🛒

Team Fortress 2 Classified Game Server Hosting

Team Fortress 2 Classified Dedicated Server

Instant Setup
Fastest Hardware
24/7 Support
Global Locations
Game Switching
Backup System
DDoS Protection
Free Webhosting
Moneyback Guarantee
Easy to use Gamepanel

Order a 48 Hour Free Trial

No restrictions, experience a full service for 48 hours!
Here’s some important information you need to know before requesting and ordering a trial:

  • After clicking “PLACE TRIAL ORDER” – proceed to select the configuration you desire, this will show you the price of the server. should you want to continue with it after the trial. Once you’re happy with your configuration, continue to checkout to get your trial setup automatically.
  • If you wish to keep your server after the trial ends, you must contact us by opening a support ticket before the end of the 48-hours.
  • You can only order one free trial, if you have already had a trial service before and place another trial order you will be charged.


Why choose Pingperfect for your Team Fortress 2 Classified game server hosting?

Want to host your own Team Fortress 2 Classified server? We are the best choice for your game servers and here's why:



INSTANT SERVER SETUP

Once purchased, your game server will be deployed instantly by our automated systems, and you'll be playing on the server well within 10 minutes (largely depends on the file size of the game you've chosen). The moment the deployment completes, your gamepanel and server details are emailed directly to you.


HIGH PERFORMANCE HARDWARE

We only use the latest greatest hardware, typically Ryzen or EPYC CPUs. Highest single core performance possible (as that's all that really matters for game servers, unlike pretty much all other software). Very high speed DDR5 RAM, not the highest though, as we factor stability into the choice of RAM heavily, as after all, you want a server that stays online all the time.


24/7 EXPERT SUPPORT

We have industry leading support, available 24 days a week, every week, all year (24/7/365). We will always do our utmost to assist in any way we can. There's limits of course, as there is with anything, but there's very little we won't or can't help you achieve with your game server.


25 WORLDWIDE LOCATIONS

We're everywhere. All around the world. We've selected some really great datacenters all around the world that specialise in providing the type of network that makes game servers perform flawlessly, low ping, no packet loss, if you don't understand what this means, simply put it means your connection is fast and reliable... no matter where you are around the globe.


FREE WEBHOSTING

We include free web hosting with all of our game servers, giving you a dedicated space to build and grow your community. Whether you want to share gameplay clips, post updates and announcements, host forums, or showcase content related to your server, you’ll have the flexibility to use your website however you need. It’s an easy way to centralize information, engage your players, and extend your server’s presence beyond the game itself.


GAME SWITCHING

We provide a simple and intuitive game server switching service, allowing you to change the game your server is hosting at any time. This eliminates the hassle of canceling your current server and placing a new order, saving you both time and effort. With this feature, you can experiment with different games or adapt to your community’s preferences without any interruptions or extra steps.


DISASTER RECOVERY SYSTEM

Benefit from our offsite backup system, that backs up all game servers at 4AM (local server time) - this system is massively beneficial as if the worst happens and your save ends up corrupt - which sadly with some games is not uncommon, we'll be able to restore 95% of your progression, quickly.


DDOS PROTECTION

DDoS attacks are a pain, and can entirely ruin the game server hosting experience. That's why we have high capacity, intelligient DDoS protection available for all game servers. It is constantly evolving, making sure that all new attack vectors are identified and fought against effectively.


EASY TO USE GAMEPANEL

Our Gamepanel is fast, user-friendly, and most of all, customised to provide helpful functions that make game server hosting enjoyable. Things like "Backup", "Restore" and "Wipe" Save Data scripts, automated updates, automated mod updates, automated plugin updated and many more.


48 HOUR MONEYBACK GUARANTEE

We offer a 48-hour money-back guarantee on all game server purchases, starting from the time of initial purchase. This gives you the opportunity to test our hosting, evaluate performance, and ensure it meets your expectations with no risk involved. If you decide within that time frame that our service isn’t the right fit for your needs, you can request a refund and have peace of mind knowing your money hasn't been wasted.


FTP / FTPs / SFTP ACCESS

All games* have FTP / FTPs / SFTP Access to almost all files, so you can very easily transfer files from your PC to your game server using your preferred FTP client. You can upload customised configurations, mods and/or plugins fast and securely, so you can build your game server to suit your exact needs.


