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Wreckfest 2 Game Server Hosting

Wreckfest 2 Dedicated Server Host

Instant Setup
Fastest Hardware
24/7 Support
Global Locations
Game Switching
Backup System
DDoS Protection
Free Webhosting
Moneyback Guarantee
Easy to use Gamepanel

Order a 48 Hour Free Trial

No restrictions, experience a full service for 48 hours!
Here’s some important information you need to know before requesting and ordering a trial:

  • After clicking “PLACE TRIAL ORDER” – proceed to select the configuration you desire, this will show you the price of the server. should you want to continue with it after the trial. Once you’re happy with your configuration, continue to checkout to get your trial setup automatically.
  • If you wish to keep your server after the trial ends, you must contact us by opening a support ticket before the end of the 48-hours.
  • You can only order one free trial, if you have already had a trial service before and place another trial order you will be charged.


Why choose Pingperfect for your Wreckfest 2 game server?

Want to run your own Wreckfest 2 server? We are the best choice for your game servers, here's why:



INSTANT SERVER SETUP

Once purchased, your game server will be deployed instantly by our automated systems, and you'll be playing on the server well within 10 minutes (largely depends on the file size of the game you've chosen). The moment the deployment completes, your gamepanel and server details are emailed directly to you.


HIGH PERFORMANCE HARDWARE

We only use the latest greatest hardware, typically Ryzen or EPYC CPUs. Highest single core performance possible (as that's all that really matters for game servers, unlike pretty much all other software). Very high speed DDR5 RAM, not the highest though, as we factor stability into the choice of RAM heavily, as after all, you want a server that stays online all the time.


24/7 EXPERT SUPPORT

We have industry leading support, available 24 days a week, every week, all year (24/7/365). We will always do our utmost to assist in any way we can. There's limits of course, as there is with anything, but there's very little we won't or can't help you achieve with your game server.


25 WORLDWIDE LOCATIONS

We're everywhere. All around the world. We've selected some really great datacenters all around the world that specialise in providing the type of network that makes game servers perform flawlessly, low ping, no packet loss, if you don't understand what this means, simply put it means your connection is fast and reliable... no matter where you are around the globe.


FREE WEBHOSTING

We provide free web hosting with all our game servers, so you can have somewhere to build a community, share clips of gameplay, or anything else you'd typically use a website for.


GAME SWITCHING

We offer a very easy to use game server switching service, this means you can switch the game your server is hosting at any time. Avoids you having to go through the hassle of cancelling your current game server and ordering a new one - saving you time and effort!


OFFSITE BACKUP SYSTEM

Benefit from our offsite backup system, that backs up all game servers at 4AM (local server time) - this system is massively beneficial as if the worst happens and your save ends up corrupt - which sadly with some games is not uncommon, we'll be able to restore 95% of your progression, quickly.


ADVANCED DDOS PROTECTION

DDoS attacks are a pain, and can entirely ruin the game server hosting experience. That's why we have high capacity, intelligient DDoS protection available for all game servers. It is constantly evolving, making sure that all new attack vectors are identified and fought against effectively.


EASY TO USE GAMEPANEL

Our Gamepanel is fast, user-friendly, and most of all, customised to provide helpful functions that make game server hosting enjoyable. Things like "Backup", "Restore" and "Wipe" Save Data scripts, automated updates, automated mod updates, automated plugin updated and many more.


48 HOUR MONEYBACK GUARANTEE

We offer a 48 hour moneyback guarantee on all our game servers (from initial purchase), so if you do decide our hosting isn't for you, you can rest assured that your money isn't wasted.


FTP / FTPs / SFTP ACCESS

All games* have FTP / FTPs / SFTP Access to almost all files, so you can very easily transfer files from your PC to your game server using your preferred FTP client. You can upload customised configurations, mods and/or plugins fast and securely, so you can build your game server to suit your exact needs.

* SCUM doesn't have full file access because of restrictions by the game's creators


LOW PING / LATENCY NETWORK

We have specifically chosen datacenters that provide the lowest ping / latency as well as very stable ping / latency ; as it is critical for optimal gameplay on a game server. We all know how frustrating it is when you're mid battle and high ping strikes, safe to say it's probably one of if not the most frustrating moment when gaming...

Pingperfect Game Server Locations and Ping Tester

TEST YOUR PING TO OUR VARIOUS INTERNATIONAL DATACENTER LOCATIONS

Unsure on what location is best for you? Perform a latency test to all of our available server locations using the below buttons, and see the results first-hand.

