CryoFall | Server Commands

  • CryoFall Server Commands, CryoFall, Cryofall, cryofall, Server Commands, CryoFall Commands, Commands
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    • Make sure you've added yourself as a server operator (https://pingperfect.com/index.php/knowledgebase/361/Cryofall--How-to-Add-Yourself-as-OP-Admin.html) before trying to run these commands.
    • Connect to your game server.
    • The game console can be toggled by pressing ~ (the key on the left from 1 key) like in old-school games (you can change the key binding for console in the controls options).
    • Please add / (slash) prefix to the server commands you want to execute.
    • You can use Tab key to fill autocomplete, and you can use arrow Up/Down keys to navigate the suggestions list. Press Tab or Enter to accept the suggestion.

    Command List:

    /admin.clearEventPastLocations
    * Description: Clear all the past locations for all the events (so new events could happen there again).
    * Type: server (operator only)
    * Usage: 
      /admin.clearEventPastLocations
    
    /admin.finishEvents
    * Description: Finishes all the active events.
    * Type: server (operator only)
    * Usage: 
      /admin.finishEvents
    
    /admin.giveawayItem
    * Description: Adds specified item(s) to all player characters.
    * Type: server (operator only)
    * Usage: 
      /admin.giveawayItem <item> [count]
    
    /admin.giveawayLP
    * Description: Adds specified item(s) to all player characters.
    * Type: server (operator only)
    * Usage: 
      /admin.giveawayLP <learningPoints>
    
    /admin.listCreativeModePlayers
    * Description: Lists players currently in creative mode
    * Type: server (operator only)
    * Usage: 
      /admin.listCreativeModePlayers
    
    /admin.listLandClaims
    * Description: List all the land claims of the specified player or of all the players.
    * Type: server (operator only)
    * Usage: 
      /admin.listLandClaims
      /admin.listLandClaims <player>
    
    /admin.listLandClaimsOwners
    * Description: List all the land claims with their owners.
    * Type: server (operator only)
    * Usage: 
      /admin.listLandClaimsOwners [minOwnersNumber]
    
    /moderatorAdd
    /admin.moderator.add
    * Description: Adds server moderator.
    * Type: server (operator only)
    * Usage: 
      /moderatorAdd [character]
      /admin.moderator.add [character]
    
    /moderatorList
    /admin.moderator.list
    * Description: Lists server moderators.
    * Type: server (operator only)
    * Usage: 
      /moderatorList
      /admin.moderator.list
    
    /moderatorRemove
    /admin.moderator.remove
    * Description: Removes server moderator.
    * Type: server (operator only)
    * Usage: 
      /moderatorRemove [character]
      /admin.moderator.remove [character]
    
    /admin.notifyAll
    * Description: Notifies all players on the server.
                  Important: wrap the "message text in quotes"!
    * Type: server (operator only)
    * Usage: 
      /admin.notifyAll <messageInQuotes>
    
    /admin.notifyPlayer
    * Description: Notifies a player on the server.
                  Important: wrap the "message text in quotes"!
    * Type: server (operator only)
    * Usage: 
      /admin.notifyPlayer <player> <messageInQuotes>
    
    /opAdd
    /admin.operator.add
    * Description: Adds server operator.
    * Type: server (operator only)
    * Usage: 
      /opAdd [character]
      /admin.operator.add [character]
    
    /opList
    /admin.operator.list
    * Description: Lists server operators.
    * Type: server (operator only)
    * Usage: 
      /opList
      /admin.operator.list
    
    /opRemove
    /admin.operator.remove
    * Description: Removes server operator.
    * Type: server (operator only)
    * Usage: 
      /opRemove [character]
      /admin.operator.remove [character]
    
    /pwn
    /admin.pwn
    * Description: Special debug command to add useful items to the player character.
    * Type: server (operator only)
    * Usage: 
      /pwn [player]
      /admin.pwn [player]
    
    /admin.setRaidingWindow
    * Description: Set raiding window. Please ensure you're using a correct UTC offset!
                  To disable raiding protection completely, please set 24 hours duration from any hour with any UTC offset.
    * Type: server (operator only)
    * Usage: 
      /admin.setRaidingWindow <UTC> <fromHour> <duration>
    
    /admin.spawnAll
    * Description: Executes all spawn scripts.
    * Type: server (operator only)
    * Usage: 
      /admin.spawnAll
    
