It's easy to configure your Pingperfect Rust Server. Just follow the steps below.
- Select the Commandline Manager section from your control panel.
- Under the Pre-defined commandlines tab, select "Config File" commandline, then select apply.
- Open the 'Configuration Files' section from your control panel.
- Select the 'Config Editor' option next to 'server\Pingperfect\cfg\server.cfg'
- Refer to the Example Configuration below and change the respective settings where you need to do so in order to configure your server to your desires.
server.hostname "Pingperfect.com Testing Server" //Sets the Servername. example: server.hostname "My Rust Server"
server.maxplayers "8" //Changes the maximum amount of player slots.
server.description "Welcome to a Pingperfect.com gameserver!\nVisit Pingperfect.com to rent your's today" //Command used to write a server description. Use \n to make a new line
server.headerimage "http://pingperfect.com/Logos/Gameservers.png" //Sets the serverbanner - picture must be 500x256
server.url "http://Pingperfect.com" //Sets the server 'Webpage'
server.level "Procedural Map" //Sets the map of the server (Procedural Map) values: Barren, Craggy Island, Hapis, Savas Island
server.seed "1337" //Sets the the map generation seed.
server.worldsize "2000" //Changes the map size (3000). values: 1000 - 6000. 3000 equals 9km�. (3000m^2)
server.saveinterval "300" //Interval between the server saves the map. (300)
server.secure "True" //Enables / disables Valve Anti Cheat security. (True)
antihack.enabled "True" //Enables / disables antihack (True)
server.tickrate "30" //Changes the server tickrate. Going higher than 30 is not recommended. (30)
server.entityrate "16" //Tickrate. Recommended to leave it at 16. (16)
server.globalchat "True" //If set to false, only people within voice range can read each others messages. (True)
server.stability "True" //If set to false, building blocks will have 100% stability no matter how high you build. (True)
server.radiation "True" //Disables / enables server radioation (True)
server.itemdespawn "180" //Time until an item despawn (180)
server.pve "False" //Enables / disables PvE mode (False)
server.eac "1" //Enables / disables Easy Anti Cheat (1)
server.meleedamage "1" //Changes the melee damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)
server.arrowdamage "1" //Changes the arrow damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)
server.bulletdamage "1" //Changes the bullet damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)
server.bleedingdamage "1" //Changes the bleeding damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)
server.meleearmor "1" //Changes the scale of protection against melee damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)
server.arrowarmor "1" //Changes the scale of protection against arrow damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)
server.bulletarmor "1" //Changes the scale of protection against bullet damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)
server.bleedingarmor "1" //Changes the scale of protection against bleeding damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)
server.updatebatch "128" //How many entity updates should we send per loop. Setting this > 1000 might cause lag when a player first joins your server. (128)
server.planttick "60" //Plants tick every x seconds. This is how many seconds between ticks. (60)
server.planttickscale "1" //Setting this to 2 will make plants grow, fruit and die two times faster than normal. (1)
server.respawnresetrange "50" //Distance from sleeping bag to reset other sleeping bags/beds. (50)
server.maxunack "4" //Max amount of unacknowledged messages before we assume we're congested (4)
server.maxflood "1000" //Max amount of ticks to receive per second before we assume a client is flooding us (1000)
server.netcache "True" //Use network caching (True)
server.netcachesize "2214666" //Informational, the size of the network cache (in bytes) (2214666)
server.savecachesize "2264944" //Informational, the size of the save cache (in bytes) (2264944)
server.combatlogsize "100" //The size of the combat log (100)
server.idlekick "30" //Number of minutes until idle players are kicked (30)
server.idlekickmode "1" //0 = no idle kick, 1 = kick if server full, 2 = always kick (1)
server.idlekickadmins "1" //1 = admins can get idle kicked (0)
fps.limit "256" //The maximum number of frames to render per second (256)
chat.enabled "True" //Enable or disable chat displaying (True)
chat.serverlog "True" //Enable or disable chat logging (True)
decay.tick "600" //Larger amount increases the applied decay damage to entity. (600)
decay.scale "1" //1 = normal decay, 0,5 = 50%, 0 = turn decay off (1)
decay.debug "False" //Decay Debugmode (False)
heli.lifetimeminutes "15" //The amount of time the helicopter is allowed to stay in minutes. (15)
heli.guns "1" //Enables / disables the helicopters minigun. If set to 0, the helicopter will shoot rockets only. (1)
heli.bulletdamagescale"1" //Changes the bullet damage of the helicopter. Higher value = more damage (1)
heli.bulletaccuracy "2" //Changes the accuracy of the bullets. Higher value = less accuracy (2)
bradley.enabled "1" //If set to false (0) it will disable the APC. Default is (1)
ai.think "True" //If set to False, bears and wolfs are only hostile on attack (True)
ai.move "True" //If set to False, animals will stop moving (recommended for performance boost) (True)
ai.frametime "5" //Ai Frametime (5)
ai.tickrate "5" //Changes the tickrate of animals (5)
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