DayZ | How to change Central Loot Economy Settings Part 1

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    It's nice and easy to edit the Central Loot Economy Settings on your DayZ server. All you need to do is edit the values found in the globals.xml file.
    Part 2 can be found Here

    The process is:

    1. Stop your server.
    2. Click "File Manager"
    3. Click the folders to get to the path: mpmissions\<MissionServerIsCurrentlyUsing>\db\globals.xml
      For example, mpmissions\dayzOffline.chernarusplus\db\globals.xml
    4. Find the values you want to change (refer to the table below)
    5. Change the values to your desired values.
    6. Save the file in the top left.
    7. Startup your server.
    Variable Type Default Unit Description
    AnimalMaxCount Integer 200 - Maximal limit of spawned animals (not ambient) across all zones in map
    CleanupAvoidance Integer 100 m Distance from player required for item deletion
    CleanupLifetimeDeadAnimal Integer 1200 sec Default lifetime for dead animals
    CleanupLifetimeDeadInfected Integer 330 sec Default lifetime for dead infected
    CleanupLifetimeDeadPlayer Integer 3600 sec Default lifetime for dead player
    CleanupLifetimeDeadPlayer Integer 3600 sec Default lifetime for dead player
    CleanupLifetimeDefault Integer 45 sec Default lifetime for entities with no specific economy setup, but damage >= 1.0 (ie. dead)
    CleanupLifetimeLimit Integer 50 - How many items can be deleted at once during standard cleanup
    CleanupLifetimeRuined Integer 330 sec Default lifetime for ruined loot
    FlagRefreshFrequency Integer 432000 sec Items lifetime will be refreshed with this frequency.
    FlagRefreshMaxDuration Integer 3456000 sec How long the flag will be refreshing items.
    IdleModeCountdown Integer 60 sec Activate economy idle mode on empty server after given time
    IdleModeStartup Integer 1 - 0 to disable idle mode on server startup (will still switch on later if IdleModeCountdown is not 0)
    InitialSpawn Integer 100 % How much loot will be spawned on server initial start (without storage).
    LootProxyPlacement Integer 1 - Allow dispatch containers to receive the loot.
    RespawnAttempt Integer 2 - How many attempts are performed during single item respawn
    RespawnLimit Integer 20 - How many items of one type can be spawned at once
    RespawnTypes Integer 12 - How many different types can be respawned at once
    RestartSpawn Integer 0 % How much loot should be respawned during restart to nomimal
    SpawnInitial Integer 1200 - How many initial test are allowed for item spawn
    TimeHopping Integer 60 sec Penalty time for server hoppers
    TimeLogin Integer 15 sec Default login time
    TimeLogout Integer 15 sec Default logout time
    TimePenalty Integer 20 sec Penalty time for player that is still in play session
    ZombieMaxCount Integer 1000 - Maximal limit of spawned zombies across all zones in map
    ZoneSpawnDist Integer 300 m Distance to invoke infected spawn in nearby zone (dynamic infected)
    WorldWetTempUpdate Integer 1 - Allow update of wetness and temperature values on all items in the world.
    FoodDecay Integer 1 - Allow decay on food (requires WorldWetTempUpdate set to 1).

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