Order a 48 Hour Free Trial
No restrictions, experience a full service for 48 hours!
Here’s some important information you need to know before requesting and ordering a trial:
Once purchased, your game server will be deployed instantly by our automated systems, and you'll be playing on the server well within 10 minutes (largely depends on the file size of the game you've chosen). The moment the deployment completes, your gamepanel and server details are emailed directly to you.
We only use the latest greatest hardware, typically Ryzen or EPYC CPUs. Highest single core performance possible (as that's all that really matters for game servers, unlike pretty much all other software). Very high speed DDR5 RAM, not the highest though, as we factor stability into the choice of RAM heavily, as after all, you want a server that stays online all the time.
We have industry leading support, available 24 days a week, every week, all year (24/7/365). We will always do our utmost to assist in any way we can. There's limits of course, as there is with anything, but there's very little we won't or can't help you achieve with your game server.
We're everywhere. All around the world. We've selected some really great datacenters all around the world that specialise in providing the type of network that makes game servers perform flawlessly, low ping, no packet loss, if you don't understand what this means, simply put it means your connection is fast and reliable... no matter where you are around the globe.
We provide free web hosting with all our game servers, so you can have somewhere to build a community, share clips of gameplay, or anything else you'd typically use a website for.
We offer a very easy to use game server switching service, this means you can switch the game your server is hosting at any time. Avoids you having to go through the hassle of cancelling your current game server and ordering a new one - saving you time and effort!
Benefit from our offsite backup system, that backs up all game servers at 4AM (local server time) - this system is massively beneficial as if the worst happens and your save ends up corrupt - which sadly with some games is not uncommon, we'll be able to restore 95% of your progression, quickly.
DDoS attacks are a pain, and can entirely ruin the game server hosting experience. That's why we have high capacity, intelligient DDoS protection available for all game servers. It is constantly evolving, making sure that all new attack vectors are identified and fought against effectively.
Our Gamepanel is fast, user-friendly, and most of all, customised to provide helpful functions that make game server hosting enjoyable. Things like "Backup", "Restore" and "Wipe" Save Data scripts, automated updates, automated mod updates, automated plugin updated and many more.
We offer a 48 hour moneyback guarantee on all our game servers (from initial purchase), so if you do decide our hosting isn't for you, you can rest assured that your money isn't wasted.
All games* have FTP / FTPs / SFTP Access to almost all files, so you can very easily transfer files from your PC to your game server using your preferred FTP client. You can upload customised configurations, mods and/or plugins fast and securely, so you can build your game server to suit your exact needs.
* SCUM doesn't have full file access because of restrictions by the game's creators
We have specifically chosen datacenters that provide the lowest ping / latency as well as very stable ping / latency ; as it is critical for optimal gameplay on a game server. We all know how frustrating it is when you're mid battle and high ping strikes, safe to say it's probably one of if not the most frustrating moment when gaming...
Pingperfect is really pro hosting. They have awesome people on support, who deal with a problem night or day. They will help you any time! Thank you pingperfect!
I’ve have had nothing but good experiences on PingPerfect. Really responsive support team who are beyond helpful and more than polite. Loving PingPerfect.
Fantastic support, I was very pleased. After dealing with a bad server host a couple of days ago this was just what I needed and issues were resolved quick and fast!
Unsure on what location is best for you? Perform a latency test to all of our available server locations using the below buttons, and see the results first-hand.
Good
Average
Poor
Up to ~70ms
~70ms to ~140ms
More than ~140ms
*Please note these values are estimations*
IMPORTANT:
If the results are particularly inaccurate,
run the test again,
some web browsers (niche ones, usually) are bad...
EUROPE
RUSSIA
CHILE
CHINA
USA
CANADA
AUSTRALIA
ASIA
BRAZIL
SOUTH AFRICA
Take a look at the below images to see what you can expect from our advanced and feature-packed Gamepanel.
Take our Gamepanel for a spin! Simply click the button below:
Lord Of The Rings Return To Moria Server Rental
Some more information...




Hello Moria Community! As January comes to a close, the dev team has been busy prepping our next update: the full release of dedicated servers.
The dedicated server alpha was a big success. We originally planned on giving out 100 keys but there was so much energy we ended up giving out almost a thousand. And the Discord channel #ds-chat became one of the busiest on the server. Thank you to everyone who tested it and sent feedback, crashes and bugs.
Keep an eye out in February for this update to go live. In the meantime, here is a preview of the biggest changes from the alpha.
Players will now be able to join servers directly through IP and domain name. There is also a new option that lets players bypass the join code for a server running on the same machine they use to play Return to Moria.
We’ve also added a server history that will record the most recent successful joins. This should make it even faster to get onto servers you go to the most.
The act of kicking and blocking has been cleaned up considerably. Now when a player is kicked via the server console they are not automatically blocked. This should help when you need to kick your friend who has gone afk for too long but don't want to permaban them.
When a player is kicked or blocked the server now uses usernames instead of Dwarf names. And the username is added to the permissions file. It should be easy to copy and paste between sections to change their status.
Server hosts can now designate permissions for players on the server. Each player can be granted or denied permission to build or ability to take from storage. The file will also show recent players to make it easier to edit their permissions. There are many ways we make this more robust in future updates.
We took a crack at making the dedicated server more efficient. By improving the navigation system used by flying creatures we saved a lot of CPU burden. Along the way, we made flying creatures a bit smarter. Beware of those moths!
We also noticed more load walls and longer loading times on some host machines, no matter how powerful the specs. We’ve added a server setting LoadedAreaLimit that will let those more powerful machines increase the total number of loaded game areas and the amount of drops allowed to persist. This should reduce those server instances of load walls.
Along with the feature updates above we’ve also fixed some of the more commonly requested issues from the community. World names and invite codes can now be changed in the console. Starting a server should no longer choke on apostrophes. Anyone in the game can now delete waypoints on the server. We’ve also made it easier for trusted third parties to rent servers to players. There are many more than this, so keep your eye out for the full patch notes.
Many of the improvements and fixes above are a direct result of player feedback. Be sure to jump into Discord and keep the feedback coming! We plan on continuing to improve the server with each update.