knowledgebase.

We support the following payment methods:

  • PayPal
  • Credit/Debit Card
  • paysafecard
  • Skrill/Bank Transfer
  • Bitcoin


If there is a payment method you would like to use that isn't currently available, let us know! We will do our best to support it.

We support the following currencies:

  • USD
  • GBP
  • EURO


All other currencies can be used, but depending on your bank, you may pay a small conversion fee. That fee is not charged by us, but by your bank, so if you are unsure what the fee would be, please contact your bank directly.

We can provide servers in the following locations for both our game server hosting and dedicated server hosting:

EUROPE
- London
- The Netherlands
- France
- Germany
- Poland

RUSSIA
- Moscow

CHILE
- Santiago

CHINA
- CHINA

USA
- Los Angeles
- New York City
- Dallas
- Seattle
- Portland
- St Louis
- Chicago
- Atlanta
- Miami
- Phoenix
- Salt Lake City
- Kansas City

CANADA
- Montreal

AUSTRALIA
- Sydney

ASIA
- Singapore

BRAZIL
- Sau Paulo

SOUTH AFRICA
- Johannesburg

We actually have a ping tester, that you can find: by following this link to our dedicated locations web page.

The ping tester will help you choose the best location for your game server or dedicated server.

SERVER MODS
By Ago
Server Modloader - The modloader and statup scripts

  • Announcer - Server-wide player login announcement

  • Bag of holding - magicaly increase the size of containers

  • Christmas mod - configure christmas gifts

  • Creatures age mod - Animals grow up faster

  • Crop mod - Prevent crops from overgrowing

  • Harvesthelper - Get exact season start times

  • HTTP Server - Library providing a HTTP Server for other mods to use

  • Inbreed warnings - Receive a warning when breeding related animals

  • Scriptrunner - Run script on various hooks

  • Serverpacks - Provides additional pack download service for mods

  • Servermap - Provide a server pack with a pre-rendered or current map of the server

  • Spellmod - Gives priests all spells and removes priest restrictions

    Forum Thread[forum.wurmonline.com] ▄ Media ▄ Github[github.com]Wiki[github.com]
By Bdew
  • Action Timers Fix - Fixes many action timers that ignore the action time multiplier setting

  • Treasure Chest Claim - Allows players to "claim" random treasure chests, unlocking the chest and rewarding the players with some karma

  • Better Digging - some usefull features to bring dirt into a vehicle or on ground instead of player inventory and much more

  • Better Farming - Adds ability to cultivate, sow, farm, harvest, harvest and replant in a bigger area / mass plant and harvest planter racks and some more

  • Move To Center - Adds 2 entries under Move menu that allow moving items to the center or corner of a tile

  • Movement Tweaks - Allows server admins to tweak many things related to movement of players, mounts and vehicles

  • Hitching Limits - Allows control over what animals can be hitched to carts/wagons

  • No Build Limit - Removes skill requirement on planning building from all players, allowing
    building of (almost) any size

  • Set Height (GM Mod) - Adds a new command to set the height of tile to specified value in an optional radius

  • Hots Fixes - Allows mycelium on PVE server and fixes it´s spreading / remove ore cap on non freedom servers and some more

  • Fix Guards (GM Mod) - Fixes villages spawning infinite number of templars due to a database error

  • Bind To All Interfaces - Makes the server bind all it's sockets (external, intraserver and RMI if enabled) to all available interfaces

  • Highway Portals - Player craftable portals that allow teleporting between deeds on the same highway network.

  • Taxidermy - Adds craftable taxidermy kits that can be used to preserve corpses as decorations in different sizes

  • No Damage - Removes all damage from items, walls, roofs, floors, fences and bridges from all sources. With this mod nothing will ever decay, bashing is impossible (except GMs)

  • Non-combat Pets Mod (Minipets) - Non-combat pets are small companions that can follow you around, they do not fight and will not be attacked by other creatures and players

  • Archaeology Tweaks - Allows server admins to add/remove items to archaeology drops using a config file

  • Waxed Food - Allows preserving food items using beeswax, Preserved food items are no longer edible or usable in recipes but turn into decorations instead,

  • bdew server mod tools - This is a library that will be used by bdew (and possibly other people's) mods.

  • Fishy Tweaks - dded on screen notification when a fish bites, Caught fish can be automatically stored and much much more. Read Forum!


