Beasts of Bermuda | Console Commands

You must make yourself an admin to use these commands. See our guide here to make yourself an admin: https://pingperfect.com/index.php/knowledgebase/428/Beasts-of-Bermuda--How-to-add-Admins.html

Console commands can be initiated in two ways. The first is directly through the console, accessed by pressing the ~ key (to the left of the 1 key). The second is through use of the chat box directly. By typing in // before a command, the chat box will identify this syntax as a console command and take identical action to that of using the regular console.

Commands:

List of Important Beasts of Bermuda Specific Commands

Say Msg[FString] - "Say Hello All"

  • Say a Chat Message for all.

Announce FmtMessage[FString] - "Announce Hello All"

  • Say a Message at Screen for all.

Walk

  • Enter the Walk Mode

Fly

  • Enter the Fly Mode

Ghost

  • Enter the Ghost Mode

EnterSpectate

  • Enter the Spectator Mode

LeaveSpectate

  • Leave the Spectator Mode

UseIncognito

  • Enter the Incognito Mode

KickPlayer NameOrID[FString] Reason[Fstring] bDetachPawnBeforeKick[bool] MutePlayer NameOrId[Fstring] TimeMinutes[int32] BanPlayer NameOrId[FString] TimeHours[int32] Reason[FString] bBanMainAccount[bool] UnMutePlayer Playerid64[int64] UnBanPlayer Playerid64[int64]

Teleport

  • Teleports the player to the location in the centre of their screen.

TeleportAt X[float] Y[float] Z[float]

  • Teleports the player to the specified coordinates.

TeleportToP PlayerName[FString]

  • Teleports the player to another one, either specified by their name (by default) or their ID on the server.
  • "TeleportToP SomeGuy" will teleport you to SomeGuy
  • "TeleportToP 325 ID" will teleport you to the player with ID 325.

TeleportToMe Playername[FString]

DisplayCoords

  • Toggles display of the coordinates in the top centre of the screen.

Stat FPS

  • Toggles display of FPS in the top centre of the screen.

PossessEntity Species

  • Has an optional argument, Species. If Species is provided, the player will automatically spawn and become the specified species. If it is not provided, the player will possess the creature they are looking at in the centre of the screen.
  • The player can spawn as the Observer by using this mode and specifying Observer as the Species argument. This allows the player to roam the map as a floating camera, useful for getting great screenshots or recording gameplay footage from different angles.
  • You are not allowed to possess a player-owned entity.

DestroyEntity

  • Destroys the creature in the centre of the player's screen.
  • You are not allowed to destroy a player-owned entity.

Respawn

EnableRagdoll

  • Enable physics on the player's creature.

SpawnEntity Species

  • Allows the player to spawn a creature of their choice in the centre of their screen.

FillAllStats

  • Allows the player to fill all of their stats to max.

SetPlayerStats Health Stamina Ability Water Food Comfort

  • Allows the player to specify the levels of their various stats. Specifying health of 0.5, for example, will fill health to halfway full.

ReqCharacterData

  • Displays debug data related to the player's state.

ReqControllerData

  • Displays debug data related to the player's controller.

SetAllowAnyInput

  • Toggles the boolean game state 'AllowAnyInput.' This command was important for debugging the notorious stuck bug.

Weather Commands

SetWeather Fog Rain Cumulus SkyGreyness WindIntensity WindDirectionX WindDirectionY Lightning Surge

  • Sets the various storm parameters.

- Maximum Water Height "SetWeather 0 0 0 0 0 0 0 0 20000" - Minimum Water Height "SetWeather 0 0 0 0 0 0 0 0 -6000" - Slow Rain "SetWeather 0 1 0 0 0 0 0 0 -6000" - Epic Rain "SetWeather 0 5000 0 0 0 0 0 0 -6000" - Reset Wheater "SetWeather 0 0 0 0 0 0 0 0 0"

ReqWeather

  • Allows the player to see when the next storm will be, or, if it is storming, see how long it has been since the storm started.

ForceStorm

  • Allows the player to force a storm to come, but not specify its intensity or duration. This command will take a minute or two to execute due to the way the storm system works. Be patient with it!

PauseWeather Boolean

  • Allows the player to pause the current weather system, keeping the effects as is for an indefinite period of time.

ToggleWeatherData Boolean

  • Allows the player to continuously see a stream of information about the storm.

Lightning

  • Allows the player to call a lightning bolt to the location at the centre of their screen.

SpawnTornado Intensity[float]

  • Allows the player to call a Tornado with Size at the centre of their screen.

MoveTornado

  • Allows the player to move the Tornado at the centre of their screen.

KillTornado

  • Allows the player to kill all Tornados.

Spawn / Carcasses

SpawnEntity en[Fname] Size[float]

SpawnEgg MotherID[int32] FatherID[int32] Completion[float]

SpawnCarcass FoodValue[float] AmountRemaining[Float] bFromPlayer[bool] - Big Meat Rip: SpawnCarcass 5000 5000 true

  • Spawn Meat / Carcass in Front of Screen with Size and Quality

Summon ClassName[FString]

ResetFish Startindex[int32] StopIndex[int32]

  • Reset Fish in Map Index on Map.

