Cryofall | Server Configuration Print

  • Cryofall Server Configuration, Cryofall, cryofall server configuration, cryofall, Server Configuration, server configuration
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It's easy to configure your Pingperfect Cryofall Server. Just follow the steps below.

  1. Open the 'Configuration Files' section from your control panel.
  2. Select the 'Text Editor' option next to 'Data\SettingsServer.xml'
  3. Refer to the Example Configuration below and change the respective settings where you need to do so in order to configure your server to your desires.

<?xml version="1.0" encoding="utf-8" standalone="yes"?>

<settings version="20">


    <!-- Min logging level: Debug, Info, Important, Warning, Error -->


    <!-- Language -->




    <!-- Network port address (default 6000) -->


    <!-- Is this a public server? (setting the value to 1 will add it to the public server list) (0/1) -->


    <!-- (Pro-feature only) Your server domain address like "".Master server will verify it and if it matches the server IP address, it will be provided to the clients instead of IP address. (leave it empty if you want clients to simply connect to the server IP address) -->


    <!-- Server private GUID (do NOT copy it to other file and do NOT share it: it's used to identify your server by Master Server regardless of the IP address. (Please note: if another game server is using this private GUID, current server instance will be disconnected from the Master Server and replaced with another server address) -->


    <!-- Server public GUID (do NOT modify it: it's assigned by Master Server and you CAN share it with players to make it easier to connect to your server via Custom servers list) -->


    <!-- (Pro-feature only!) Server network interface IP address (please leave the default value to bind to all the network interfaces) -->


    <!-- (Pro-feature only!) Custom master server network port address (default 0 - the server will use a random port) -->




    <!-- Server name. Please keep it short (max 64 chars) -->

    <name>Cryofall Server</name>

    <!-- Server description. Please keep it short (max 350 chars). Can include links to websites -->

    <description>Welcome to another game server</description>

    <!-- Server welcome message. Will be displayed on login. Write server rules here or anything you like. Max length 4096 chars. Please note: you could EDIT this right in the game after connecting to this game server (you need to be added to the server operators list). The "Edit" button is available in "Current Game" menu. -->


        Welcome to your new game server!


        This is the default welcome message for all new servers. You can edit this text in the [b]SettingsServer.xml[/b] configuration file. There are a few other things you might want to change there as well.


        You can also use text formatting here. [b]Bold[/b], [u]underscore[/u], bullet points to create lists and "br" tags to start a new line.


        You might also want to include server rules. For example:

        [*]Don't use profanity.

        [*]Don't KOS.

        [*]Don't grief.    </welcome_message>

    <!-- Framerate for updating game objects, physics and network (per second; recommended 40) -->


    <!-- How often physics updates are sent to the players (per second; recommended 20, at least 15 for smooth movement required, higher than 30 is not necessary but might be useful for fast-paced deathmatch game servers) -->


    <!-- Max online players count (new clients will be unable to connect if the server is full) -->


    <!-- Auto-save interval (in minutes) -->


    <!-- How many backup copies should be stored for the savegame. Please keep the number reasonable - you don't actually need to have this number very high and every savegame is about 20-30 MB! Min number: 3. Max number: 100. -->


    <!-- Slot ID (a number) for the savegame (you can have multiple slots each one with the unique world -->


    <!-- Comma-separated list of server operators (users with admin access). For example: ai_enabled,Lurler,AtomicTorchStudio -->






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