End of an era, and a beginning of a new one. 1.0 is out! Check out what awaits you in this brand-new chapter!
With 1.0 we are also releasing something extra. The Deluxe edition is now also available for all those who wish to add a little bit more to their SCUM Survival experience!


Add to wishlist
SCUM Deluxe Content Pack
Enhance your SCUM experience with the Digital Deluxe Edition! Express your inner survivor with a variety of cosmetics for your weapons, vehicles, and character, along with additional content to give you an edge in the fight to survive on the treacherous prison island.
New
£8.99



Let's get on with the big one! With 1.0 the whole Island and environment have been reworked, revamped, and optimized. You will find massive changes from revamped POIs, brand new greenery, foliage system, snow biome shoreline, and much more. But do not worry, the POI location layout is exactly as you remember it. Your Zagorje is right where you left it, only different.

Not only are there changes to the environment, but we also have a completely new wetness system. Including how it visualizes on terrain, gear, and other things such as reduced visibility. Giving a whole new atmospheric feel to the island.

It will also take some time after the rain has stopped for the terrain to dry procedurally as well. This might seem like a small thing but when you see it in action your jaw will drop.

Not only that, but with the Island rework also comes so much terrain bug fixing as well, listing them all would be impossible. A major one is that with new optimizations and streaming speed, it means no more vehicles falling through terrain or buildings when driving at high speed.
Another big change are the bunkers, as there is another type of bunkers active!
Secret bunkers are now spread on the island, requiring a keycard to get in. Lower in loot but a safe option to gear yourself up. Do not think you can just linger in them and farm loot though, same exploit security system is in place just like in other bunkers.

This also means reduction in AB bunkers making them high risk high reward end game content they were intended to be.
With all this and so much more, it is truly SCUM Island 1.0.

Get ready to take cover! Armed NPCs are on the island, roaming, just waiting to get your head.

These new NPCs are a game changer on the island in both SP, PVE, and PvP because you never know when they will strike. Including multiple Tiers of NPCs, depending on the Tier, they will come at you with different gear so expect the unexpected.

Well, not just you, as you could also find them fighting puppets, as well as trying to survive.

Keep your head on a swivel, observe everything, admire nothing.

Return of the kings! Mariner and the Tractor are back in thier modular glory!

The Mariner, a well-known Seaplane, capable of taking off/landing on both land and water is the ultimate fast transport to wherever you wish and def choice vehicle for you Island dwellers.

Tractor is back! Not only that but it can now also be configured to be a force to reckon with. You have the standard version.

And naturally, we have a version for reasonable men, forced to do unreasonable things.


With 1.0 also you are able to make your own quests for your server or SP game. We already touched upon that on Saturday releasing the documentation and the tool early to give you time to get yourself familiar. You can find it here:

SCUM AnnouncementSat, June 14, 2025
SCUM - Servers, jsons and Quest modification tool
With 1.0 just around the corner and server files releasing as well quite a bit of questions are coming our way.
So get cracking.

Some big news in the weapons department as well. There have been many upgrades regarding them. To start with all weapons have got a fresh new crisp texture work and a really heavy pass of animations.

This includes not only animations on weapons but also shadows, on both melee and ranged weapons.
A change has been made to the way they are presented in the first person as well. We moved the camera around a bit more so that when you are moving around with a weapon in your hands it no longer takes up much of your screen, so you can still see what you are carrying and have good visibility.

This change not only goes for weapons but all items carried in hands.

Massive improvements have been made to First Time User Experience as well. From new tutorials, searchable codex, better tips and tricks everything. SCUM has always been and always will be a complex game to get into. We want to keep that, yet we still wish to help as many people as possible to enter ultimate survival.
Not only that we are opening a new set of Official servers with settings that will suit beginners, so if you are new or a returning player there is no better time to get into it.


And the big one, Server files are finally out for everyone who owns the game! You can host your own server on your own machine and customize it as much as you want. We even included the document to help you with setup. You can check it out HERE.
Chinese instructions
Note: It is always the safest option to boot the server manually through cmd as in document.
We cannot wait to see what kind of monsters you will create playing around with settings.
Oh and another one, we have a completely new server browser as well. With all the filters you want and an actual working favorite system.


