Conan Exiles | Server Configuration Print

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It's easy to configure your Pingperfect Conan Exiles Server. Just follow the steps below.

  1. Open the 'Configuration Files' section from your control panel.
  2. Select the 'Configuration Editor' option next to 'ServerSettings.ini'
  3. Refer to the Configuration settings below and change the respective settings where you need to do so in order to configure your server to your desires.

Please make sure that you stop the server before making any changes, this will ensure that all changes take effect correctly. If you have any issues please do not hesitate to contact our support team via submitting a ticket from your client area.

Server Settings:

PvP Enabled    //Tick to enable, un-tick to disable Enabling this will allow players to kill each other

PvP Blitz Server    //Tick to enable, un-tick to disable Server wipes every 30 days

BattlEye Enabled    //Tick to enable, un-tick to disable

Message of the Day    Welcome to another Pingperfect.com gameserver    //Message of the day, exactly as it will be displayed in the in-game server browser

Admin Password    c7070    //Admin password for the in game admin controls.

server Region    //Europe, North America, Asia, Oceania, South America, All

Max Nudity    //No Nudity,Partial Nudity or Full Nudity (everything is visible)

Server Community    0    //0=none, 1=Purist, 2=Relaxed, 3=Hardcore, 4=roleplaying, and 5= experimental)

Multipliers:

Player Knockback Multiplier    1.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

NPC Knockback Multiplier    1.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

Structure Damage Multiplier    1.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

Structure Damage Taken Multiplier    1.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

Structure Health Multiplier    1.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

NPC Respawn Multiplier    1.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

NPC Health Multiplier    1.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

Crafting Cost Multiplier    1.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

Player Damage Multiplier    1.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

Player Damage Taken Multiplier    1.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

Minion Damage Multiplier    1.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

Minion Damage Taken Multiplier    1.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

NPCDamageMultiplier    1.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

NPC Damage Taken Multiplier    1.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

Player Encumbrance Multiplier    1.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

Player Encumbrance Penalty Multiplier    1.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

Player Movement Speed Scale    1.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

Player Stamina Cost Sprint Multiplier    1.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

Player Sprint Speed Scale    1.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

Player Stamina Cost Multiplier    1.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

Player Health Regen Speed Scale    1.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

Player Stamina Regen Speed Scale    1.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

Player XP Rate Multiplier    4.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

Player XP Kill Multiplier    1.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

PlayerXPHarvestMultiplier    1.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

Player XP Craft Multiplier    1.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

Player XP Time Multiplier    1.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

Unarmed NPC Step Back Distance    400.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

Max Aggro Range    9000.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

Land Claim Radius Multiplier    1.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

Item Convertion Multiplier    1.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

Unconscious Time in Seconds    600.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

Conciousness Damage Multiplier    1.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

Player Food Multiplier    1.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

Player Active Hunger Multiplier    0.85    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

Player Idle Thirst Multiplier    1.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

Player Water Multiplier    1.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

Player Offline Thirst Multiplier    1.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

Player Idle Hunger Multiplier    1.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

Player Offline Hunger Multiplier    1.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

Player Active Thirst Multiplier    0.85    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

Player Stamina Multiplier    1.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

Player Health Multiplier    1.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

Durability Multiplier    1.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

Shield Durability Multiplier    1.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

Harvest Amount Multiplier    2.5    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

Thrall Conversion Multiplier    1.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

Avatar Settings:

Avatars Disabled    //Tick to disable, un-tick to enable

Avatar Lifetime    60.000000    //How long the avatar stays present for

Avatar Summon Time    20.000000    //How long it takes to summon the avatar

Resource Respawn Speed Multiplier    2    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

Day / Night Time Settings:

Day Cycle Speed Scale    1.000000    //This multiplies the entire 24hr day cycle speed. Individual parts of the day can be tweaked in the settings below. Note, this multiplier is applied in addition to any settings changes below.

Day Time Speed Scale    1.000000    //Daytime hours in Conan Exiles are between 7:00 and 16:59 in-game time. Changing this multiplier will multiply the time spent between these hours of the day.

Night Time Speed Scale    1.000000    //Nighttime hours in Conan Exiles are between 19:00 and 4:59 in-game time. Changing this multiplier will multiply the time spent between these hours of the night.

Dawn Dusk Speed Scale    1.000000    //Dawn in Conan Exiles is between 5:00 and 6:59. Dusk is between 17:00 and 18:59. Changing this multiplier will multiply the time spent in the period of both dawn and dusk.

