Counter Strike | CSGO | Server Configuration

  • Counter Strike CSGO Server Configuration, counter strike csgo server configuration, Counter Strike Global Offensive, CSGO, csgo, Server Configuration, server configuration, counter strike global offensive
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    It's easy to configure your Pingperfect Counter Strike | CSGO Server. Just follow the steps below.

    1. Open the 'Configuration Files' section from your control panel.
    2. Select the 'Text Editor' option next to 'csgo\cfg\server.cfg'
    3. Refer to the Example Configuration below and change the respective settings where you need to do so in order to configure your server to your desires.

    hostname "CS:GO Server"                     //Hostname for the server, exactly as it will show up in server browsers.

    log on                                     //This is set to turn on logging!

    sv_lan "0"                                 //This should always be set, so you know it's not on

    sv_region "255"                            //The region of the world to report this server in.

    sv_tags ""                                 //Server tags. Used to provide extra information to clients when they're browsing for servers

    sv_setsteamaccount ""                      //THIS MUST BE FILLED IN OR THE SERVER WILL NOT WORK - SEE http://pingperfect.com/phpbb/viewtopic.php?f=24&t=891

    /////////////////////////////////////////////////////////////////////////////////

    // Passwords

    rcon_password "ra2g3"            //Remote console password.

    sv_password ""           //Only set this if you intend to have a private server!

    /////////////////////////////////////////////////////////////////////////////////

    // The Bot Convars

    bot_difficulty 1                           //Defines the skill of bots joining the game.  Values are: 0=easy, 1=normal, 2=hard, 3=expert.

    bot_chatter "off"                          //Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal

    bot_join_after_player 1                    //If nonzero, bots wait until a player joins before entering the game.

    bot_quota 10                               //Determines the total number of bots in the game.

    bot_quota_mode "fill"                      //Determines the type of quota. Allowed values: 'normal', 'fill', and 'match

    /////////////////////////////////////////////////////////////////////////////////

    // Server Convars

    sv_pausable "0"                             //Is the server pausable.

    sv_allow_lobby_connect_only "0"             //If set, players may only join this server from matchmaking lobby, may not connect directly.

    sv_allow_votes "1"                          //Allow voting?

    sv_allow_wait_command "1"                   //Allow or disallow the wait command on clients connected to this server.

    sv_alltalk "1"                              //Players can hear all other players' voice communication, no team restrictions

    sv_alternateticks "0"                       //If set, server only simulates entities on even numbered ticks.

    sv_cheats "0"                               //Allow cheats on server

    sv_deadtalk "0"                             //Dead players can speak (voice, text) to the living

    sv_downloadurl"0"                           //Location from which clients can download missing files

    sv_forcepreload "0"                         //Force server side preloading

    sv_friction "4"                             //World friction."

    sv_full_alltalk "1"                         //Any player (including Spectator team) can speak to any other player

    sv_infinite_ammo "0"                        //Player's active weapon will never run out of ammo

    /////////////////////////////////////////////////////////////////////////////////

    // Server Logging 

    sv_log_onefile "0"                          //Log server information to only one file.

    sv_logbans "0"                              //Log server bans in the server logs.

    sv_logecho "1"                              //Echo log information to the console.

    sv_logfile "1"                              //Log server information in the log file.

    sv_logflush "0"                             //Flush the log file to disk on each write (slow).

    sv_logsdir "0"                              //Folder in the game directory where server logs will be stored.

    /////////////////////////////////////////////////////////////////////////////////

    // Server Downloads 

    //sv_downloadurl "0"                        //Location from which clients can download missing files

    sv_allowdownload 1

    sv_allowupload 1

    net_maxfilesize 100

    /////////////////////////////////////////////////////////////////////////////////

    // Pure Options 

    //sv_pure_kick_clients "1"                  //If set to 1, the server will kick clients with mismatching files.

    //sv_pure_trace "0"                         //If set to 1, the server will print a message whenever a client is verifying a CRC for a file.

    /////////////////////////////////////////////////////////////////////////////////

    // Round Convars

    mp_match_end_restart "0"                    //Restart the map at the end of round limit         

    mp_afterroundmoney "0"                      //Amount of money awarded to every player after each round

    mp_playercashawards "1"                     //Players can earn money by performing in-game actions

    mp_teamcashawards "1"                       //Teams can earn money by performing in-game actions

    mp_maxrounds "30"                           //Maximum amount of rounds per map

    mp_timelimit "0"                            //How many minutes for the whole map

    mp_roundtime "2"                            //How many minutes each round takes.

    mp_freezetime"5"                            //how many seconds to keep players frozen when the round starts

    mp_buytime "45"                             //How many seconds after round start players can buy items for.

    mp_forcecamera "1"                          //Set to 1 for team only spectating.

    mp_defuser_allocation "2"                   //How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone

    mp_death_drop_defuser "1"                   //Drop defuser on player death

    mp_death_drop_grenade "2"                   //Which grenade to drop on player death: 0=none, 1=best, 2=current or best

    mp_death_drop_gun "1"                       //Which gun to drop on player death: 0=none, 1=best, 2=current or best

    /////////////////////////////////////////////////////////////////////////////////

    // Friendly Fire

    mp_friendlyfire "1"                         //Enable Friendly Fire 1 =Enable 0 =Disable

    //ff_damage_reduction_grenade "0"           //How much to reduce damage done to teammates by a thrown grenade.