    ▄ Forum Thread ▄ Media ▄ Github



  • Putting Stuff On Tables - putting items on a table or other stuff / add new funrniture or items where you can put items on it with a command or the config file
    ▄ Forum Thread ▄ Media ▄ Github



  • Custom NPC - Allows you to spawn a "Custom NPC", which work similar to vanilla NPCs. You can set the movementspeed/waypoints the equipement and some more
    ▄ Forum Thread ▄ Media ▄ Github



  • Non combat pets (Minipets) - Non-combat pets are small companions that can follow you around, they do not fight
    ▄ Forum Thread ▄ Media ▄ Github


  • Halloween Mod 1.1 - This mods adds a Halloween event. Ominous gravestones will spawn in random positions across the server (usually in foresty areas) with Evil Trees and Pumpkin Monsters around them. Players that find a gravestone and clear out the mobs guarding it will be able to investigate the gravestone to get a treat... or a trick, there are custom items, titles and achievements that players will keep
    ▄ Forum Thread ▄ Media ▄ Github
By Ulvirala
  • Epic Mission Hints - Tree cut down missions will centre the tree on the tile, and set it to 69 damage / customize mission generation and some more

  • No Holy Ground - Founding settlements, terraforming, and building structures near the white and black light altar / allows founding settlements despite aggressive creatures and creature dens.

  • No Mail Cost - Removes postage from mailing items, removes postage from returned/rejected mails, Newly created mailboxes will have configurable Courier enchant placed on them.

  • PvP Surface Mining Slope - On Epic, the slope limit for surface mining is 1.0 times your mining skill, this reverts it to 3.0 times (like on PvE).

  • Ash Produce - Items that have cooling ticks can produce ash. All configurable
    Fire Burn Time - Displays pretty much the exact time until a fire becomes a layer of glowing coals.

  • Double Bulk Capacity - Newly created BSBs and FSBs capacity is quadrupled (4x). All crates capacity is doubled.

  • Pick More Sprouts - Pick more sprouts with one action. Configure the amount in the settings
    ▄ Forum Thread



  • Treasure Hunting - Find treasure maps by digging, Maps have 10 configurable tiers and is represented as treasure map QL, There might be startled creatures nearby, Extensive configuration options, Configuration can be changed and reloaded without restarting the server
    ▄ Forum Thread



  • More Potables-Plant anything in a pot - Can plant, grow, and harvest almost anything in a pot like herbs and spices.
    ▄ Forum Thread



    Mark And Recall - Quick Travel Mod - Craft recall runes and mark a location on it, and recall to it.
    ▄ Forum Thread



  • Better Gamemaster - Game masters can pick-up items with disregard to carry limits by body strength, walking speed is not affected by inventory weight
    ▄ Forum Thread



  • Steam ID Ban No more needed, its implemted in the new WU 1.8 version

    ▄ Forum Thread ▄ Github
By WalkerInTheVoid
  • BoatMod - change wind effect, make all animals able to swim, enable continued leading
    BountyMod - receive bounty for killed creatures / enable skillgain for bred creatures and a lot more options

  • BulkMod - placing hot iems into BSBs and FSBs

  • DigLikeMiningMod

  • MeditateMod - guaranted skill success / no delay / disable distances / multiplier for meditation skill / multiplier for path question cooldowns and some more

  • ProspectMod

  • PhobiaMod - replace Spiders with Black Bears / Fiends

  • SacrificeMod - Adds a configurable chance for a rare item to award a bone of the same rarity, instead of the usual benefits.

  • SalveMod - Adds "power - " to the beginning of newly made healing cover names, so you no longer have to figure it out in your head.
    ▄ Forum Thread
By Sindusk
    Wyvern Mods (big collection)
  • Sindusk Library - This mod is very specifically a library built to support the rest of my mods.

  • Armoury - give server owners the control over weapons and armour settings

  • Spellcraft - a big mod with a lot of possible settings, please read the forum thread!

  • Server Player Counter - correct the player count in the launcher (merged all counted players on your servers to your login server)

  • Server Tweaks - The next big mod with very much settings! Make your server better and turn on/off what you like. More details in the mod thread.

  • Starter Gear - fully control what is created for new players (in inventory) on your server.
  • Discord relay - connect your server chat/trade and more to your discord

  • Treasure huntung - Find treasure maps while working in wurm, search for the treasurechest and collect all stuff in it, Attention! Mobs spawning around / a big mod with a lot of setting

  • DuskCombat- Full combat system rewrite - ▄ Extra Thread

    ▄ Forum Thread



  • Kingdom offices
    ▄ Forum Thread
By Ausimus
  • Bridge Mod - modify bridge max width, works well with my infinite wide mine entrances and mine doors mod.