    /admin.spawnZone
    * Description: Executes all spawn scripts for the specified zone.
    * Type: server (operator only)
    * Usage: 
      /admin.spawnZone <protoZone>
      /admin.spawnZone <protoZone> [isInitialSpawn]
    
    /startEvent
    /admin.startEvent
    * Description: Creates and starts an event.
    * Type: server (operator only)
    * Usage: 
      /startEvent <protoEvent>
      /admin.startEvent <protoEvent>
    
    /completionist.addAll
    * Description: Add all completionist entries to player.
    * Type: server (operator only)
    * Usage: 
      /completionist.addAll [player]
    
    /completionist.list
    * Description: Lists all completionist entries for player.
    * Type: server (operator only)
    * Usage: 
      /completionist.list [player]
    
    /completionist.reset
    * Description: Reset completionist entries for player.
    * Type: server (operator only)
    * Usage: 
      /completionist.reset [player]
    
    (/)help
    (/)console.help
    * Description: Prints information about all the available console commands.
    * Type: client & server (operator only)
    * Usage: 
      /help [searchCommand]
      /console.help [searchCommand]
    
    (/)console.logSeverity
    * Description: Gets or sets current log severity.
    * Type: client & server (operator only)
    * Usage: 
      /console.logSeverity [severity]
    
    /debug.breakRoads
    * Description: Replace roads with broken roads according to a special position-derived algorithm. Can be run multiple times as further executions will not do any changes to the already replaced roads.
    * Type: server (operator only)
    * Usage: 
      /debug.breakRoads
    
    (/)debug.findInvalidNames
    * Description: Finds prototypes which have invalid names.
    * Type: client & server (operator only)
    * Usage: 
      /debug.findInvalidNames
    
    (/)debug.findNameCollisions
    * Description: Finds prototypes which have the duplicate name.
    * Type: client & server (operator only)
    * Usage: 
      /debug.findNameCollisions
    
    /debug.forcePragmiumSourceUpdate
    * Description: Forces update of all pragmium source minerals in the game. They will attempt to spawn nodes and guardian creatures.
    * Type: server (operator only)
    * Usage: 
      /debug.forcePragmiumSourceUpdate
    
    (/)gc
    (/)debug.gc
    * Description: Invoke GC (garbage collection).
    * Type: client & server (operator only)
    * Usage: 
      /gc
      /gc <generation>
      /debug.gc
      /debug.gc <generation>
    
    (/)debug.listRecipes
    * Description: Lists all the recipes and buildings and their status (except for recipes/buildings that already belong to any technology nodes). This command is used to find orphaned recipes/buildings.
    * Type: client & server (operator only)
    * Usage: 
      /debug.listRecipes <AutoUnlocked|Unavailable>
    
    /debug.printConnectionStats
    * Description: Print network stats for all the connected clients
    * Type: server (operator only)
    * Usage: 
      /debug.printConnectionStats
    
    /debug.resetLandClaimOwner
    * Description: Resets the land claim founder to null and resets the access list.
    * Type: server (operator only)
    * Usage: 
      /debug.resetLandClaimOwner [nearCharacter]
      /debug.resetLandClaimOwner <x> <y>
    
    /debug.resetRaidblock
    * Description: Resets server raid block for the base.
    * Type: server (operator only)
    * Usage: 
      /debug.resetRaidblock [character]
      /debug.resetRaidblock <x> <y>
    
    /debug.save
    * Description: Invoke server autosave. You should not normally use it, normally the server should automatically do a snapshot as it's configured. When the server is shutting down it should also perform an autosave.
    * Type: server (operator only)
    * Usage: 
      /debug.save
    
    /debug.setAllStructuresHP
    * Description: Set structures bar to % of the max value to all structures in the world. Percent is specified as value from 0 to 100.
    * Type: server (operator only)
    * Usage: 
      /debug.setAllStructuresHP <hpPercent>
    
    /debug.setAllVegetationFullGrown
    * Description: Set all vegetation to full grown state.
    * Type: server (operator only)
    * Usage: 
      /debug.setAllVegetationFullGrown
    
    /debug.setBaseShieldCharge
    * Description: Modifies charge amount of the S.H.I.E.L.D. (PvP) for the base located near the player.
    * Type: server (operator only)
    * Usage: 
      /debug.setBaseShieldCharge [chargePercent] [character]
    
