Rust | Server Configuration

It's easy to configure your Pingperfect Rust Server. Just follow the steps below.

  1. Select the Commandline Manager section from your control panel.
  2. Under the Pre-defined commandlines tab, select "Config File" commandline, then select apply.
  3. Open the 'Configuration Files' section from your control panel.
  4. Select the 'Config Editor' option next to 'server\Pingperfect\cfg\server.cfg'
  5. Refer to the Example Configuration below and change the respective settings where you need to do so in order to configure your server to your desires.

server.hostname       "Pingperfect.com Testing Server"             //Sets the Servername. example: server.hostname "My Rust Server"

server.maxplayers     "8"        //Changes the maximum amount of player slots.

server.description    "Welcome to a Pingperfect.com gameserver!\nVisit Pingperfect.com to rent your's today"    //Command used to write a server description. Use \n to make a new line

server.headerimage    "http://pingperfect.com/Logos/Gameservers.png"    //Sets the serverbanner - picture must be 500x256

server.url            "http://Pingperfect.com"            //Sets the server 'Webpage'   

server.level          "Procedural Map"          //Sets the map of the server (Procedural Map) values: Barren, Craggy Island, Hapis, Savas Island

server.seed           "1337"           //Sets the the map generation seed.

server.worldsize      "2000"      //Changes the map size (3000). values: 1000 - 6000. 3000 equals 9km�. (3000m^2)

server.saveinterval   "300"   //Interval between the server saves the map. (300)

server.secure         "True"         //Enables / disables Valve Anti Cheat security. (True)   

antihack.enabled      "True"      //Enables / disables antihack (True)          

server.tickrate       "30"       //Changes the server tickrate. Going higher than 30 is not recommended. (30)

server.entityrate     "16"     //Tickrate. Recommended to leave it at 16. (16)

server.globalchat     "True"     //If set to false, only people within voice range can read each others messages. (True)

server.stability      "True"      //If set to false, building blocks will have 100% stability no matter how high you build. (True)

server.radiation      "True"      //Disables / enables server radioation (True)

server.itemdespawn    "180"    //Time until an item despawn (180)

server.pve            "False"            //Enables / disables PvE mode (False)                        

server.eac            "1"            //Enables / disables Easy Anti Cheat (1)

server.meleedamage    "1"    //Changes the melee damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)

server.arrowdamage    "1"    //Changes the arrow damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)

server.bulletdamage   "1"   //Changes the bullet damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)

server.bleedingdamage "1" //Changes the bleeding damage in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)

server.meleearmor     "1"     //Changes the scale of protection against melee damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)

server.arrowarmor     "1"     //Changes the scale of protection against arrow damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)

server.bulletarmor    "1"    //Changes the scale of protection against bullet damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)

server.bleedingarmor  "1"  //Changes the scale of protection against bleeding damage from clothing and armor in percent - 1 = 100, 0.5 = 50%, 0 = 0% (1)

server.updatebatch    "128"    //How many entity updates should we send per loop. Setting this > 1000 might cause lag when a player first joins your server. (128)

server.planttick      "60"      //Plants tick every x seconds. This is how many seconds between ticks. (60)

server.planttickscale "1" //Setting this to 2 will make plants grow, fruit and die two times faster than normal. (1)

server.respawnresetrange "50" //Distance from sleeping bag to reset other sleeping bags/beds. (50)

server.maxunack       "4"       //Max amount of unacknowledged messages before we assume we're congested (4)

server.maxflood       "1000"       //Max amount of ticks to receive per second before we assume a client is flooding us (1000)

server.netcache       "True"       //Use network caching (True)

server.netcachesize   "2214666"   //Informational, the size of the network cache (in bytes) (2214666)

server.savecachesize  "2264944"  //Informational, the size of the save cache (in bytes) (2264944)

server.combatlogsize  "100"  //The size of the combat log (100)

server.idlekick       "30"       //Number of minutes until idle players are kicked (30)

server.idlekickmode   "1"   //0 = no idle kick, 1 = kick if server full, 2 = always kick (1)

server.idlekickadmins "1" //1 = admins can get idle kicked (0)

fps.limit             "256"             //The maximum number of frames to render per second (256)

chat.enabled          "True"          //Enable or disable chat displaying (True)

chat.serverlog        "True"        //Enable or disable chat logging (True)

decay.tick            "600"            //Larger amount increases the applied decay damage to entity. (600)

decay.scale           "1"           //1 = normal decay, 0,5 = 50%, 0 = turn decay off (1)

decay.debug           "False"           //Decay Debugmode (False)

heli.lifetimeminutes  "15"  //The amount of time the helicopter is allowed to stay in minutes. (15)

heli.guns             "1"             //Enables / disables the helicopters minigun. If set to 0, the helicopter will shoot rockets only. (1)

heli.bulletdamagescale"1"  //Changes the bullet damage of the helicopter. Higher value = more damage (1)

heli.bulletaccuracy   "2"   //Changes the accuracy of the bullets. Higher value = less accuracy (2)

bradley.enabled       "1"       //If set to false (0) it will disable the APC. Default is (1)

ai.think              "True"              //If set to False, bears and wolfs are only hostile on attack (True)

ai.move               "True"               //If set to False, animals will stop moving (recommended for performance boost) (True)

ai.frametime          "5"          //Ai Frametime (5)

ai.tickrate           "5"           //Changes the tickrate of animals (5)

 

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  • Rust Server Configuration, rust server configuration, Rust, rust, Server Configuration, server configuration
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