Team Fortress 2: Mann vs Machine | Server Configuration

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    It's easy to configure your Pingperfect Team Fortress 2: Mann vs Machine Server. Just follow the steps below.

    1. Open the 'Configuration Files' section from your control panel.
    2. Select the 'Text Editor' option next to 'tf\cfg\server.cfg'
    3. Refer to the Example Configuration below and change the respective settings where you need to do so in order to configure your server to your desires.

    // General Settings //

    // Hostname for server.

    TF2 MVM Server By Pingperfect.com

    // Maximum number of rounds to play before server changes maps

    mp_maxrounds 5

    // Set to lock per-frame time elapse

    host_framerate 0

    // Set the pause state of the server

    setpause 0

    // Control where the client gets content from 

    // 0 = anywhere, 1 = anywhere listed in white list, 2 = steam official content only

    sv_pure 0

    // Is the server pausable

    sv_pausable 0

    // Type of server 0=internet 1=lan

    sv_lan 0

    // Collect CPU usage stats

    sv_stats 0

     

    // Execute Banned Users //

    exec banned_user.cfg

    exec banned_ip.cfg

    writeid

    writeip

     

    // Contact & Region //

    // Contact email for server sysop

    sv_contact emailaddy@google.com

     

    // Rcon Settings //

    // Password for rcon authentication

    rcon_password yourpw

    // Number of minutes to ban users who fail rcon authentication

    sv_rcon_banpenalty 1440

    // Max number of times a user can fail rcon authentication before being banned

    sv_rcon_maxfailures 5

     

    // Log Settings //

    // Enables logging to file, console, and udp < on | off >.

    log on

    // Log server information to only one file.

    sv_log_onefile 0

    // Log server information in the log file.

    sv_logfile 0

    // Log server bans in the server logs.

    sv_logbans 0

    // Echo log information to the console.

    sv_logecho01

     

    // Rate Settings //

    // Frame rate limiter

    fps_max 600

    // Min bandwidth rate allowed on server, 0 == unlimited

    sv_minrate 0

    // Max bandwidth rate allowed on server, 0 == unlimited

    sv_maxrate 20000

    // Minimum updates per second that the server will allow

    sv_minupdaterate 10

    // Maximum updates per second that the server will allow

    sv_maxupdaterate 66

     

    // Download Settings //

    // Allow clients to upload customizations files

    sv_allowupload 1

    // Allow clients to download files

    sv_allowdownload 1

    // Maximum allowed file size for uploading in MB

    net_maxfilesize 15

     

    // Team Balancing //

    // Enable team balancing

    mp_autoteambalance 1 

    // Time after the teams become unbalanced to attempt to switch players.

    mp_autoteambalance_delay 60

    // Time after the teams become unbalanced to print a balance warning

    mp_autoteambalance_warning_delay 30

    // Teams are unbalanced when one team has this many more players than the other team. (0 disables check)

    mp_teams_unbalance_limit 1

     

    // Round and Game Times //

    // Enable timers to wait between rounds. WARNING: Setting this to 0 has been known to cause a bug with setup times lasting 5:20 (5 minutes 20 seconds) on some servers!

    mp_enableroundwaittime 1

    // Time after round win until round restarts

    mp_bonusroundtime 8

    // If non-zero, the current round will restart in the specified number of seconds

    mp_restartround 0

    //Enable sudden death

    mp_stalemate_enable 1

    // Timelimit (in seconds) of the stalemate round.

    mp_stalemate_timelimit 300

    // game time per map in minutes

    mp_timelimit 35

     

    // Client CVARS //

    // Restricts spectator modes for dead players

    mp_forcecamera 0

    // toggles whether the server allows spectator mode or not

    mp_allowspectators 1

    // toggles footstep sounds

    mp_footsteps 1

    // toggles game cheats

    sv_cheats 0

    // After this many seconds without a message from a client, the client is dropped

    sv_timeout 900

    // Maximum time a player is allowed to be idle (in minutes), made this and sv_timeout equal same time?

    mp_idlemaxtime 15

    // Deals with idle players 1=send to spectator 2=kick

    mp_idledealmethod 2

    // time (seconds) between decal sprays

    decalfrequency 30

     

    // Communications //

    // enable voice communications

    sv_voiceenable 1

    // Players can hear all other players, no team restrictions 0=off 1=on

    sv_alltalk 0

    // amount of time players can chat after the game is over

    mp_chattime 10

    // enable party mode

    // tf_birthday 1

     

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