    /debug.setBaseShieldStatus
    * Description: Modifies status of the S.H.I.E.L.D. protection (PvP) for the base located near the player.
    * Type: server (operator only)
    * Usage: 
      /debug.setBaseShieldStatus <Inactive|Activating|Active> [character]
    
    /debug.setItemsCharge
    * Description: Modifies charge/fuel amount of all items in player's inventory/equipment/hotbar to match the required charge percent (provided as value from 0 to 100).
    * Type: server (operator only)
    * Usage: 
      /debug.setItemsCharge [chargePercent] [character]
    
    /debug.setItemsDurability
    * Description: Modifies durability of all items in player's inventory/equipment/hotbar to match the required durability percent (provided as value from 0 to 100).
    * Type: server (operator only)
    * Usage: 
      /debug.setItemsDurability [durabilityPercent] [character]
    
    /debug.setItemsFreshness
    * Description: Modifies freshness of all items in player's inventory/equipment/hotbar to match the required freshness percent (provided as value from 0 to 100).
    * Type: server (operator only)
    * Usage: 
      /debug.setItemsFreshness [freshnessPercent] [character]
    
    /debug.setLandClaimOwner
    * Description: Sets the land claim founder and resets the access list.
    * Type: server (operator only)
    * Usage: 
      /debug.setLandClaimOwner [nearCharacter] <newOwner>
      /debug.setLandClaimOwner <x> <y> <newOwner>
    
    /debug.setPowerGridCharge
    * Description: Modifies charge amount of the power grid for the power grid located near the player.
    * Type: server (operator only)
    * Usage: 
      /debug.setPowerGridCharge [chargePercent] [character]
    
    (/)debug.showTechStatistics
    * Description: Provides detailed statistics for all technology in the game.
    * Type: client & server (operator only)
    * Usage: 
      /debug.showTechStatistics
    
    /debug.testRaidblock
    * Description: Enable raid block for the base.
    * Type: server (operator only)
    * Usage: 
      /debug.testRaidblock [character]
      /debug.testRaidblock <x> <y>
    
    /kit
    /demo.kit
    * Description: Adds sets of items according to specified category to the player character.
    * Type: server (operator only)
    * Usage: 
      /kit [category] [player]
      /demo.kit [category] [player]
    
    /spawn
    /mobs.spawn
    * Description: Spawns a mob of the specified type to the specified tile position in the world or near the specified character, depending on arguments used.
    * Type: server (operator only)
    * Usage: 
      /spawn <protoMob> [count] [nearPlayer]
      /spawn <protoMob> <x> <y> [count]
      /mobs.spawn <protoMob> [count] [nearPlayer]
      /mobs.spawn <protoMob> <x> <y> [count]
    
    /ban
    /mod.blackList.add
    * Description: Adds a player name into the blacklist.
                  Players from this list cannot connect to the game server
                  (unless a player is an admin or moderator).
                  Please note: there is also a whitelist that is intended
                  to work in an opposite way by allowing access only to those players
                  that are listed in a whitelist while everyone else is not allowed.
    * Type: server (moderator/operator only)
    * Usage: 
      /ban <playerName>
      /mod.blackList.add <playerName>
    
    /mod.blackList.print
    * Description: Prints the blacklist content.
    * Type: server (moderator/operator only)
    * Usage: 
      /mod.blackList.print
    
    /mod.blackList.remove
    * Description: Removes a player name from the blacklist.
    * Type: server (moderator/operator only)
    * Usage: 
      /mod.blackList.remove <playerName>
    
    /kick
    /mod.kickList.add
    * Description: Kicks the player from the server for the defined amount of time.
    * Type: server (moderator/operator only)
    * Usage: 
      /kick <character> [minutes]
      /mod.kickList.add <character> [minutes]
    
    /mod.kickList.print
    * Description: Prints the kicked players list content.
    * Type: server (moderator/operator only)
    * Usage: 
      /mod.kickList.print
    
    /mod.kickList.remove
    * Description: Un-kicks the player (remove from the temporary kick list on the server).
    * Type: server (moderator/operator only)
    * Usage: 
      /mod.kickList.remove <playerName>
    
