It's nice and easy to edit the Central Loot Economy Settings on your DayZ server. All you need to do is edit the values found in the globals.xml file.
Part 2 can be found Here
The process is:
- Stop your server.
- Click "File Manager"
- Click the folders to get to the path:
mpmissions\<MissionServerIsCurrentlyUsing>\db\globals.xmlFor example,mpmissions\dayzOffline.chernarusplus\db\globals.xml - Find the values you want to change (refer to the table below)
- Change the values to your desired values.
- Save the file in the top left.
- Startup your server.
| Variable | Type | Default | Unit | Description |
|---|---|---|---|---|
| AnimalMaxCount | Integer | 200 | - | Maximal limit of spawned animals (not ambient) across all zones in map |
| CleanupAvoidance | Integer | 100 | m | Distance from player required for item deletion |
| CleanupLifetimeDeadAnimal | Integer | 1200 | sec | Default lifetime for dead animals |
| CleanupLifetimeDeadInfected | Integer | 330 | sec | Default lifetime for dead infected |
| CleanupLifetimeDeadPlayer | Integer | 3600 | sec | Default lifetime for dead player |
| CleanupLifetimeDeadPlayer | Integer | 3600 | sec | Default lifetime for dead player |
| CleanupLifetimeDefault | Integer | 45 | sec | Default lifetime for entities with no specific economy setup, but damage >= 1.0 (ie. dead) |
| CleanupLifetimeLimit | Integer | 50 | - | How many items can be deleted at once during standard cleanup |
| CleanupLifetimeRuined | Integer | 330 | sec | Default lifetime for ruined loot |
| FlagRefreshFrequency | Integer | 432000 | sec | Items lifetime will be refreshed with this frequency. |
| FlagRefreshMaxDuration | Integer | 3456000 | sec | How long the flag will be refreshing items. |
| IdleModeCountdown | Integer | 60 | sec | Activate economy idle mode on empty server after given time |
| IdleModeStartup | Integer | 1 | - | 0 to disable idle mode on server startup (will still switch on later if IdleModeCountdown is not 0) |
| InitialSpawn | Integer | 100 | % | How much loot will be spawned on server initial start (without storage). |
| LootProxyPlacement | Integer | 1 | - | Allow dispatch containers to receive the loot. |
| RespawnAttempt | Integer | 2 | - | How many attempts are performed during single item respawn |
| RespawnLimit | Integer | 20 | - | How many items of one type can be spawned at once |
| RespawnTypes | Integer | 12 | - | How many different types can be respawned at once |
| RestartSpawn | Integer | 0 | % | How much loot should be respawned during restart to nomimal |
| SpawnInitial | Integer | 1200 | - | How many initial test are allowed for item spawn |
| TimeHopping | Integer | 60 | sec | Penalty time for server hoppers |
| TimeLogin | Integer | 15 | sec | Default login time |
| TimeLogout | Integer | 15 | sec | Default logout time |
| TimePenalty | Integer | 20 | sec | Penalty time for player that is still in play session |
| ZombieMaxCount | Integer | 1000 | - | Maximal limit of spawned zombies across all zones in map |
| ZoneSpawnDist | Integer | 300 | m | Distance to invoke infected spawn in nearby zone (dynamic infected) |
| WorldWetTempUpdate | Integer | 1 | - | Allow update of wetness and temperature values on all items in the world. |
| FoodDecay | Integer | 1 | - | Allow decay on food (requires WorldWetTempUpdate set to 1). |
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