LOW PING / LATENCY NETWORK

We have specifically chosen datacenters that provide the lowest ping / latency as well as very stable ping / latency ; as it is critical for optimal gameplay on a game server. We all know how frustrating it is when you're mid battle and high ping strikes, safe to say it's probably one of if not the most frustrating moment when gaming...


REVIEWS / TESTIMONIALS


Review from Sainse

CompareGameHosting


Sainse

Pingperfect is really pro hosting. They have awesome people on support, who deal with a problem night or day. They will help you any time! Thank you pingperfect!

⭐⭐⭐⭐⭐
Review from Nerdragerao Ra

Facebook.com


Nerdragerao Ra

I’ve have had nothing but good experiences on PingPerfect. Really responsive support team who are beyond helpful and more than polite. Loving PingPerfect.

⭐⭐⭐⭐⭐
Review from Jacob P

Google Reviews


Jacob P

Fantastic support, I was very pleased. After dealing with a bad server host a couple of days ago this was just what I needed and issues were resolved quick and fast!

⭐⭐⭐⭐

Pingperfect Game Server Locations and Ping Tester

TEST YOUR PING TO OUR VARIOUS INTERNATIONAL DATACENTER LOCATIONS

Unsure on what location is best for you? Perform a latency test to all of our available server locations using the below buttons, and see the results first-hand.

Good

Average

Poor

Up to ~70ms

~70ms to ~140ms

More than ~140ms

*Please note these values are estimations*

IMPORTANT:
If the results are particularly inaccurate,
run the test again,
some web browsers (niche ones, usually) are bad...

  • Europe EUROPE
  • London

  • The Netherlands

  • France

  • Germany

  • Poland

    • Russia flag RUSSIA
    • Moscow

    • Chile flag CHILE
    • Santiago

    • China flag CHINA
    • China

  • USA USA
  • Los Angeles

  • New York City

  • Dallas

  • Portland

  • St Louis

  • Chicago

  • Atlanta

  • Miami

  • Phoenix

  • Salt Lake City

  • Kansas City

  • Canada flag CANADA
  • Montreal

  • Australia AUSTRALIA
  • Sydney

  • Asia ASIA
  • Singapore

  • brazil flag BRAZIL
  • Sao Paulo

  • South Africa SOUTH AFRICA
  • Johannesburg

Team Fortress 2 Classified - Frequently Asked Questions (FAQ):


Location and Hardware

Location is the geographical location of your game server. We have many locations, world wide, all in datacenters purpose built to provide the smoothest and most reliable server hosting experience.
When you order your server, you should always choose the location closest to you. This ensures that the distance the network information has to travel is as small as possible, which keeps your ping/latency low; providing the smoothest gameplay.

Hardware is the underlying machinery that powers your game server. It is the most critical factor when it comes to the performance of a game server. Great hardware, great game server, bad hardware, bad game server.
When you order your server, you have the choice of two different levels of hardware. Normal or Extreme Hardware. Normal hardware is best suited to unmodded and/or servers with low player counts. Extreme hardware is more capable with modded and/or high player count servers. Be realistic, do not pick normal hardware, add loads of plugins or mods to your game server, then expect great performance. Pick the level of hardware that matches your desired server setup. It's worth mentioning that you can switch hardware at any time so if you pick normal hardware and find performance isn't up to your standard, we can move you to extreme. The inverse is also true, if you purchase extreme hardware and later want to save money you can move to normal hardware.

Player Slots

Player slots is simply the number of players you can have on your server at any one time. Depending on the game however, this can also include bots and spectators. So when you order, choose an amount of player slots that ensures you have room for all the people you want playing on your server.

RAM / Memory

CPU %

CPU Priority

Storage type

Storage Space

Server Branding

Support Level

We have a couple of different support levels.
Ultimately our default level of support is great, low response times to support tickets/queries, and we're available 24/7. The default support level is unmanaged though, so you are the one that will be configuring and maintaining the server. Our Platinum support includes everything that our default level of support has, but it is a managed service, meaning that we will configure/maintain the server for you (there are caveats discussed further on our "support levels" web page here: here

DDoS Mitigation

This is included by default, you do not need to "choose" it when ordering.
DDoS Mitigation is there to keep your server protected from DDoS attacks, that can make your server unstable, perform poorly or even knock it totally offline.