Good

Average

Poor

Up to ~70ms

~70ms to ~140ms

More than ~140ms

*Please note these values are estimations*

Loading...

IMPORTANT:
If the results are particularly inaccurate,
run the test again,
some web browsers (niche ones, usually) are bad...

  • Europe EUROPE
  • London

  • The Netherlands

  • France

  • Germany

  • Poland

    • Russia flag RUSSIA
    • Moscow

    • Chile flag CHILE
    • Santiago

    • China flag CHINA
    • China

  • USA USA
  • Los Angeles

  • New York City

  • Dallas

  • Portland

  • St Louis

  • Chicago

  • Atlanta

  • Miami

  • Phoenix

  • Salt Lake City

  • Kansas City

  • Canada flag CANADA
  • Montreal

  • Australia AUSTRALIA
  • Sydney

  • Asia ASIA
  • Singapore

  • brazil flag BRAZIL
  • Sao Paulo

  • South Africa SOUTH AFRICA
  • Johannesburg


Wreckfest 2 CONTROL PANEL


Take a look at the below images to see what you can expect from our advanced and feature-packed Gamepanel.


Take our Gamepanel for a spin! Simply click the button below:


REVIEWS / TESTIMONIALS


Review from Sainse
Sainse
CompareGameHosting

Pingperfect is really pro hosting. They have awesome people on support, who deal with a problem night or day. They will help you any time! Thank you pingperfect!

⭐⭐⭐⭐⭐
Review from Nerdragerao Ra
Nerdragerao Ra
Facebook.com

I’ve have had nothing but good experiences on PingPerfect. Really responsive support team who are beyond helpful and more than polite. Loving PingPerfect.

⭐⭐⭐⭐⭐
Review from Jacob P
Jacob P
Google Reviews

Fantastic support, I was very pleased. After dealing with a bad server host a couple of days ago this was just what I needed and issues were resolved quick and fast!

⭐⭐⭐⭐

Wreckfest 2 Server Rental

Rent a Wreckfest 2 Server with PingPerfect

Some more information...


Features

Unmatched racing experience

Brace yourself for the most phenomenal full-contact racing action with no rules, just jaw dropping moments of chaos and destruction, powered by the completely overhauled physics engine. Race in intense head-to-head fights on high-speed circuits, face obstacles on crazy courses with jumps, intersections and oncoming traffic, or go for demolition domination in various derby arenas.

Awesome & fully customizable cars

Forget pristine supercars: Our cars are old, dented and patched together. Each of them tells a story, and now you can tell your own by fully customizing your ride. The newly designed customization tool is incredibly powerful, enabling you to create the car of your dreams! Let your creativity run wild and share your designs with other racers and wreckers online.

Fully revamped game modes

Play your way in the entirely reimagined career mode that supports every playstyle on your mission to become the true champion! Take it online and enjoy quick to find and smooth online races, powered by the new skill-based matchmaking system and server queues! And if you have a friend at home, try the brand new split screen mode for unbeatable local fun!

Disclaimer

This is a chance for wreckers to drive an early (!) version of the game. For anybody who is expecting a fully-fledged, perfectly optimized game with several modes, dozens of tracks and vehicles, as well as an extensive career mode, please consider buying once we are releasing the 1.0 version of the game.

Roadmap

Early Access Content

As we opted for an Early Access release with Wreckfest 2, here is everything that awaits you in the initial version. We will keep updating this section with all implementations so that the store page always reflects the status of the game. Throughout the Early Access phase, we will add vehicles, tracks, game modes, and of course more languages. More upcoming content is after this section, which will outline the status quo.

Initial Early Access Launch March 20, 2025:

Game modes:

  • Singleplayer racing & derby with up to 24 players (bots)

  • Multiplayer racing & derby with up to 24 players + bot support

3 maps with multiple tracks:

  • Scrapyard map: 

    • Circuit course with intersections

    • Crazy course with oncoming traffic

  • Speedway map:

    • Figure 8 circuit

    • Speedway oval circuit

    • Derby arena

  • Sandpit map (new remake of WF1 track):

    • Circuit long route + reverse variant

  • Test track

    • Sandbox map with ramps, loopings etc (similar to "Sneak Peak map" of WF1)

4 Cars:

  • 2x '60/70s American Muscle cars (as seen in trailers)

  • 1x '80s EU banger car (compact)

  • 1x '90s US banger car (intermediate)

Other features:

  • Basic paint customization for all cars (more customization options coming later)

  • Garage to edit & save car designs

  • 1st version of Replay mode incl. photo mode

  • Leaderboards

This section will be updated as we roll out content updates. 

