Installing a different map from the game panel

After installing one of the pre-made maps we have available in the game you you will need to follow the steps below.

1. Pick 1 server to be master (unless it’s a 1x1 map then just move on to 2), submit a support ticket asking for the other servers (please provide IP/Ports so we know what ones) to be changed to "Atlas V2 Additional Server" 

2. Install the map you want from the "Map Packs" section of the game panel 

3. Edit ServerGrid.json with the following information on the master 

  

  "WorldFriendlyName": "AtlasWorld", (Replace AtlasWorld with your servername) 

  "WorldAtlasId": "1169004663", (Replace the number with Atlas ID, you can get this by clicking the "Database Connection Details" button in the gam epanel of your main server) 

  

Now for the tricky bit, under   "servers": [ there will be several things to edit 

  

      "MachineIdTag": "", 

      "ip": "IP Of service", 

      "name": "Servername Cluster X-Y", 

      "port": QueryPort, 

      "gamePort": GamePort, 

      "seamlessDataPort": Queryport+10, 

      "isHomeServer": true, (Make sure this line says true if it is a 1x1 or the main server in a cluster.)


These details 
are found on your game panel, connection info = GamePort, Query Info = QueryPort


However each one will need to be different depending on the additional servers, grid 0,0 is always the master you have chosen so fill in those details 

then move onto grid 0,1 and fill in the details of the 1st additional server (now set the name of that server in the game panel to Cluster 0-1 so you can keep track of it) 

repeat as required 

  

4. Once you have done with the config file, copy and paste it over every other servers ServerGrid.json (If it’s a 1x1 map, skip this step) 

5. Save the master servers ServerGrid.ServerOnly.json file and make note of the masters IP, database port and database password , these can be found by clicking the "Database Connection Details" button in your main server

6. For each additional server use the configuration editor on ServerGrid.ServerOnly.json and paste in the masters IP, database port and database password (If it’s a 1x1 map, skip this step) 

7. Start the master server and wait until its used at least 1.5GB ram, put its Query Info into steam and see if it shows up with the name you have given it, if it does continue 

8. On each additional server go to commandline manager > custom > new and enter these values (If it’s a 1x1 map, skip this step) 

  

Save Directory X_Y (Replace X and Y with the grid coordinates of this particular server) 

Server x (Replace X and Y with the grid coordinates of this particular server) 

Server y (Replace X and Y with the grid coordinates of this particular server) 

  

9. Do not edit any other settings, save the commandline and select it (If it’s a 1x1 map, skip this step) 

10. Start the cluster servers 1 at a time 30 seconds between, If a server gets stuck at 330~MB ram, the database connections are wrong (If it’s a 1x1 map, skip this step) 

11. Test

  • Atlas, gamepanel, maps
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