  • Modify Gestation Time - allows server the ability to modify the time it takes for creatures to give birth.

  • Infinite Wide Mine Entrances and Mine Doors - Server side mod to allow for infinite wide mines with the same mechanics as 2/3 wide.

  • Increase Merchant Max Items - Enables the ability to modify the max items a merchant can carry default value is 100.

  • Craft More Things - Allows for the creation of an array of new items previously uncraftable. will update with a list shortly.

  • Adamantine and Glimmersteel Transmutaion rods - Simple mod that adds Glimmersteel and Adamantine to the Rod of Transmutation roll-out.

  • Log wall panels - Allows for the creation of mock log facades to imitate the effect of a log home.

  • Auto Alerts - A server side mod for Wurm Unlimited to automate Server Alerts in given intervals

  • Poll Spawner - allows the server to randomly spawn items (currently only Rift Items) around the map.

  • White List - Restrict who can join your server with White Listing of players by name.

  • Simple Concrete - Allows for the simple creation of concrete using just clay and rock shards.

    ▄ Forum Thread
By Cuddles
  • Building skill Mod - adjust how much carpentry skill is requiered to plan buildings.

  • Cavus Nostra - imp moon metal items with stee, groom hello horses/unicorns, lead unicorns without taming, trait removes from list

  • DPS - show the damage you do on your enemies and more interessted informations
    Epic Curve - epic curve for PVE servers

  • Lead More - lead 6 animals

  • Milk Reset - set all animals with a command to be milkable

  • Tent Sleep - you can sleep in tents including sleep bonus

  • Roll - a interessting usefull roll system

  • One Tile Mining - you just need one tile of rock for surface mining and let you set the chance. You can also speed up the level action in mines

  • Event Mod - gm´s can drop event portals, players can teleport to the event and after it, teleporting back to the old location

  • Bounty Mod - bounties ar here calculated by animal stenght and DR

  • Dungeon Mod - a complex mod where you can setup different areas with dungeons/own currency. Please read on forum

  • Shipping Trade Route - make shiproutes with a new trade storage bin where players can earn money for bringing stuff from one point to another one

  • GM Deed Maker - own more than one deed with your gm char
    Unleash - unleashes uniques from their specific location and lets them roam free

    ▄ Forum Thread
By Mthec
  • Buyer Merchant - Introduces a new type of NPC, based on the merchant, that will buy items from players instead of selling them.

  • Crafter - A new type of NPC who accepts orders from players for items to be improved in return for money.

  • Delivery Contracts - A new type of contract that facilitates placing heavy items on a merchant. Awesome mod, read more et the forum!

    ▄ Forum Thread
By Ayluin
  • VoteReward - A mod that allows hosts to reward players with coins for voting on Wurm-Unlimited.com- Custom messages, reward amounts

  • DeedMod - Update to the previous DeedMod written by Keenan to allow a maximum Spirit Templar count

  • DisableFogSpieders - Update for joebado's DisableFogSpider for version 1.9
    EnhancedChickenCoop - Allows for the quality level of chicken coop eggs to be configured in properties rather than limited to Chicken Coop ql

    ▄ Forum Thread
By nekoexmachina
  • Fix for white foals from Creatures Mod.

  • Spellpower

  • Separate bulk items
By joedobo
  • Cave Dwellings Tweaks Mod

  • Smelt Purify Mod

  • Mighty Mattock Mod
By Webba
  • Bulk storage tranfer limits

  • Moon Metal Mining and Home Server Mining
By whisper2shade
  • TimedPay

  • Discord Relay
By Friya
  • Loot Tables

  • Vampires And Slayers
By Keenan
  • Stat Gain Mod

  • DeedMod
By Druward
  • Doorbells on Fencegates New mod from 27. april 2018

  • Bids New mod from 27. april 2018

  • Hota Statues New mod from 27. april 2018

  • Reward Mod New mod from 27. april 2018

  • Bookshelfs New mod from 27. april 2018
By Arduin
  • InactivePlayersMod
By palmic
  • Hide Time
By tmarchuck
  • StableMaster Mod
By jpiolho
  • JPWM Offspring Names (now with custom name item)
By Talor
  • Survival Mod
By AbsolutelyNobody
  • Creatures Mod
By LordOfAwesomnia
  • Merchant Listing Mod
By Mthec
  • Upkeep Costs
By Xyp
  • New Portals
By WesnclsMe
  • Karma Actions
By GenSekiel
  • Accelerated Forestry & Gardening Mod
By galinhavoadora
  • Player Attributes Modifications
By Cuddles
  • One tile surface mining
By Luceat
  • Skillmod

Why purchase a game server?