Upcoming content for Wreckfest 2 during its Early Access phase and leading into the 1.0 release 

About This Game

Ascend to the throne of full-contact racing by breaking the rules - and everything else - on your way to victory! Developer Bugbear went all out, rebuilding its true-to-life physics simulation engine to take full advantage of modern hardware. Wreckfest 2 features even higher crash fidelity, more intricate component damage simulation and many more improvements across the board!

Get ready to witness the absolute best-in-class car destruction and truly epic moments of chaos, all with the signature vehicle handling from Wreckfest!

Destruction awaits on the ultimate driving playground!

Unmatched racing experience

Brace yourself for the most phenomenal full-contact racing action with no rules, just jaw dropping moments of chaos and destruction, powered by the overhauled physics engine. Race in intense head-to-head fights on courses featuring high-speed circuits, crazy courses with obstacles & jumps, intersections and oncoming traffic, or go for demolition domination in derby mode.

More and more tracks & arenas will be added during the Early Access phase.

Awesome & customizable cars

Forget pristine supercars: Our cars are old, dented and patched together. Each of them tells a story, and you can tell your own by customizing your ride. Over the course of early access, more and more customization options will be added to the game. They will not only unlock your creative desires, but also contain new armor and component types that support certain playstyles. And later during Early Access, you can also share your designs with other racers and wreckers!

Fully revamped game modes

Launching into early access with the base game modes of Racing, Derby and multiplayer mode. During the Early Access phase, we will add a completely revamped career mode that adapts to your individual playstyle and guides you on your journey to become a true champion! For online racers there will be new skill-based matchmaking system and server queues coming as well!

Challenges

Another highlight during the Early Access phase will be special challenges, putting you behind the steering wheel of unconventional vehicles that were definitely never supposed to end up on a racetrack! Various bite-sized scenarios will keep you hooked as you battle for the highest scores.

Mod Support

During the Early Access phase, mod support will be added so you can really mess with this game by installing various mods from the Steam Workshop.

Wreckfest 2 - Frequently Asked Questions (FAQ):


Yes.

You can either perform the migration yourself or contact us and we'll gladly assist you with the migration.

We firmly believe it's best to focus on providing the troubleshooting skills necessary to fix issues rather than provide a lot of different support methods, but lack the troubleshooting skills to fix issues...

Therefore, we have a ticket system, that's operated 24/7/365 by our very skilled technicians. We do also facilitate emails but that is our redudancy in-case the ticket system is ever not working (99.9% uptime on the ticket system)

So very simply, if you have a problem, submit a ticket here: https://pingperfect.com/clientarea.php

Our reply time is less than 15 minutes (typically it's actually less than 5 but very busy times skew the average)

We also have our industry leading knowledgebase, with over 1500 articles. These articles will guide you through pretty much everything you can do with a game server, whether that be setting up scheduled server messages, installing mods, or something as simple as changing the server name, it's all covered in our knowledgebase.

We support the following payment methods:

  • PayPal
  • Credit/Debit Card
  • paysafecard
  • Skrill/Bank Transfer
  • Bitcoin


If there is a payment method you would like to use that isn't currently available, let us know! We will do our best to support it.

We support the following currencies:

  • USD
  • GBP
  • EURO


All other currencies can be used, but depending on your bank, you may pay a small conversion fee. That fee is not charged by us, but by your bank, so if you are unsure what the fee would be, please contact your bank directly.

We can provide servers in the following locations for both our game server hosting and dedicated server hosting:

EUROPE
- London
- The Netherlands
- France
- Germany
- Poland

RUSSIA
- Moscow

CHILE
- Santiago

CHINA
- CHINA

USA
- Los Angeles
- New York City
- Dallas
- Seattle
- Portland
- St Louis
- Chicago
- Atlanta
- Miami
- Phoenix
- Salt Lake City
- Kansas City

CANADA
- Montreal

AUSTRALIA
- Sydney

ASIA
- Singapore

BRAZIL
- Sau Paulo

SOUTH AFRICA
- Johannesburg

We actually have a ping tester, that you can find: by following this link to our dedicated locations web page.

The ping tester will help you choose the best location for your game server or dedicated server.

Why purchase a game server?

