It's nice and simple to set up custom difficulty on your ARMA3 server. The process is:
Custom Difficulty Setup
- Stop your server.
- Select "Configuration Files"
- Select "Text-Editor" next to "CONFIG_vanilla.cfg"
- Find this section:
class Missions { class Mission1 { template="BMR_Insurgency_v1_44.Altis"; difficulty="recruit"; }; }; - Change the value after difficulty= to custom
So it now looks like this:
class Missions { class Mission1 { template="BMR_Insurgency_v1_44.Altis"; difficulty="custom"; }; }; - Save the file.
Custom Difficulty Configuration
- Stop server.
- Click "Configuration Files"
- Click "Text-Editor" next to "TCAGame.Arma3Profile"
- Make the edits you desire, referring to the table below if unsure what a specific setting does.
- Save the file.
- Startup your server - Enjoy!
| Config Parameter | Name in Game | Recruit | Regular | Veteran | Possible Values | Note |
|---|---|---|---|---|---|---|
| reducedDamage | Reduced Damage | 0 = disabled, 1 = enabled | Decreases damage dealt to the player and members of his group. | |||
| squadRadar | - | - | Shows a squad radar. Not implemented! | |||
| groupIndicators | Group Indicators | 0 = never, 1 = limited distance, 2 = always | Shows indication icons on units in player's group. | |||
| friendlyTags | Friendly Name Tags | 0 = never, 1 = limited distance, 2 = always | Friendly unit identification. Works only when the player aims at a unit. | |||
| enemyTags | Enemy Name Tags | 0 = never, 1 = limited distance, 2 = always | Enemy unit identification. Works only when the player aims at a unit. | |||
| detectedMines | Detected Mines | 0 = never, 1 = limited distance, 2 = always | Shows icons indicating exact positions of mines which are 200 m or closer. | |||
| commands | Commands | 0 = never, 1 = fade out, 2 = always | Displays command icons like target markers, get in command and others. | |||
| waypoints | Waypoints | 0 = never, 1 = fade out, 2 = always | Manages visibility of waypoint markers. | |||
| weaponInfo | Weapon Info | 0 = never, 1 = fade out, 2 = always | Shows Weapon Info box contains round and magazine count, firing mode, etc.. | |||
| stanceIndicator | Stance Indicator | 0 = never, 1 = fade out, 2 = always | Displays stance indication contains actual stance, weapon resting and deployment. | |||
| staminaBar | Stamina Bar | 0 = disabled, 1 = enabled | Manages visibility of stamina indicator. Fades in when stamina changes. | |||
| weaponCrosshair | Crosshair | 0 = disabled, 1 = enabled | Shows weapon crosshair both in 1st and 3rd person view. | |||
| visionAid | Vision Aid | 0 = disabled, 1 = enabled | Helps to detect units in visual range and identify friend from foe. | |||
| thirdPersonView | 3rd Person View | 0 = disabled, 1 = enabled, 2 = vehicles only | Enables camera switching to 3rd person view. 2.00 Vehicle only is now available |
|||
| cameraShake | Camera Shake | 0 = disabled, 1 = enabled | Shakes camera if player is near explosion, passing vehicle or if player's vehicle is under G-load. | |||
| scoreTable | Score Table | 0 = disabled, 1 = enabled | Displays table with kills, deaths and overall score in multiplayer. | |||
| deathMessages | Killed By | 0 = disabled, 1 = enabled | Shows in chat window who killed the player. | |||
| vonID | VON ID | 0 = disabled, 1 = enabled | Indicates who is speaking through VON communication. | |||
| mapContent | - | 0 = disabled, 1 = enabled | 1.68 This property was replaced by mapContent* but still works. If it is set, all other mapContent* properties are overwritten. Not available via menu. | |||
| mapContentFriendly | Friendly | 0 = disabled, 1 = enabled | 1.68 Shows friendly units on the map. | |||
| mapContentEnemy | Enemy | 0 = disabled, 1 = enabled | 1.68 Shows enemy units on the map. | |||
| mapContentMines | Mines | 0 = disabled, 1 = enabled | 1.68 Shows detected mines on the map. | |||
| tacticalPing | Tactical Ping | 0 = disabled, 1 = enabled | Allows players to highlight a position via a Tactical Ping. | |||
| autoReport | Automatic Reporting | 0 = disabled, 1 = enabled | Former autoSpot Enables/disables automatic reporting of spotted enemies by players only. To stop AI from talking with script, useunit setSpeaker "NoVoice" |
|||
| multipleSaves | Multiple Saves | 0 = disabled, 1 = enabled | Allows player to create multiple saves in a mission. | |||
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