- Fixed multiple client crash issues.
- Fixed multiple server crash issues.
- Fixed the issue where server logs would get spammed when a player dies outside of bounds.
- Fixed the issue where passengers in the vehicle would experience high rubber banding when the driver has a higher ping.
- Fixed the issue where the metal wheelbarrow would not show at the mechanic trader.
- Fixed the issue where sentries would sometimes kill each other.
- Fixed the issue where sometimes the game would have wrong load times when loading into the game.
- Fixed the issue where wearing the K6-3 helmet and jumping off high places, would prevent damage if landed on your head.
- Fixed the issue where it was possible to go through walls when dismounting from some vehicle permutations.
- Fixed the issue where dropships would sometimes spawn under the map.
- Fixed the issue when throwing barbed wire item it would disappear.
- Fixed the issue where on some edge cases censorship filter would not work.
- Fixed the issue where quick access slots would clear on relog.
- Fixed the issue where it was possible to build floating BB elements.
- Fixed the issue where it was possible to shoot through map edge walls.
- Fixed the issue where sometimes puppets would levitate.
- Fixed the issue where dropping a chest from vehicles would sometimes leave the chest levitating.
- Fixed the issue where C4 damage on BB elements did not work properly.
- Fixed the issue where items would disappear from hands when starting a lockpicking minigame.
- Fixed the issue where it was impossible to complete interact quests in Single-player.
- Fixed the issue where it was not possible to upgrade some BB elements due to other BB elements already being upgraded.
- Fixed the issue where it was possible to move forward in ADS while prone.
- Fixed the issue where the MK18 stove pipe malfunction could not get cleared.
- Fixed the issue where it was possible to remove vehicle locks illegally.
- Fixed the issue where puppets could not hit you if you were carrying some vehicle parts.
- Fixed the issue where player stance would not correctly update to other players looking at them at long distances.
- Fixed the issue where it was possible to use rafts on land to base raid.
- Fixed the issue where BCU expiration time could be extended by changing PC time.
- Fixed the issue where it was possible to pass through walls using the wheelbarrow.
- Fixed the issue where the fishing rod would disappear if you would equip another item in your hands while fishing.
- Fixed the issue where flying a plane upside down would break the camera.
- Fixed the issue where it was possible to place beds in outposts.
- Fixed the issue where killing players with mines inside the flag area would not give fame points.
- Fixed the issue regarding moving in bushes SFX.
- Fixed the issue where players could avoid head damage if moving left-right quickly.
- Fixed the wheelbarrow stat boost exploit.
- Fixed the issue where using a compound bow when prone would give a broken posture.
- Fixed the issue where the cargo drop would hang in the air before it started to fall.
- Fixed the issue with metabolism when intaking high dosages of sugar.
- Fixed the issue where Brenner would ignore players in certain positions.
- Fixed the issue where taking items from chests while in certain states, would drop items under terrain.
- Fixed the issue where razors could not hit players in certain positions.
- Fixed the issue where it was possible to exploit ATR gain through prone movement.
- Fixed the issue where sentries could be blocked by vehicles.
- Fixed the issue where players would lose CON due to "inactivity" while doing actions such as chopping wood.
- Fixed the issue where players can block you from closing car doors, leading to griefing in safe zones.
- Fixed the issue where using micro-steps through mines would not activate them.
- Fixed the issue where you could not place C4 on window fortifications.
- Fixed the issue where players could not lose fat if their DEX was level 5.
- Fixed the issue where you could remove other player bandages in Safe zones.
- Fixed the issue where players could sprint and eat.
- Fixed the issue where some DLC characters would spawn without underwear items.
- Fixed the issue where there was a delay when reloading an improvised rifle.
- Fixed the issue where burn gel did not accelerate the stabilization of burn injuries when applied.
- Fixed multiple cases where it was possible to lodge BB elements where they should not be able to.
- Fixed the issue where some settings had no effect when changed.
- Fixed the issue where crafting improvised Stab proof vest would use 2 Duct tape items, instead of 2 usages of 1 Duct tape item.
- Massive pass of animation bugs including weapon animations, movement animations, and much more.
- Fixed the issue where selling a magazine would give you the same amount of money regardless if the magazine was full or empty.
- Fixed the issue where Danny Trejo's tattoos would disappear when equipping other shirts.
- Fixed the issue where it was not possible to place portable electric stoves on kitchen counters.
- Fixed the issue where the player's hands would go longer when sitting in the dirt bike driver seat.
- Fixed the issue where puppet corpses would stand up for a second when searched.
- Fixed the issue where certain doors would cause stutter for everyone on the B2 airfield.
- Fixed the issue where some cargo drop packets would give an incorrect number of items.
- Fixed the issue where reloading M1 Garand would play longer animation for other players.
- Fixed the issue where some tutorial tasks would not finish correctly.
- Fixed the issue where you could not interact with the RIS vehicle after the car jack service.
- Massive spelling and copywriting pass on item names and descriptions across multiple languages.
- Fixed the issue where you could not trade boats to fisherman NPC.
- Fixed the issue where scrolling through inventory would also activate the accelerator in planes.
- Fixed the issue where some plants would never go ripe.
- Fixed the issue where some items with usages would not disappear after being used up.
- Fixed the issue where chests would lose their paint job after being unloaded from vehicles.
- Fixed the issue where you could not play Russian roulette.
- Fixed the issue where lock protection would damage your chest instead of your arms.
- Fixed the issue where lock protection items could not be repaired.
- Fixed the issue where players could carry the weight of a small armory on themselves without penalty.
- Fixed the issue where players could fire their weapons when the map was open.
- Fixed the issue where it was possible to deal melee damage through walls.
- Fixed the issue where bash attacks would not work when the bayonet was equipped.
- Fixed the issue where gloves being destroyed would not give proper notification.
- Fixed the issue where you could not collect seeds from oranges and tangerines.
- Fixed the issue where the medical items filter would not work in the vicinity inventory menu.
- Multiple fixes for NPC pathing issues.
- Fixed the issue where C4 AOE damage was not consistent, hence destroying many more BB elements than intended.
- Fixed the issue where rags and emergency bandages had the same level of effectiveness.
- Fixed the issue where some items would decay faster than they should.
- Fixed the issue where vehicles destroyed by safety zones would not log properly.
- Fixed the issue with multiple sights being offset.
- Fixed the issue where the phone UI was still visible even though the battery was empty.
- Massive optimizations pass.
- Multiple texture fixes.
- Multiple level fixes.
- Multiple clipping fixes.