Disaster Recovery

This is included by default, you do not need to "choose" it when ordering.
Our disaster recovery system ensures that if anything goes wrong with your server, you can recover all (or at the least the vast majority) of your progress.

Yes.

You can either perform the migration yourself or contact us and we'll gladly assist you with the migration.

We firmly believe it's best to focus on providing the troubleshooting skills necessary to fix issues rather than provide a lot of different support methods, but lack the troubleshooting skills to fix issues...

Therefore, we have a ticket system, that's operated 24/7/365 by our very skilled technicians. We do also facilitate emails but that is our redudancy in-case the ticket system is ever not working (99.9% uptime on the ticket system)

So very simply, if you have a problem, submit a ticket here: https://pingperfect.com/clientarea.php

Our reply time is less than 15 minutes (typically it's actually less than 5 but very busy times skew the average)

We also have our industry leading knowledgebase, with over 1500 articles. These articles will guide you through pretty much everything you can do with a game server, whether that be setting up scheduled server messages, installing mods, or something as simple as changing the server name, it's all covered in our knowledgebase.

We support the following payment methods:

  • PayPal
  • Credit/Debit Card
  • paysafecard
  • Skrill/Bank Transfer
  • Bitcoin


If there is a payment method you would like to use that isn't currently available, let us know! We will do our best to support it.

We support the following currencies:

  • USD
  • GBP
  • EURO


All other currencies can be used, but depending on your bank, you may pay a small conversion fee. That fee is not charged by us, but by your bank, so if you are unsure what the fee would be, please contact your bank directly.

We can provide servers in the following locations for both our game server hosting and dedicated server hosting:

EUROPE
- London
- The Netherlands
- France
- Germany

RUSSIA
- Moscow

CHILE
- Santiago

CHINA
- CHINA

USA
- Los Angeles
- New York City
- Dallas
- Portland
- St Louis
- Chicago
- Atlanta
- Miami
- Phoenix
- Salt Lake City

CANADA
- Montreal

AUSTRALIA
- Sydney

ASIA
- Singapore

BRAZIL
- Sau Paulo

SOUTH AFRICA
- Johannesburg

We actually have a ping tester, that you can find: by following this link to our dedicated locations web page.

The ping tester will help you choose the best location for your game server or dedicated server.

Team Fortress 2 Classified CONTROL PANEL


Take a look at the below images to see what you can expect from our advanced and feature-packed Gamepanel.


Take our Gamepanel for a spin! Simply click the button below:

Team Fortress 2 Classified Server Rental

Rent a Team Fortress 2 Classified Server with PingPerfect

Some more information...


Team Fortress 2 Classified is a fresh take on Team Fortress 2, grounded in the game’s original inspirations, tone, and spirit. From that foundation, we’ve layered in modern quality-of-life improvements, restored and reimagined cut content, and expanded the experience through full-scale updates that honor TF2’s enduring style.

Previously known as Team Fortress 2 Classic.

NEW–OLD FEATURES

Meet the Civilian — a brand-new special class inspired by the original Team Fortress character. Escort him (mostly intact) to the objective in the VIP game mode.

Pre-release–inspired weaponry such as the Nail Gun, Dynamite Pack, and Tranquilizer Gun, all rebuilt from scratch to seamlessly fit alongside the existing arsenal.

Multi-Team mayhem, introducing GRN and YLW to Arena, King of the Hill, and other modes—each bringing their own distinct (and suspiciously similar) flavor of chaos.

NEW–NEW FEATURES

All-new game modes, including Domination and VIP Race, playable on polished, official-quality maps—with more on the way.

Original, in-house weapons like jump pads, flak cannons, bricks, and chain-wrapped fists that go far beyond simple sidegrades and fundamentally change how the game is played.

Robust modding support, enabling players to customize visuals and allowing servers to run advanced custom maps and weapon packs.

Major visual upgrades, featuring enhanced textures and models, improved mapping tools, and the return of toon-style shading largely missing from the retail release.

A chicken. Allegedly.

ACTIVELY UPDATED

Development began in 2014, with a formal release in July 2020, meaning Team Fortress 2 Classified has been in active development for over a decade—quite possibly longer than you’ve been alive. Between large, multi-day updates, a dedicated team continues to deliver new content, balance tweaks, and bug fixes.

