HumanitZ | Server Configuration Print

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It's easy to configure your Pingperfect HumanitZ server. Just follow the steps below.

  1. Shutdown your server.

  2. Click the "Configuration Files" button in your control panel.

  3. Select the "Text Editor" option next to "HumanitZServer\GameServerSettings.ini"

  4. Change the settings to configure your server to your desires.

  5. Click "Save & Exit" on the navigation bar.

  6. Start your server.

    If you are unsure what a setting does, see the descriptions shown below.

Your server cannot be configured using the in-game server settings menu.

Setting Description
ServerName Name that will be displayed in the server list.
Password Password that will need to be entered when connecting
Admin Password Password to be used to login as admin. Command: /AdminAccess [password]
SaveIntervalSec Time in seconds that your server will automatically save
PermaDeath

If a character will die permanently. 
0 - Disabled
1 - Enabled

OnDeath

Change what is lost upon character death.
0 - Drop backpack and equipped weapons.
1 - Drop backpack, equipped weapons, and pockets
2 - Drop everything

PVP

Toggles player vs. player combat.
0 - Disabled
1 - Enabled

ClearInfection

Toggles if dying clears your infection meter. (Green bar in bottom left)
0 - Infection does not clear when respawning
1 - Infection is cleared when respawning.

EagleEye

Allows or disables the Eagle Eye skill (Allows you to see grouped allies on map)
0 - Disable Eagle Eye
1 - Allow Eagle Eye

AirDrop

 Toggles airdrops occuring in-game. (Airdrops occur every 14 days, or on the set 'AirDropInterval' config after radio tower has been enabled.
0 - Airdrops Disabled
1 - Airdrops Enabled 

WeaponBreak

Toggles weapon breaking.
0 - Weapons break when reaching 0% quality
1 - Weapons will not break when reaching 0% quality (Excluding Crowbar)

MultiplayerSleep

Enables or Disables skipping through the night if all connected players are sleeping (Within a bed or tent. Or by holding Z and selecting 'sleep')
0 - No speed up of time whilst sleeping
1 - Time will speed up whilst all players sleep

LootRespawn

Enables or Disables loot respawning. (Loot will not spawn within claimed land)
0 - Loot will not respawn
1 - Loot respawns based on the time set in 'LootRespawnTimer'

LootRespawnTimer

Time in minutes for loot to respawn if enabled in 'LootRespawn'

PickupRespawnTimer

Time in minutes for ground loot to respawn.

LootRarity

Abundance and quality of loot spawned
0 - Scarce
1 - Low
2 - Default 
3 - Plentiful
4 - Abundant

AirDropInterval

Amount of days between air drop events after radio tower has been enabled.

ZombieDiffHealth

Difficulty setting regarding zombie health.
0 - Very Easy
1 - Easy
2 - Default
3 - Hard
4 - Very Hard
5 - Nightmare

ZombieDiffSpeed

Difficulty setting regarding zombie speed.
0 - Very Easy
1 - Easy
2 - Default
3 - Hard
4 - Very Hard
5 - Nightmare

ZombieDiffDamage

Difficulty setting regarding zombie damage.
0 - Very Easy
1 - Easy
2 - Default
3 - Hard
4 - Very Hard
5 - Nightmare

HumanDifficulty

Difficulty setting regarding humans, effects damage & amount.
0 - Very Easy
1 - Easy
2 - Default
3 - Hard
4 - Very Hard
5 - Nightmare

ZombieAmountMulti

Changes how many zombies are active at once. Can be set as any number but will have a large impact on performance. Examples:
1 - Default
1.5 - 50% more zombies
2 - Double the amount of zombies

HumanAmountMulti

Changes how many humans are active at once. Can be set as any number but will have an impact on performance. Examples:
1 - Default
1.5 - 50% more humans
2 - Double the amount of humans

ZombieDogMulti

Changes how many zombie dogs are active at once. Can be set as any number, will have an impact on performance if set very high. Examples:
1 - Default
1.5 - 50% more zombie dogs
2 - Double the amount of zombie dogs

ZombieRespawnTimer

Time in minutes for zombies to respawn.

HumanRespawnTimer

Time in minutes for humans to respawn.

AnimalRespawnTimer

Time in minutes for animals to respawn.

StartingSeason

Season that the game will start in
0 - Autumn / Fall
1 - Winter
2 - Spring
3 - Summer

DaysPerSeason

In-game days per season

DayDur

Time in minutes of in-game daylight 

NightDur

Time in minutes of in-game night time

VitalDrain

Enables or disabled hunger and thirst
0 - Disabled
1 - Enabled

DogEnabled

Enables or disables friendly dog spawns
0 - Disabled 
1 - Enabled

DogNum

Number of friendly dogs that will be spawned across the map

RecruitDog

Enables or disables being able to recruit friendly dogs.
0 - Disabled
1 - Enabled

BuildingHealth

Effects total health structures have. Can be set to any number
1 -  Default
1.5 - 50% more health
2 - Double as much health

CompanionHealth

Effects companion health (Friendly NPC, Recruited Dog, Horses etc,) Can be set to any number
1 - Default
1.5 - 50% more health
2 - Double as much health

CompanionDmg

Effects companion damage (Friendly NPC, Recruited Dog etc.) Can be set to any number
1 - Default
1.5 - 50% more damage
2 - Double as much damage

AllowDismantle

Allows players to dismantle their own buildings (Holding X with the build menu open)
0 - Not dismantling allowed
1 - Allows dismantling of own buildings

AllowHouseDismantle

Allows players to dismantle objects found in houses (Tables, beds etc.)
0 - Disallows dismantling world objects
1 - Allows dismantling world objects

Territory

Enables or disables claiming territory by building spawn points. If enabled only group members can build within claimed territory.
0 - Disabled
1 - Enabled

Decay

How long in seconds before player built structures will be destroyed when no spawn point is placed nearby

PickupCleanup

How long in seconds before items on he ground will be despawned.

FakeBuildingCleanup

How long in seconds before an unclaimed prefab building will be destroyed

 


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