There are many, many reasons to buy a game server:


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Performance

It is highly likely dedicated game server hosting will have superior hardware to that of a peer-to-peer hosting setup. Good hardware is expensive!

Networking

Commercial Networking connections are vastly superior to that of an consumer Internet Service Provider.

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Electricity Cost

We pay the electricity cost, not you, it is as simple as that.

Heat

Heat is a big issue when running hardware 24/7/365 - you needn't worry about heat as that is taken care of by the hardware being in one of our datacenters.

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Uptime

Dedicated game server hosting is online 24 hours a day, 7 days a week, 365 days a year. That is impractical for peer-to-peer hosting, who leaves their PC on that much?!

Location

Dedicated game server hosting can be placed in any of our 25 locations. With peer-to-peer hosting you are limited to hosting the server from where you are physically located.

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DDoS Protection

DDoS (Distributed Denial of Service) Protection is essential for stopping malicious players ruining your gameplay. You'll only get DDoS protection with dedicated game server hosting.

What is a game server?


A game server is a specialised computer system that's sole purpose is to process the code required to make multiplayer games function; process player position data, perform physics calculations, hit registration, synchronisation and more... They are essential in providing smooth gameplay that is expected by the modern gamer. Without them, multiplayer gaming wouldn't be as fun, and definitely wouldn't have grown to the scale it has.

To elaborate, a game server determines the game state, then sends that to all players, it calculates the game state every tick, and tick rate is therefore the measure of how often the game state is calculated. Game state is a snapshot of everything occurring in the game world, positional data, physics calculations, environment data, scores, etc... Tick rate is a measure of game state updates. Tick rate is the number of times the game state is calculated and then broadcast to each connected player, every second. The higher the tick rate, the more accurate the game is. Why does tick rate matter? Well, you always want the game you're playing to be accurate, best example is a gun fight, a low tick rate can cause shots that should hit your target, to miss. This leads into why server hardware is so important; server tick rate is directly supported by the underlying hardware, powerful hardware leads to a high tick rate and vice versa. This is because the more often the game state needs updating (a tick), the more CPU power is required to do so, updating the game state 128 times in a second is a damn sight harder than 32 times in a second...

Game servers use the client/server model - simply explained, the server processes almost all the necessary data, then sends it to any connected clients (players). The alternative is the peer-to-peer hosting model, this is where one client (peer) is the host (usually the first to start the game, or the client with the strongest network connection), all other clients send their data to the host, the host then does the processing and sends data back. The client/server model is superior to the peer-to-peer model for many reasons...

The biggest advantage of client/server model game server hosting is accessibility; if the server is online (which it will be, 24/7/365), then any client can connect and enjoy the game. With peer-to-peer hosting, you need the host to leave their personal computer online 24/7/365, that is not very often not feasible. You can get around this by sending the relevant save data at the end of a play session to the next person that will play, but that's time consuming, tedious, and difficult in comparison to having a game server just host the data all the time.
The other big advantage of client/server model game server hosting is superior performance; due to the way peer-to-peer hosting works (data going back and forth between all clients) when a client with poor hardware and/or network connection connects, everyone is held back by them, this doesn't occur with client/server hosting as the server processes' data for each client asynchronously (when data is received, its processed and sent back, theres no waiting for another client).
Game servers, VPS (Virtual Private Servers) and Dedicated Servers all use the client/server model for the aforementioned reasons

Game servers are typically run on shared hardware (this provides cost effectiveness compared to a VPS or Dedicated Server) which means that multiple customers game servers are powered by the same underlying hardware. The CPU, RAM and Storage is split between all the customers. Obviously it's in the best interests of the hosting provider to manage the amount of customers game servers on the underlying hardware to ensure optimal performance. This is very difficult as each game server uses resources differently.

In terms of the actual hardware used for game server hosting, it's not dissimilar to that of a gaming PC. This is because at it's core, every game is a big loop of events (process player position data, perform physics calculations, hit registration, synchronisation and more) that must be performed one after another, cannot be performed at the same time. That therefore favors fast single core performance (high clock cycle speeds). Game servers are no different, they not coincidentally are also a big loop of events, and therefore also benefit from fast single core performance. So using traditional server CPUs that have a large amount of cores, but each core is relatively slow, does not provide the best performance. You will get much better performance from a game server when using gaming PC hardware that has a lesser amount of cores, but each core is relatively fast - high clock speed and high instructions per clock cycle (IPC)

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