It's easy to configure your Pingperfect HumanitZ server. Just follow the steps below.
- Shutdown your server.
- Click the "Configuration Files" button in your control panel.
- Select the "Text Editor" option next to "HumanitZServer\GameServerSettings.ini"
- Change the settings to configure your server to your desires.
- Click "Save & Exit" on the navigation bar.
- Start your server.
If you are unsure what a setting does, see the descriptions shown below.
Your server cannot be configured using the in-game server settings menu.
| Setting | Description |
| ServerName | Name that will be displayed in the server list. |
| Password | Password that will need to be entered when connecting |
| Admin Password | Password to be used to login as admin. Command: /AdminAccess [password] |
| SaveIntervalSec | Time in seconds that your server will automatically save |
| PermaDeath |
If a character will die permanently. |
| OnDeath |
Change what is lost upon character death. |
| PVP |
Toggles player vs. player combat. |
| ClearInfection |
Toggles if dying clears your infection meter. (Green bar in bottom left) |
| EagleEye |
Allows or disables the Eagle Eye skill (Allows you to see grouped allies on map) |
| AirDrop |
Toggles airdrops occuring in-game. (Airdrops occur every 14 days, or on the set 'AirDropInterval' config after radio tower has been enabled. |
| WeaponBreak |
Toggles weapon breaking. |
| MultiplayerSleep |
Enables or Disables skipping through the night if all connected players are sleeping (Within a bed or tent. Or by holding Z and selecting 'sleep') |
| LootRespawn |
Enables or Disables loot respawning. (Loot will not spawn within claimed land) |
| LootRespawnTimer |
Time in minutes for loot to respawn if enabled in 'LootRespawn' |
| PickupRespawnTimer |
Time in minutes for ground loot to respawn. |
| LootRarity |
Abundance and quality of loot spawned |
| AirDropInterval |
Amount of days between air drop events after radio tower has been enabled. |
| ZombieDiffHealth |
Difficulty setting regarding zombie health. |
| ZombieDiffSpeed |
Difficulty setting regarding zombie speed. |
| ZombieDiffDamage |
Difficulty setting regarding zombie damage. |
| HumanDifficulty |
Difficulty setting regarding humans, effects damage & amount. |
| ZombieAmountMulti |
Changes how many zombies are active at once. Can be set as any number but will have a large impact on performance. Examples: |
| HumanAmountMulti |
Changes how many humans are active at once. Can be set as any number but will have an impact on performance. Examples: |
| ZombieDogMulti |
Changes how many zombie dogs are active at once. Can be set as any number, will have an impact on performance if set very high. Examples: |
| ZombieRespawnTimer |
Time in minutes for zombies to respawn. |
| HumanRespawnTimer |
Time in minutes for humans to respawn. |
| AnimalRespawnTimer |
Time in minutes for animals to respawn. |
| StartingSeason |
Season that the game will start in |
| DaysPerSeason |
In-game days per season |
| DayDur |
Time in minutes of in-game daylight |
| NightDur |
Time in minutes of in-game night time |
| VitalDrain |
Enables or disabled hunger and thirst |
| DogEnabled |
Enables or disables friendly dog spawns |
| DogNum |
Number of friendly dogs that will be spawned across the map |
| RecruitDog |
Enables or disables being able to recruit friendly dogs. |
| BuildingHealth |
Effects total health structures have. Can be set to any number |
| CompanionHealth |
Effects companion health (Friendly NPC, Recruited Dog, Horses etc,) Can be set to any number |
| CompanionDmg |
Effects companion damage (Friendly NPC, Recruited Dog etc.) Can be set to any number |
| AllowDismantle |
Allows players to dismantle their own buildings (Holding X with the build menu open) |
| AllowHouseDismantle |
Allows players to dismantle objects found in houses (Tables, beds etc.) |
| Territory |
Enables or disables claiming territory by building spawn points. If enabled only group members can build within claimed territory. |
| Decay |
How long in seconds before player built structures will be destroyed when no spawn point is placed nearby |
| PickupCleanup |
How long in seconds before items on he ground will be despawned. |
| FakeBuildingCleanup |
How long in seconds before an unclaimed prefab building will be destroyed |