    /mute
    /mod.muteList.add
    * Description: Mutes the player on the server for the defined amount of time.
    * Type: server (moderator/operator only)
    * Usage: 
      /mute <character> [minutes]
      /mod.muteList.add <character> [minutes]
    
    /mod.muteList.print
    * Description: Prints the muted players list content.
    * Type: server (moderator/operator only)
    * Usage: 
      /mod.muteList.print
    
    /mod.muteList.remove
    * Description: Un-mutes the player (remove from the temporary mute list on the server).
    * Type: server (moderator/operator only)
    * Usage: 
      /mod.muteList.remove <playerName>
    
    /whiteListAdd
    /mod.whiteList.add
    * Description: Adds a player name into the whitelist.
                  Please don't forget to enable the whitelist after adding a player there.
    * Type: server (moderator/operator only)
    * Usage: 
      /whiteListAdd <playerName>
      /mod.whiteList.add <playerName>
    
    /mod.whiteList.enabled
    * Description: Enables or disables the whitelist.
                  When the whitelist enabled, only players added to the whitelist
                  can connect to the server (plus admins and moderators).
                  Please note: there is also a blacklist that is intended
                  to work in an opposite way by disallowing access only to those players
                  that are listed in a blacklist while everyone else is allowed.
    * Type: server (moderator/operator only)
    * Usage: 
      /mod.whiteList.enabled [isEnabled]
    
    /mod.whiteList.print
    * Description: Prints the whitelist content.
    * Type: server (moderator/operator only)
    * Usage: 
      /mod.whiteList.print
    
    /mod.whiteList.remove
    * Description: Removes a player name from the whitelist.
    * Type: server (moderator/operator only)
    * Usage: 
      /mod.whiteList.remove <playerName>
    
    /party.browse
    * Description: Browse the party of the specified player.
    * Type: server (moderator/operator only)
    * Usage: 
      /party.browse <player>
    
    /party.setClanTag
    * Description: Sets the clan tag for the party of the specified player. The clan tag could be left empty - the clan tag will be removed for the party then.
    * Type: server (moderator/operator only)
    * Usage: 
      /party.setClanTag <player> [clanTag]
    
    /player.addLP
    * Description: Add technology learning points value for a player character.
    * Type: server (operator only)
    * Usage: 
      /player.addLP <learningPoints> [player]
    
    /player.discoverMap
    * Description: Discover whole map for the player character.
    * Type: server (operator only)
    * Usage: 
      /player.discoverMap [player]
    
    /pos
    /player.getPosition
    * Description: Get the world position of a player character.
    * Type: server (operator only)
    * Usage: 
      /pos [player]
      /player.getPosition [player]
    
    /heal
    /player.heal
    * Description: Restore 100% of the player character health, energy, etc.
    * Type: server (operator only)
    * Usage: 
      /heal [player]
      /player.heal [player]
    
    /addItem
    /player.items.add
    * Description: Adds specified item(s) to a player character.
    * Type: server (operator only)
    * Usage: 
      /addItem <item> [count] [player]
      /player.items.add <item> [count] [player]
    
    /player.items.reset
    * Description: Removes all items from a given player character.
    * Type: server (operator only)
    * Usage: 
      /player.items.reset [player]
    
    /killMe
    /player.killMe
    * Description: Kills you. Use when you desperately need to get rid of yourself and respawn. You cannot kill yourself more often than once in 5 minutes.
    * Type: server (operator only)
    * Usage: 
      /killMe
      /player.killMe
    
    (/)player.printFinalCache
    * Description: Prints the current final stats cache of the player character.
                  It lists all the applied stats with their sources.
    * Type: client & server (operator only)
    * Usage: 
      /player.printFinalCache [player]
    
    /creative
    /player.setCreativeMode
    * Description: Toggles creative mode.
    This mode allows you to build without using any resources also skipping the entire build phases. 
    This mode is enabled by default in the Editor mode.
    * Type: server (operator only)
    * Usage: 
      /creative <isEnabled> [character]
      /player.setCreativeMode <isEnabled> [character]
    
    /player.setEnergy
    * Description: Sets energy value to a player character. The energy value is automatically clamped into the available range.
    * Type: server (operator only)
    * Usage: 
      /player.setEnergy <energy> [character]
    