- Decreased ADS time on M16A4.
- Increase change wind time intervals, meaning the direction will change less frequently.
- The vehicle destroyed log is now on by default.
- Adjusted some item prices at traders.
- Sentry aggroed phase time nerfed.
- Reduced durability loss on some suppressors per round fired.
- Added what was previously only dev commands, now available to all players in SP mode:
#AddBleedingInjury – #AddBleedingInjury Head 0 s4 (Applies a bleeding injury to the head. The 0 indicates initial damage, and s4 represents severity level 4.)
#AddBodyEffect – #AddBodyEffect Limping 0 s4 (Applies a body effect such as limping. 0 is initial damage, S4 is the effect's severity.)
#AddBurnInjury – #AddBurnInjury Trapezius 30 30 (Applies a burn injury to the Trapezius with 30 initial damage and severity level 30.)
#AddRadiationPresence – #AddRadiationPresence 50 50 (Simulates radiation exposure. The first value is immediate radiation, and the second is radiation over time.)
#Knockout – #Knockout 10 (Knocks the user out for 10 seconds.)
#Knockout 30 steamid (Knocks out the specified player for 30 seconds.)
#ListBodyEffects – Lists all currently active body effects on your character.
#SetAttributes – #SetAttributes 5 5 5 5 (Sets attributes: strength, constitution, dexterity, and intelligence in order.)
#SetMetabolismSimulationSpeed – #SetMetabolismSimulationSpeed 50 (Increases metabolism simulation speed by x50. Default is 1.)
#SetStamina – #SetStamina 100% (Sets current stamina to 100%.)
#SetSkillLevel – #SetSkillLevel rifles 5 (Sets the "rifles" skill to level 5, which is above advanced.)
#SetSkillLevel "Melee Weapons" 5 (For multi-word skills, use quotes.)
#ShowVehicleDebug – Displays the health and status of all attachments on applicable vehicles.
#SetFarmingSimulationSpeed – #SetFarmingSimulationSpeed 100 (Adjusts crop growth speed server-wide. Do not exceed 100. Default is 1.)
#SetImmortality – true/false (Toggles player immortality; prevents all damage and razor attacks.)
#SetInfiniteAmmo – true/false (Grants or removes infinite ammunition.)
#SetInfiniteOxygen – true/false (Toggles unlimited oxygen for underwater breathing.)
#SetInfiniteStamina – true/false (Toggles infinite stamina.)
SpawnItem2 – Improved item spawning with flexible arguments.
#SpawnItem2 ghillie jacket (Spawns a ghillie jacket without needing exact typing.)
#SpawnRazor – Spawns a razor entity at the player's location.
#DestroyAllRazorsWithinRadius 50 – Removes all razors within a 50m radius. (Feature currently not implemented.)
ToggleFamePointDebugVisualization – true/false (Displays exact fame points in the top-right corner. May not work on all resolutions.)
#SetSuperJump – true/false (Enables super jump ability, allowing extreme jumping distances.)
#LeaveCorpse – Drops your character's corpse and all equipped gear at your current location.
#SetMalfunctionProbability – Adjusts the likelihood of weapon malfunctions. (Feature currently inactive.)
#SetMountedVehicleProperty – Must be used while seated in a vehicle.
Examples:
#SetMountedVehicleProperty Health 100%
#SetMountedVehicleProperty Fuel 100%
#SetMountedVehicleProperty Battery 100%
(Sets the selected vehicle property to the specified percentage.) - Rebalanced spawning rate of items.
- Rebalanced crafting recipes of some items.
- Rebalanced nutrient gain on multiple food items.
- Rebalanced food repulsion gain, no longer exploitable.
- Added and improved tutorial quests, tips and lines.
- Reduced stamina usage for jumping.
- Increased Outpost safe zone radius from 300m to 500m except B4 Outpost.