There are many, many reasons to buy a game server:


...
Performance

It is highly likely dedicated game server hosting will have superior hardware to that of a peer-to-peer hosting setup. Good hardware is expensive!

Networking

Commercial Networking connections are vastly superior to that of an consumer Internet Service Provider.

...
...
Electricity Cost

We pay the electricity cost, not you, it is as simple as that.

Heat

Heat is a big issue when running hardware 24/7/365 - you needn't worry about heat as that is taken care of by the hardware being in one of our datacenters.

...
...
Uptime

Dedicated game server hosting is online 24 hours a day, 7 days a week, 365 days a year. That is impractical for peer-to-peer hosting, who leaves their PC on that much?!

Location

Dedicated game server hosting can be placed in any of our 25 locations. With peer-to-peer hosting you are limited to hosting the server from where you are physically located.

...
...
DDoS Protection

DDoS (Distributed Denial of Service) Protection is essential for stopping malicious players ruining your gameplay. You'll only get DDoS protection with dedicated game server hosting.

What is a game server?


A game server is a specialised computer system that's sole purpose is to process the code required to make multiplayer games function; process player position data, perform physics calculations, hit registration, synchronisation and more... They are essential in providing smooth gameplay that is expected by the modern gamer. Without them, multiplayer gaming wouldn't be as fun, and definitely wouldn't have grown to the scale it has.

To elaborate, a game server determines the game state, then sends that to all players, it calculates the game state every tick, and tick rate is therefore the measure of how often the game state is calculated. Game state is a snapshot of everything occurring in the game world, positional data, physics calculations, environment data, scores, etc... Tick rate is a measure of game state updates. Tick rate is the number of times the game state is calculated and then broadcast to each connected player, every second. The higher the tick rate, the more accurate the game is. Why does tick rate matter? Well, you always want the game you're playing to be accurate, best example is a gun fight, a low tick rate can cause shots that should hit your target, to miss. This leads into why server hardware is so important; server tick rate is directly supported by the underlying hardware, powerful hardware leads to a high tick rate and vice versa. This is because the more often the game state needs updating (a tick), the more CPU power is required to do so, updating the game state 128 times in a second is a damn sight harder than 32 times in a second...

Game servers use the client/server model - simply explained, the server processes almost all the necessary data, then sends it to any connected clients (players). The alternative is the peer-to-peer hosting model, this is where one client (peer) is the host (usually the first to start the game, or the client with the strongest network connection), all other clients send their data to the host, the host then does the processing and sends data back. The client/server model is superior to the peer-to-peer model for many reasons...

The biggest advantage of client/server model game server hosting is accessibility; if the server is online (which it will be, 24/7/365), then any client can connect and enjoy the game. With peer-to-peer hosting, you need the host to leave their personal computer online 24/7/365, that is not very often not feasible. You can get around this by sending the relevant save data at the end of a play session to the next person that will play, but that's time consuming, tedious, and difficult in comparison to having a game server just host the data all the time.
The other big advantage of client/server model game server hosting is superior performance; due to the way peer-to-peer hosting works (data going back and forth between all clients) when a client with poor hardware and/or network connection connects, everyone is held back by them, this doesn't occur with client/server hosting as the server processes' data for each client asynchronously (when data is received, its processed and sent back, theres no waiting for another client).
Game servers, VPS (Virtual Private Servers) and Dedicated Servers all use the client/server model for the aforementioned reasons

Game servers are typically run on shared hardware (this provides cost effectiveness compared to a VPS or Dedicated Server) which means that multiple customers game servers are powered by the same underlying hardware. The CPU, RAM and Storage is split between all the customers. Obviously it's in the best interests of the hosting provider to manage the amount of customers game servers on the underlying hardware to ensure optimal performance. This is very difficult as each game server uses resources differently.

In terms of the actual hardware used for game server hosting, it's not dissimilar to that of a gaming PC. This is because at it's core, every game is a big loop of events (process player position data, perform physics calculations, hit registration, synchronisation and more) that must be performed one after another, cannot be performed at the same time. That therefore favors fast single core performance (high clock cycle speeds). Game servers are no different, they not coincidentally are also a big loop of events, and therefore also benefit from fast single core performance. So using traditional server CPUs that have a large amount of cores, but each core is relatively slow, does not provide the best performance. You will get much better performance from a game server when using gaming PC hardware that has a lesser amount of cores, but each core is relatively fast - high clock speed and high instructions per clock cycle (IPC)