    /player.setFood
    * Description: Sets food value to a player character. The food value is automatically clamped into the available range.
    * Type: server (operator only)
    * Usage: 
      /player.setFood <food> [character]
    
    /player.setHealth
    * Description: Sets health value to a player character. The health value is automatically clamped into the available range.
    * Type: server (operator only)
    * Usage: 
      /player.setHealth <health> [character]
    
    /god
    /player.setInvincibility
    * Description: Sets invincibility to a player character.
    * Type: server (operator only)
    * Usage: 
      /god [isEnabled] [character]
      /player.setInvincibility [isEnabled] [character]
    
    /player.setLP
    * Description: Set technology learning points value for a player character.
    * Type: server (operator only)
    * Usage: 
      /player.setLP <learningPoints> [player]
    
    /player.setNewbieMode
    * Description: Toggles newbie protection.
    * Type: server (operator only)
    * Usage: 
      /player.setNewbieMode <isEnabled> [character]
    
    /spectator
    /player.setSpectatorMode
    * Description: Toggles spectator mode.
    * Type: server (moderator/operator only)
    * Usage: 
      /spectator <isEnabled> [character]
      /player.setSpectatorMode <isEnabled> [character]
    
    /player.setWater
    * Description: Sets water value to a player character. The water value is automatically clamped into the available range.
    * Type: server (operator only)
    * Usage: 
      /player.setWater <water> [character]
    
    /tp
    /player.teleport
    * Description: Teleports a player character to the specified tile position in the world or to another player depending on arguments used.
    * Type: server (moderator/operator only)
    * Usage: 
      /tp <toPlayer> [player]
      /tp <x> <y> [player]
      /player.teleport <toPlayer> [player]
      /player.teleport <x> <y> [player]
    
    /quest.add
    * Description: Add quest to a player (even if prerequisites are not satisfied).
    * Type: server (operator only)
    * Usage: 
      /quest.add <quest> [player]
    
    /quest.addAll
    * Description: Add all quests to a player (even if prerequisites are not satisfied).
    * Type: server (operator only)
    * Usage: 
      /quest.addAll [player]
    
    /quest.complete
    * Description: Complete a specific active quest for player (even if prerequisites are not satisfied).
    * Type: server (operator only)
    * Usage: 
      /quest.complete <quest> [player]
    
    /quest.completeAll
    * Description: Complete all quests to a player (even if the quest is not added or the prerequisites are not satisfied).
    * Type: server (operator only)
    * Usage: 
      /quest.completeAll [player]
    
    /quest.completeAllActive
    * Description: Complete all active quests to a player (even if prerequisites are not satisfied).
    * Type: server (operator only)
    * Usage: 
      /quest.completeAllActive [player]
    
    /quest.remove
    * Description: Remove quest from a player (if exist).
    * Type: server (operator only)
    * Usage: 
      /quest.remove <quest> [player]
    
    /quest.removeAll
    * Description: Remove all quests from a player.
    * Type: server (operator only)
    * Usage: 
      /quest.removeAll [player]
    
    /quest.reset
    * Description: Reset quest to a player (if exist).
    * Type: server (operator only)
    * Usage: 
      /quest.reset <quest> [player]
    
    /skills.addExp
    * Description: Add skill experience for a specified skill.
    * Type: server (operator only)
    * Usage: 
      /skills.addExp <skill> <exp> [player]
    
    /skills.list
    * Description: Print full list of skills of a player.
    * Type: server (operator only)
    * Usage: 
      /skills.list [player]
    
    /skills.resetAll
    * Description: Reset all the player skills.
    * Type: server (operator only)
    * Usage: 
      /skills.resetAll [player]
    
    /skills.set
    * Description: Set a given skill for a player.
    * Type: server (operator only)
    * Usage: 
      /skills.set <skill> [level] [player]
    
    /skills.setAll
    * Description: Set specific level for all skills of a player.
    * Type: server (operator only)
    * Usage: 
      /skills.setAll [level] [player]
    
    /statusEffects.add
    * Description: Adds specified status effect to a player character.
    * Type: server (operator only)
    * Usage: 
      /statusEffects.add <statusEffect> [intensityToAdd] [player]
    
    /statusEffects.addAll
    * Description: Adds all possible status effects (some of them will be immediately remowed, however, as they cannot exist together).
    * Type: server (operator only)
    * Usage: 
      /statusEffects.addAll [player]
    
