It's easy to configure your Pingperfect Team Fortress 2: Mann vs Machine Server. Just follow the steps below.
- Open the 'Configuration Files' section from your control panel.
- Select the 'Text Editor' option next to 'tf\cfg\server.cfg'
- Refer to the Example Configuration below and change the respective settings where you need to do so in order to configure your server to your desires.
// General Settings //
// Hostname for server.
TF2 MVM Server By Pingperfect.com
// Maximum number of rounds to play before server changes maps
// Set to lock per-frame time elapse
// Set the pause state of the server
// Control where the client gets content from
// 0 = anywhere, 1 = anywhere listed in white list, 2 = steam official content only
// Is the server pausable
// Type of server 0=internet 1=lan
// Collect CPU usage stats
// Execute Banned Users //
// Contact & Region //
// Contact email for server sysop
// Rcon Settings //
// Password for rcon authentication
// Number of minutes to ban users who fail rcon authentication
// Max number of times a user can fail rcon authentication before being banned
// Log Settings //
// Enables logging to file, console, and udp < on | off >.
// Log server information to only one file.
// Log server information in the log file.
// Log server bans in the server logs.
// Echo log information to the console.
// Rate Settings //
// Frame rate limiter
// Min bandwidth rate allowed on server, 0 == unlimited
// Max bandwidth rate allowed on server, 0 == unlimited
// Minimum updates per second that the server will allow
// Maximum updates per second that the server will allow
// Download Settings //
// Allow clients to upload customizations files
// Allow clients to download files
// Maximum allowed file size for uploading in MB
// Team Balancing //
// Enable team balancing
// Time after the teams become unbalanced to attempt to switch players.
// Time after the teams become unbalanced to print a balance warning
// Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
// Round and Game Times //
// Enable timers to wait between rounds. WARNING: Setting this to 0 has been known to cause a bug with setup times lasting 5:20 (5 minutes 20 seconds) on some servers!
// Time after round win until round restarts
// If non-zero, the current round will restart in the specified number of seconds
//Enable sudden death
// Timelimit (in seconds) of the stalemate round.
// game time per map in minutes
// Client CVARS //
// Restricts spectator modes for dead players
// toggles whether the server allows spectator mode or not
// toggles footstep sounds
// toggles game cheats
// After this many seconds without a message from a client, the client is dropped
// Maximum time a player is allowed to be idle (in minutes), made this and sv_timeout equal same time?
// Deals with idle players 1=send to spectator 2=kick
// time (seconds) between decal sprays
// Communications //
// enable voice communications
// Players can hear all other players, no team restrictions 0=off 1=on
// amount of time players can chat after the game is over
// enable party mode
// tf_birthday 1
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