- [General]
scum.MaxPlayers=64 - This setting is used to limit the amount of players on the server, its range is from 1 - 128.
This setting can be overridden with the launch option "-MaxPlayers=number". Placing this in the launch command will ignore the server settings scum.maxplayers value and set it to the new value.
scum.FullWipe=0 – When set to 1 (on), this setting will perform a full wipe, deleting all player progression and character attributes on server startup. - [World]
scum.MaxAllowedPuppets=-1 – This setting defines the maximum number of puppets allowed to exist in the world at the same time.
scum.MaxAllowedAnimals=-1 – This setting defines the maximum number of animals allowed to exist in the world at the same time.
scum.MaxAllowedNPCs=-1 – This setting defines the maximum number of NPCs allowed to exist in the world at the same time.
scum.EncounterEnableSpawnPreventionAreaSpawnOnCharacterDeath=0 – If set to 1 (on), this setting prevents characters from spawning near the location where a player was killed.
scum.ArmedNPCDifficultyLevel=2 – Determines the difficulty level of armed NPCs (1–3, where 1 is easiest and 3 is hardest).
scum.ProbabilityForArmedNPCToDropItemFromHandsWhenSearched=0.400000 – Sets the probability that an armed NPC will drop the item they were holding when searched. The default value is 0.4, or 40%.
scum.ShouldDestroyEntitiesOutsideMapLimitsOnRestart=1 – If enabled (1), entities located outside the map limits will be deleted upon server/game restart.
scum.HuntTriggerChanceOverride_ContinentalForest=-1.000000 – Sets the chance of a hunt being triggered upon entering a continental forest biome.
scum.HuntTriggerChanceOverride_ContinentalMeadow=-1.000000 – Sets the chance of a hunt being triggered upon entering a continental meadow biome.
scum.HuntTriggerChanceOverride_Mediterranean=-1.000000 – Sets the chance of a hunt being triggered upon entering a Mediterranean biome.
scum.HuntTriggerChanceOverride_Mountain=-1.000000 – Sets the chance of a hunt being triggered upon entering a mountain biome.
scum.HuntTriggerChanceOverride_Urban=-1.000000 – Sets the chance of a hunt being triggered upon entering an urban biome.
scum.HuntTriggerChanceOverride_Village=-1.000000 – Sets the chance of a hunt being triggered upon entering a village biome.
scum.SecretBunkerKeyCardActiveDurationHours=0.500000 – Specifies the duration (in hours) for which secret bunkers remain active after being unlocked with keycards. - [Vehicles]
scum.KingletDusterMaxAmount=2 – Sets the maximum number of Kinglet Dusters that can exist on the server.
scum.KingletDusterMaxFunctionalAmount=2 – Determines how many Kinglet Dusters are functional in the world.
scum.KingletDusterMinPurchasedAmount=0 – Sets the minimum number of Kinglet Dusters available for purchase from traders.
scum.KingletMarinerMaxAmount=1 – Sets the maximum number of Kinglet Mariners that can exist on the server.
scum.KingletMarinerMaxFunctionalAmount=1 – Determines how many Kinglet Mariners are functional in the world.
scum.KingletMarinerMinPurchasedAmount=0 – Sets the minimum number of Kinglet Mariners available for purchase from traders.
scum.TractorMaxAmount=50 – Sets the maximum number of tractors that can exist on the server.
scum.TractorMaxFunctionalAmount=20 – Determines how many tractors are functional in the world.
scum.TractorMinPurchasedAmount=5 – Sets the minimum number of tractors available for purchase from traders. - [Features]
scum.TurretsAttackAnimals=1 – Determines whether BB turrets will attack animals.
scum.TurretsAttackArmedNPCs=1– Determines whether BB turrets will attack armed NPCs.
scum.EnableDigitalDeluxeStarterPack=1 – Enable or disable the starting gear granted by the Digital Deluxe DLC.
Change to already existing settings:
[Respawn]:
scum.SectorRespawnInitialTime from 30.000000 → 60.000000
scum.ShelterRespawnInitialTime from 45.000000 → 60.000000
scum.SectorRespawnCooldown from 30.000000 → 240.000000
scum.ShelterRespawnCooldown from 45.000000 → 240.000000
scum.SectorCooldownResetMultiplier from 1.250000 → 3.000000
scum.ShelterCooldownResetMultiplier from 1.500000 → 3.000000
[Vehicles]:
scum.LogVehicleDestroyed=0 → 1
Twitch drops!!!
In even more things that are new, make sure you check out the new Twitch drops as well! Link your account and fulfill the terms needed to gain exclusive free items to be crafted. Link your accounts on our Twitch drops page and see what is in store!

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