    /statusEffects.remove
    * Description: Removes specified status effect from a player character.
    * Type: server (operator only)
    * Usage: 
      /statusEffects.remove <statusEffect> [player]
    
    /statusEffects.reset
    * Description: Remove all status effects.
    * Type: server (operator only)
    * Usage: 
      /statusEffects.reset [player]
    
    /tech.addAll
    * Description: Add all tech groups and all nodes to a player.
    * Type: server (operator only)
    * Usage: 
      /tech.addAll [player]
    
    /tech.addAllGroups
    * Description: Add all tech groups to a player (without their nodes).
    * Type: server (operator only)
    * Usage: 
      /tech.addAllGroups [player]
    
    /tech.addGroup
    * Description: Add a particular tech group to a player.
    * Type: server (operator only)
    * Usage: 
      /tech.addGroup <group> [player]
    
    /tech.addNode
    * Description: Add a tech node to a player. It will also add all other required nodes if there's a conflict.
    * Type: server (operator only)
    * Usage: 
      /tech.addNode <node> [player]
    
    /tech.addTier
    * Description: Add a particular tech tier to a player. The argument controls whether the tech nodes of the tech gr
    * Type: server (operator only)
    * Usage: 
      /tech.addTier <tier> <withNodes> [player]
    
    /tech.removeAll
    * Description: Remove all tech groups/nodes from a player.
    * Type: server (operator only)
    * Usage: 
      /tech.removeAll [player]
    
    /tech.removeGroup
    * Description: Remove a tech group from a player.
    * Type: server (operator only)
    * Usage: 
      /tech.removeGroup <group> [player]
    
    /tech.removeNode
    * Description: Remove a tech node from a player.
    * Type: server (operator only)
    * Usage: 
      /tech.removeNode <node> [player]
    
    /tech.resetTechTreeAndRefundLP
    * Description: Reset player's tech tree and refund all the LP.
    * Type: server (operator only)
    * Usage: 
      /tech.resetTechTreeAndRefundLP [player]
    
    /tech.setGroupCompletion
    * Description: Add tech group and enable nodes to have desired percent of completion (value from 0 to 1, inclusive) to a player. This is useful when you need a particular tech group to have some nodes, but not all.
    * Type: server (operator only)
    * Usage: 
      /tech.setGroupCompletion <techGroup> <completionPercent> [player]
    
    /world.activateBaseRaidblock
    * Description: Activates raidblock status for the base where character is present now.
    * Type: server (operator only)
    * Usage: 
      /world.activateBaseRaidblock [character]
    
    /world.destroy
    * Description: Destroys the closest world object in the player character position or neighbor tiles.
                  You can use this to destroy any creatures, buildings or objects such as resources.
    * Type: server (operator only)
    * Usage: 
      /world.destroy [character]
      /world.destroy <x> <y>
    
    /world.destroyAll
    * Description: Destroys all static world objects of the specific prototype.
    * Type: server (operator only)
    * Usage: 
      /world.destroyAll <protoObject>
    
    /place
    /world.place
    * Description: Places a static world object in the player character position or in any specified position.
                  You can use this to spawn new buildings and resources.
                  You need to provide a player character name to place an object in its position.
                  Please note that the character must be in spectator mode.
    * Type: server (operator only)
    * Usage: 
      /place <protoStaticWorldObject> [character]
      /place <objTypeName> <x> <y>
      /world.place <protoStaticWorldObject> [character]
      /world.place <objTypeName> <x> <y>
    
    /world.setTimeOfDay
    * Description: Forces specified time of day on the server.
    To reset please execute this command without any arguments.
    * Type: server (operator only)
    * Usage: 
      /world.setTimeOfDay [hour] [minute]
    
    /spawnVehicle
    /world.spawnVehicle
    * Description: Spawns a vehicle in the player character position or in any specified position.
                  You need to provide a player character name to place a vehicle in its position.
                  Please note that the character must be in spectator mode.
    * Type: server (operator only)
    * Usage: 
      /spawnVehicle <protoDynamicWorldObject> [character]
      /spawnVehicle <objTypeName> <x> <y>
      /world.spawnVehicle <protoDynamicWorldObject> [character]
      /world.spawnVehicle <objTypeName> <x> <y>

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