With the future now looking a little more certain and the existential dread easing, things can only improve from here. Expect new weapons, modes, and characters as Team Fortress 2 Classified continues to grow. Team Fortress 2 Classified Hi! Yeah, this is weird for us too. After an exhausting year of porting, which followed an exhausting half-decade of legal uncertainty, Team Fortress 2 Classified is now available on Steam! (Steam is a gaming storefront that's kind of dark-blue, like this page is!) But suppose you haven't heard of us before, or read our About page, or visited our Wiki, or Googled us, or read the nonsense AI summary that pops up when you Google us. Suppose you learned to read two sentences ago. What is Team Fortress 2 Classified? In short, it's a reimagining of Team Fortress 2, sent back to its release era and then built outwards again with original and restored content. In long, it's got all this in it: ...or Orson Jenkins, as he's known to his employees and debt collectors. Based on the legacy Team Fortress character, the Civilian is a fully-featured special class, complete with his own equipment and voice work. He's playable in games of VIP and VIP Race, waddling urgently to the Escape Zone on a suite of made-in-house maps. Team Fortress 2 Classified includes special four-team matches, featuring the citrusy colors of Global Radio Network (GRN) and Yard Logistics Workers (YLW). The addition of two extra teams lends a sense of frantic outnumbered mania to select games of Arena, King of the Hill, Domination, and more, provided you're on a map that supports it. Players have access to 21 new weapons and tools (and counting!) across all 10 classes—nail guns, landmine launchers, lengths of chain, sleep darts, and jump pads, to name a few. Some are homages to long-lost concepts from Team Fortress 2's pre-release, but all were designed from scratch to feel right at home and open up new avenues of gameplay. The textures, models, particles, and shaders used in Classified are upgraded nearly across the board. This includes consistency changes (like first-person hands matching world models), HD player textures, new gibs, and restored toon-style shading that was absent at Team Fortress 2's release. Many menus are also re-styled to look more distinctly TF2. Players can freely modify their game client and install mods, without fear of losing access to official servers. (If they think they're so smart...) Also, with new tools for server hosts, community servers can mount custom weapon packs, support advanced custom maps, and make drastic changes to game rules. To coin a phrase: Team Fortress 2 Classified is constantly updated. Dozens of active developers, from programmers to modelers to music composers to particle editors to Steam announcement writers, contribute to full-sized updates—and now, they won't have to push through scary command-line installers to get them out to players. Avanti AvantiAvantiAvantiAvantiAvanti Like good wine (and unlike the Civilian's hairline), some things do improve with age. Avanti is a legacy Attack/Defense map from Team Fortress Classic, totally revamped for VIP mode some 26 years after its first debut. Once set in a picturesque Italian hamlet, it's been reimagined as a Napa Valley winery, where every glass of red carries piquant notes of San Francisco smog. To reach the safety of his illegally parked car, the Civilian will need to pass through the winery's tasting parlor, its fermentation plant, and a stuck-in-the-past visitor center—all connected by narrow European-style alleys with ample opportunity for RED to box him in. Uncork a bottle of Chateau Jeanquins 1959 "Whoop-Ass", and make the streets flow with red stuff again. Chopper ChopperChopperChopperChopperChopper In the world of big business, a billionaire without a secret mountaintop research outpost is hardly a billionaire at all. But, as a less-underpaid secretarial staff might have noticed sooner, this mountain's not big enough for two Civilians, and the only way to get out and buy a different mountain is to stage a daring escape by air. Nothing bad has ever happened to a rich person in a helicopter, famously, but this old adage is about to be put to the test. Usher your Civilian through this mountain base and to the waiting evac chopper on the enemy helipad, and prove you can be trusted on one of the only VIP maps with a death pit. Sisyphus SisyphusSisyphusSisyphusSisyphusSisyphus Sisyphus (named after the Greek god of Payload Race) is GRN and YLW's entry gig into the bomb-pushing business. Four teams, and four carts, are in a mad crowded race to blow up an underground data center, and the colossal mercenary-shredding fan that cools its servers down with cold air from the center of the earth. Unlike the mythic Sisyphus, your pointless toil won't even come with peace and quiet. Sisyphus's circular, almost clock-like layout has teams spilling into each other's bases almost by accident, and