    //ff_damage_reduction_bullets "0"           //How much to reduce damage done to teammates when shot.

    //ff_damage_reduction_other "0"             //How much to reduce damage done to teammates by things other than bullets and grenades.

    /////////////////////////////////////////////////////////////////////////////////

    // Game Convars

    mp_autokick "1"                             //Kick idle/team-killing players

    mp_autoteambalance "1"                      //Auto balances teams

    mp_buytime "45"                             //How many seconds after round start players can buy items for.

    mp_c4timer "45"                             //how long from when the C4 is armed until it blows

    mp_do_warmup_period "1"                     //Whether or not to do a warmup period at the start of a match.

    mp_force_pick_time "15"                     //The amount of time a player has on the team screen to make a selection before being auto-teamed

    mp_halftime_duration "15"                   //Number of seconds that halftime lasts

    mp_join_grace_time "15                      //Number of seconds after round start to allow a player to join a game

    mp_limitteams "2"                           //Max # of players 1 team can have over another (0 disables check)

    mp_match_end_restart "1"                    //At the end of the match, perform a restart instead of loading a new map

    mp_maxrounds "30"                           //Max amount of rounds per map

    mp_playercashawards "1"                     //Players can earn money by performing in-game actions

    mp_playerid "0"                             //Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names

    mp_playerid_delay "0"                       //Number of seconds to delay showing information in the status bar

    mp_playerid_hold "0"                        //Number of seconds to keep showing old information in the status bar

    mp_restartgame "0"                          //If non-zero, game will restart in the specified number of seconds

    mp_round_restart_delay "7"                  //Number of seconds to delay before restarting a round after a win

    mp_roundtime "3"                            //How many minutes each round takes.

    mp_tkpunish "0"                             //Will a TK'er be punished in the next round?  {0=no,  1=yes}

    mp_warmuptime "25"                          //If true, there will be a warmup period/round at the start of each match to allow to connect.

    mp_win_panel_display_time "5"               //The amount of time to show the win panel between matches / halfs

    /////////////////////////////////////////////////////////////////////////////////

    // Cash Convars

    mp_startmoney "400"                         //Amount of money each player gets when they reset.

    mp_maxmoney "12000"                         //Maximum amount of money allowed in a player's account.

    cash_team_terrorist_win_bomb "2200"         //How much the team will win for the bomb.

    cash_team_elimination_hostage_map "2200"    //How much a player earns when they eliminate all hostages.

    cash_team_elimination_bomb_map "2200"       //How much the team will win when the bomb is eliminated.

    cash_team_win_by_time_running_out "2200"    //How much the team will win when the time runs out.

    cash_team_win_by_defusing_bomb "2200"       //How much the team will win when bomb has been defused.

    cash_team_win_by_hostage_rescue "2200"      //How much the team will win when all hostages have been rescued.

    cash_team_loser_bonus "2000"                //How much the team will win when when the team looses.

    cash_team_loser_bonus_consecutive_rounds "500" //How much the team will win when the team looses consecutive rounds.

    cash_team_rescued_hostage "100"             //How much the team will win when team has recued a hostage.

    cash_team_hostage_alive "0"                 //How much the team will win when a hostage is still alive

    cash_team_planted_bomb_but_defused "200"    //How much the team will win when when a team has planted a bomb and been defused

    cash_team_hostage_interaction "50"          //How much the team will win when hostages are saved

    cash_player_killed_teammate "-3300"         //How much the player will loose when a teammate has been team killed

    cash_player_killed_enemy_default "200"      //How much the player will win when killing an enemy

    cash_player_killed_enemy_factor "0.5"       //How much the player will win when killing an enemy

    cash_player_bomb_planted "200"              //How much the player will win when the bomb has been planted.

    cash_player_bomb_defused "200"              //How much the player will win when the bomb has been defused

    cash_player_rescued_hostage "200"           //How much the player will win when rescuing hostages       

    cash_player_interact_with_hostage "0"       //How much the player will win when interacting with hostages

    cash_player_damage_hostage "-30"            //How much the player will loose when damaging a hostage   

    cash_player_killed_hostage "-1000"          //How much the player will loose when a hostage has been killed

    /////////////////////////////////////////////////////////////////////////////////

    // Voting Options 

    sv_vote_allow_spectators "0"                //Allow spectators to vote?

    sv_vote_command_delay "2"                   //How long after a vote passes until the action happens

    sv_vote_creation_time "120"                 //How often someone can individually call a vote.

    sv_vote_failure_timer "300"                 //A vote that fails cannot be re-submitted for this long

    sv_vote_quorum_ratio "0"                    //The minimum ratio of players needed to vote on an issue to resolve it.

    sv_vote_timer_duration "15"                 //How long to allow voting on an issue

    /////////////////////////////////////////////////////////////////////////////////

    // TV Options 

    //tv_nochat "0"                             //Don't receive chat messages from other SourceTV spectators

    //tv_port "check"                           //Host SourceTV port

    /////////////////////////////////////////////////////////////////////////////////

    // The following commands manage kicks and bans

    writeid

    writeip

    exec banned_user.cfg

    exec banned_ip.cfg

     

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