Client Catch Up Time    12.00    //In order to create a smooth starting experience for new players, Conan Exiles has the ability to force a client PC to start at a certain time of day, regardless of the server time. If this setting is applied, new characters will start at the specified time, and then play at that time of day until the server “catches up” to them. We recommend not setting this to the darkest hours of the night, unless you are a sadistic person.

Use Client Catch Up Time    //Tick to enable, un-tick to disable

Region Settings:

Region Allow Africa    //Tick to enable, un-tick to disable, Enable means allow players from this region

Region Allow Asia    //Tick to enable, un-tick to disable, Enable means allow players from this region

Region Allow Central Europe    //Tick to enable, un-tick to disable, Enable means allow players from this region

Region Allow Eastern Europe    //Tick to enable, un-tick to disable, Enable means allow players from this region

Region Allow Western Europe    //Tick to enable, un-tick to disable, Enable means allow players from this region

Region Allow North America    //Tick to enable, un-tick to disable, Enable means allow players from this region

Region Allow Oceania    //Tick to enable, un-tick to disable, Enable means allow players from this region

Region Allow South America    //Tick to enable, un-tick to disable, Enable means allow players from this region

Region Block List    //Block specific additional regions here

Other Settings:

Can Damage Player Owned Structures    //Tick to enable, un-tick to disable

Enable SandStorm    //Tick to enable, un-tick to disable

Clan Max Size    22    //Max size of a single clan on the server

Everyone can loot any corpse    //Tick to enable, un-tick to disable

Characters remain in world    //Tick to enable, un-tick to disable

Drop Equipment on Death    //Tick to enable, un-tick to disable

Item Spoil Rate Scale    0.300000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

No Ownership    //Tick to enable, un-tick to disable

Building Radial Destruction Force Multiplier    0.000000    //Self-explanatory, make the multiplier larger, it makes whatever it is the multiplier of larger and vice-versa

Global Chat    //Tick to enable, un-tick to disable

Local Chat Radius    5000.000000    //Maximum distance local chat will work at

Chat Max Message Length    512    //Maximum chat message length

Chat Flood Control    10    //Maximum number of messages that can be sent within 1 minute

Disable Building Abandonment    //Tick to enable, un-tick to disable

Rcon Password    //RCON Password, which must be entered by anyone who wants to run RCOM commands on the server

Toggle Hunger System Pets    //Tick to enable, un-tick to disable

ToggleHungerSystemThralls    //Tick to enable, un-tick to disable

Enable Purge    //Tick to enable, un-tick to disable

PVP Time Settings:

Restrict PVP    //Either "Do not restrict PVP to certain times" or "Restrict PVP to the times below" if you choose the 2nd option, you must specify the options below, if you choose the 1st option you MUST NOT specify the options below.

PVP Time Weekday Start    0    //Enter Weekday start of PVP time here only if you change the Restrict PVP option to "Restrict PVP to the times below"

PVP Time Weekday End    0    //Enter Weekday End of PVP time here only if you change the Restrict PVP option to "Restrict PVP to the times below"

PVP Time Weekend Start    0    //Enter Weekend start of PVP time here only if you change the Restrict PVP option to "Restrict PVP to the times below"

PVP Time Weekend End    0    //Enter Weekend End of PVP time here only if you change the Restrict PVP option to "Restrict PVP to the times below"

Restrict PVP Building Damage    //Either "Do not restrict when buildings can be damaged" or "Restrict when buildings are damaged" if you choose the 2nd option, you must specify the options below, if you choose the 1st option you MUST NOT specify the options below.

PVP Building Damage Time Weekday Start    0    //Enter Weekday start of PVP building damage restricted here only if you change the Restrict PVP building damage to "Restrict when buildings can be damaged"

PVP Building Damage Time Weekday End    0    //Enter Weekday End of PVP building damage restricted here only if you change the Restrict PVP building damage to "Restrict when buildings can be damaged"

PVP Building Damage Time Weekend Start    0    //Enter Weekend start of PVP building damage restricted here only if you change the Restrict PVP building damage to "Restrict when buildings can be damaged"

PVP Building Damage Time Weekend End    0    //Enter Weekend End of PVP building damage restricted here only if you change the Restrict PVP building damage to "Restrict when buildings can be damaged"

 

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