the winding cart route through the quarry will give each team its own individual chance to knock you back downhill. The in-game HUD has been remade with scalable vector icons, which suit modern resolutions much better, and the chat menu and scoreboard no longer have that bare-bones Source look. Players will also get more information when aiming at another player—for example, Medics can see their patient's held weapon and reserve ammo, and Spies can see what building an Engineer is carrying. The server browser and options menu are now bright, legible, screen-filling interfaces, with a clear hierarchy of information. Servers will have a thumbnail screenshot of the map they're running, and players will no longer have to drag around ugly spreadsheet columns or open extra windows to see key information like a server's tags or player list. Subtle immersive audio cues have been added for when damage is dealt or received. Unlike hit sounds, these give more specific info: different damage sources and statuses have different audio feedback (damage dealt by afterburn or bleed sound different than direct gunshots, for example), and Engineers can hear when their buildings take damage. (Fully configurable in Options!) We've carried over Team Fortress 2's Offline Practice training mode, where new players can learn the basics in singleplayer bot matches. Our version includes select VIP, VIP Race, and Domination maps, and plugs some TF2C-exclusive maps into the other practice gamemodes. Newcomers can even numb themselves to four-team with some rounds on Frigid, Flask, or a balkanized version of Hydro. General Changes: Renamed the game to Team Fortress 2 Classified (from Team Fortress 2 Classic) Map Changes: Added vip_avanti Added 4plr_sisyphus Added vipr_chopper Added a "4" prefix to all Four-Team map names For example, "arena_flask" is now "4arena_flask" Updated 4arena_flask Refreshed artpass Overhauled soundscapes Updated 4koth_frigid Raised cap timer to 2:30, from 2:00 Refreshed artpass Now uses unique soundscapes Updated vip_trainyard The VIP now has 3 lives (up from 1) Refreshed artpass Refreshed visuals and fixed bugs for many Live TF2 maps Removed ctf_casbah Removed ctf_penguin_peak Penguin Peak will return Removed koth_highpass Removed koth_king Removed sd_doomsday Doomsday will return Weapon Changes: Updated the Nail Gun: Removed -25% spread bonus Removed damage penalty against buildings Updated the Brick: The "Brick" achievement has a newrequirement No, we will not tell you what it is Updated the RPG: New model Now has unique explosion sounds Updated the Admiralty Anchor: Downside now requires a minimum height check when blast jumping Increased earthquake damage multiplier on full charge to 4.5 (from 4.0) Updated the Flame Thrower: Airblast hitbox is now a sphere Single puffs of flame can hit an enemy multiple times Updated the Twin Barrel: Decreased reserve ammo from 12 to 8 Updated reload sounds Updated the Harvester: Crits no longer have extra range Updated the Cyclops: Reduced combo explosion radius to 131 (from 192) Adjusted defuse mechanic to affect armed Dynamite Packs that have touched the ground, bringing it in line with how it interacts with Sticky Bombs and Mines Successfully performing a combo now plays a unique audio cue Updated explosion sounds Updated the Mine Layer: Mines no longer stick to walls Increased Mine size by 25% Mine detection radius and detonation timer increased Demomen can no longer see their mines through walls Increased max mines and ammo capacity to 4 (from 3) Note: We are still experimenting with this item, but these changes were positive in most iterations. They made mines more predictable and gave players more tools to remove them, which made falling for a trap feel much more fair. Updated the Anti-Aircraft Cannon: Now uses player hitboxes instead of player hulls Updated the Chekhov's Punch: No longer loses crits on missed melee swings Updated the Coilgun: Removed secondary fire, primary fire now charges when held New firing and charging animations Charged shots now have a unique sound Updated the Rejuvenator: Base heal on hit reduced to 30 (from 40) Increased residual heals to 10 hp/s (from 4 hp/s) Residual heals now only apply on direct hits Residual heals are now affected by the same modifiers as the Medi Gun Removed several hidden stats that affected heal rate Reworked sounds Updated the Huntsman: Reworked hit detection Instead of pinning to the nearest hitbox, the arrow will check in a radius around its path to determine a headshot This hit detection uses a new projectile: tf2c_projectile_arrow Updated the drawing animation to sync with the charge meter Updated the Hunting Revolver: Increased movement speed while scoped to 160 (from 120) Updated the SMG: Removed the hidden "no damage falloff" stat Updated the Tranquilizer Gun: Damage reduction debuff has been replaced with a slower firerate debuff Tranquilizer darts now stick to players Updated