ResetAllFish

  • Reset all Fishstage on Map.

DestroyAllCarcasses

Other Testet Commands

AddTailTipOffset LocationOffset[FVector] RotationOffset[FRotator]

AnnoyingDinosaur NameOrID[FString]

WipePlayerData[int64]

Exit

EnableCheats

RestartLevel

Respawn NameOrID[Fstring]

ResetTalentModifiers (Warning it get errors)

ResetCharacterStates

ResetSoundState

RemoveFoliageInstance ComponentName[FString] Index[int32]

TakeServerLog LengthSeconds[float]

Travel <MapName>

ToggleWeatherData IsShowingData[bool]

ToggleSpeaking binSpeaking[bool]

ImpactFromFall ImpactVelocity[FVector] ImpactVelocity[FVector] ImpactVelocity[FVector]

Obj Classes Shows all classes

Obj List <Class=Classname> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>

Obj ListContentRefs <Class=Classname> <ListClass=ClassName>

Obj Refs Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object

OnlyLoadLevel PackageName[FName]

Open <MapName>

open 127.0.0.1 (opens connection to localhost)

Pause (Pause GameStange)

PlayerSoundCue

PlayerSoundWave

PossessEntity DinoSpecies[FName]

PrintFish Startindex[int32] StopIndex[int32]

SwitchLevel URL[FString]

Stuck

Stat UObjects

Stat UObjectHash

Stat UnitGraph

Stat UI

Stat TickGroups

Stat Tickables

Stat Threads

Stat ThreadPoolAsyncTask

Stat Threading

Stat TextureGroup

Stat TextureGroupStat TaskGraphTask

Stat StreamingOverview

Stat Streaming Details

Stat Streaming

Stat StopFile

Stat StatSystem

Stat StartFile

Stat Game

Slomo NewTimeDilation[float]

ShowHud

ShowTitleSafeArea

Shot

  • make a screenshot

SetWorldOrigin

SetWeatherResistanceIncrease [float]

SendToConsole Command[FString]

ServerConsoleCommand Command[FString]

DisplayHeredity

DisplayFriendships

DisplayEggs

DisplayCoords

DisplayClear

DisplayAllRotation <ClassName>

DisplayAllLocation <ClassName>

DisplayAll <ClassName> <PropertyName>

DisableAllScreenMessages

DestroyTarget

DestroyServerStatReplicator

DestroyPawns aClass[TSubclassOf<APawn>]

DestroyEntity

DestroyAllPawnsExceptTarget

DestroyAll aClass[TSubclassOf<AActor>]

DeleteBrood

DamageTarget DamageAmount[float]

foliage.Freeze

foliage.RebuildFoliageTrees

foliage.UnFreeze

ForceGrowthStart

ForceServerFlush

ForceServerLoad

ForceServerSave

FOV NewFOV[float]

GoodDinosaur NameOrId[FString]

GodMode

God

GiveEgg MotherID[int32] FatherID[int32] Completion[float]

GetWaterDarknessTransform ReturnValue[FTransform] ReturnValue[FTransform]

GetTalentMod Talent[ETalentEnum] ReturnValue[float]

GetMyImmersionDepth DefaultValue[float] ReturnValue[float]

GetJumpHeightModifier ReturnValue[float]

GetAllLocation <ClassName>

GetAll <ClassName <PropertyName> <Name=ObjectinstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED>

help

HighResShot

HotReload <UObject DLL Hot Reload>

Camera NewMode[FName]

CaptureMode

ChangeSize F[float]

CheatScript ScriptName[FString]

ClearAllBones

ClearAllPlayers

ClearBlockedDinos

ClearSmoothing

ConsoleKey Key[FKey]

ViewActor ActorName[FName]

ViewClass DesiredClass[TSubclassOf<AActor>]

ViewPlayer S[Fstring]

ViewSelf

BugIt ScreenShotDescription[FString]

BugItGo X[float] Y[float] Z[float] Pitch[float] Yaw[float] Roll[float]

BugItStringCreator ViewLocation[FVector] ViewRotation[FRotator] GoString[Fstring] LocString[Fstring]

MakeBrood BabyCount[FString] Male[Fstring] Female[Fstring]

MatePlayers MaleID[int32] Female[int32]

ModifyAcceleration DefaultAcceleration[Float] ReturnValue[float] DefaultAcceleration[Float] ReturnValue[float]

ModifyGravityZ DefaultGravityLevel[Float] ReturnValue[float] DefaultGravityLevel[Float] ReturnValue[float]

ModifyRotationRate DefaultRotationRate[FRotator] ReturnValue[FRotator]

Module List

Module Load

Module Recompile

Module Reload

Module Unload

 

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