Nail projectiles (Nail Gun and Syringe Gun): Nails now calculate spread more accurately Gameplay Changes: Updated the Spy: Spy can now fake reload at any time by pressing the Reload key Added animations for fake reloading on the Revolver Disguising as a Medic now defaults to you holding the Medi Gun Reenabled random melee crits in VIP and VIPR Added a new VIP lives system, used on vip_trainyard Added a new damage feedback system, which plays different sounds based on the type of damage you deal or receive This can be customized and modded, entirely separately from hitsounds Reworked Chickens to be NPCs Health kits dropped by players in Arena no longer expire Whittled list of achievements down to 30, with more on the way UI Changes: Completely redesigned the main menu, server browser, options panel, and achievements panel, stats panel Verified servers can now use type_customrules and type_customweapons to display tags in the server browser Added a search bar to the options menu Added new keybinds Added a suite of new default sprays to choose from Redesigned the loading screen Redesigned the scoreboard Redesigned many HUD elements to improve readability, prevent overlap, and add some novelty Target ID now shows weapons and ammo for Medics and Spies Fixed filters not working in the chat menu Redesigned medals Switched crosshairs, kill icons, and other misc icons to use SVGs, increasing their fidelity Added new icons for any weapons with a meter Tweaked the colors of pop-up text to be more subtle Players can now create Steam Networking servers from the create server dialog Added new weapon selection sounds in the loadout Simplified many weapons stat pages Weapon bucket icons are now on by default in the ammo counter Medic ammo counters now sit on top of the ubercharge meter VIP now uses the VIPR HUD where possible Overhauled class portraits Visuals: Improved textures and models on all classes Faces have updated wrinkle maps to make them more expressive Added new neck stump models for decapitated players Revamped player gibs Updated the achievement icon color palette to match TF2C's palette and to appear distinct from Live's All impact effects now use particles Many new surface properties were added, with their own footsteps and impacts "r_radiosity" is set to 2 by default, for nicer indirect lighting on players and other dynamic models Burning death animations are now disabled by default Particles: Reworked explosion particles to reduce visual noise and support several different radiuses Added an addon system for explosions in item schemas, allowing for extra effects to be added (e.g. shrapnel) without creating many new systems Reworked flamethrower particles to reduce visual noise Model muzzle flashes will now apply to sentries Mapping Changes: Maps are no longer limited to 2 or 4 teams, and can use any combination of the existing teams Added the ability to add or remove teams in the middle of a match Soundscapes now have all of their improvements from newer Source games, such as the "radius", "origin", and "fadetime" keyvalues, multiple instances of the same looping sound in a single soundscape, and debugging spew being moved to the "soundscape_message" command. All entities can be selectively lag compensated using a new keyvalue Removed model entries from lights.rad, our compiler should now always force texture shadows for models unless you use the -radtextureshadows parameter Custom Weapon Changes: Custom item schemas now need to go into /scripts/items, instead of the maps folder Custom weapons now have access to the Live TF2 item schema's attributes "addcond" attributes can now directly use condition names instead of ID numbers (recommended, in case IDs ever shift) mod_burstfire is now one attribute with 2 arguments: the burst size, and fire delay Refactored the default item schema Removed many unused parameters Removed prefabs that were unused or were not for shared weapons (e.g. Shotgun) Inherited From Live TF2: Added Offline Practice mode Inherited from Live TF2, this mode includes support for many of our exclusive gamemodes and maps Servers may now choose to run MvM, Mannpower, PASS Time, Robot Destruction, Player Destruction, VScript gamemodes (e.g. VSH), and the whole suite of wackier custom maps These modes and maps are currently provided as-is, and do not yet have proper support; expect bugs, crashes, and incompatibilities Removed the dominance mechanic from Mannpower All Live assets are now mounted Misc: Updated medals Medals list now pulls from an online API Updated localization files Exposed the "sv_soundemitter_flush", "sv_findsoundname", and "sv_soundemitter_filecheck" console commands EMINOMA Valve Software © EMINOMA. Valve, the Valve logo, Steam, the Steam logo, Team Fortress, and the Team Fortress logo are trademarks and/or registered trademarks of Valve Corporation. Team Fortress 2 Classified is a fan creation and is not affiliated with Valve Corporation.

🍪
⬆️