You must make yourself an admin to use these commands. See our guide here to make yourself an admin: https://pingperfect.com/index.php/knowledgebase/428/Beasts-of-Bermuda--How-to-add-Admins.html
Console commands can be initiated in two ways. The first is directly through the console, accessed by pressing the ~ key (to the left of the 1 key). The second is through use of the chat box directly. By typing in // before a command, the chat box will identify this syntax as a console command and take identical action to that of using the regular console.
Commands:
List of Important Beasts of Bermuda Specific Commands
Say Msg[FString] - "Say Hello All"
- Say a Chat Message for all.
Announce FmtMessage[FString] - "Announce Hello All"
- Say a Message at Screen for all.
Walk
- Enter the Walk Mode
Fly
- Enter the Fly Mode
Ghost
- Enter the Ghost Mode
EnterSpectate
- Enter the Spectator Mode
LeaveSpectate
- Leave the Spectator Mode
UseIncognito
- Enter the Incognito Mode
KickPlayer NameOrID[FString] Reason[Fstring] bDetachPawnBeforeKick[bool] MutePlayer NameOrId[Fstring] TimeMinutes[int32] BanPlayer NameOrId[FString] TimeHours[int32] Reason[FString] bBanMainAccount[bool] UnMutePlayer Playerid64[int64] UnBanPlayer Playerid64[int64]
Teleport
- Teleports the player to the location in the centre of their screen.
TeleportAt X[float] Y[float] Z[float]
- Teleports the player to the specified coordinates.
TeleportToP PlayerName[FString]
- Teleports the player to another one, either specified by their name (by default) or their ID on the server.
- "TeleportToP SomeGuy" will teleport you to SomeGuy
- "TeleportToP 325 ID" will teleport you to the player with ID 325.
TeleportToMe Playername[FString]
DisplayCoords
- Toggles display of the coordinates in the top centre of the screen.
Stat FPS
- Toggles display of FPS in the top centre of the screen.
PossessEntity Species
- Has an optional argument, Species. If Species is provided, the player will automatically spawn and become the specified species. If it is not provided, the player will possess the creature they are looking at in the centre of the screen.
- The player can spawn as the Observer by using this mode and specifying Observer as the Species argument. This allows the player to roam the map as a floating camera, useful for getting great screenshots or recording gameplay footage from different angles.
- You are not allowed to possess a player-owned entity.
DestroyEntity
- Destroys the creature in the centre of the player's screen.
- You are not allowed to destroy a player-owned entity.
Respawn
- Allows the player to respawn.
EnableRagdoll
- Enable physics on the player's creature.
SpawnEntity Species
- Allows the player to spawn a creature of their choice in the centre of their screen.
FillAllStats
- Allows the player to fill all of their stats to max.
SetPlayerStats Health Stamina Ability Water Food Comfort
- Allows the player to specify the levels of their various stats. Specifying health of 0.5, for example, will fill health to halfway full.
ReqCharacterData
- Displays debug data related to the player's state.
ReqControllerData
- Displays debug data related to the player's controller.
SetAllowAnyInput
- Toggles the boolean game state 'AllowAnyInput.' This command was important for debugging the notorious stuck bug.
Weather Commands
SetWeather Fog Rain Cumulus SkyGreyness WindIntensity WindDirectionX WindDirectionY Lightning Surge
- Sets the various storm parameters.
- Maximum Water Height "SetWeather 0 0 0 0 0 0 0 0 20000" - Minimum Water Height "SetWeather 0 0 0 0 0 0 0 0 -6000" - Slow Rain "SetWeather 0 1 0 0 0 0 0 0 -6000" - Epic Rain "SetWeather 0 5000 0 0 0 0 0 0 -6000" - Reset Wheater "SetWeather 0 0 0 0 0 0 0 0 0"
ReqWeather
- Allows the player to see when the next storm will be, or, if it is storming, see how long it has been since the storm started.
ForceStorm
- Allows the player to force a storm to come, but not specify its intensity or duration. This command will take a minute or two to execute due to the way the storm system works. Be patient with it!
PauseWeather Boolean
- Allows the player to pause the current weather system, keeping the effects as is for an indefinite period of time.
ToggleWeatherData Boolean
- Allows the player to continuously see a stream of information about the storm.
Lightning
- Allows the player to call a lightning bolt to the location at the centre of their screen.
SpawnTornado Intensity[float]
- Allows the player to call a Tornado with Size at the centre of their screen.
MoveTornado
- Allows the player to move the Tornado at the centre of their screen.
KillTornado
- Allows the player to kill all Tornados.
Spawn / Carcasses
SpawnEntity en[Fname] Size[float]
SpawnEgg MotherID[int32] FatherID[int32] Completion[float]
SpawnCarcass FoodValue[float] AmountRemaining[Float] bFromPlayer[bool] - Big Meat Rip: SpawnCarcass 5000 5000 true
- Spawn Meat / Carcass in Front of Screen with Size and Quality
Summon ClassName[FString]
ResetFish Startindex[int32] StopIndex[int32]
- Reset Fish in Map Index on Map.
ResetAllFish
- Reset all Fishstage on Map.
DestroyAllCarcasses
- Destroys all carcasses on the map.
Other Testet Commands
AddTailTipOffset LocationOffset[FVector] RotationOffset[FRotator]
AnnoyingDinosaur NameOrID[FString]
WipePlayerData[int64]
Exit
EnableCheats
RestartLevel
Respawn NameOrID[Fstring]
ResetTalentModifiers (Warning it get errors)
ResetCharacterStates
ResetSoundState
RemoveFoliageInstance ComponentName[FString] Index[int32]
TakeServerLog LengthSeconds[float]
Travel <MapName>
ToggleWeatherData IsShowingData[bool]
ToggleSpeaking binSpeaking[bool]
ImpactFromFall ImpactVelocity[FVector] ImpactVelocity[FVector] ImpactVelocity[FVector]
Obj Classes Shows all classes
Obj List <Class=Classname> <Type=MetaClass> <Outer=OuterObject> <Package=InsidePackage> <Inside=InsideObject>
Obj ListContentRefs <Class=Classname> <ListClass=ClassName>
Obj Refs Name=<ObjectName> Class=<OptionalObjectClass> Lists referencers of the specified object
OnlyLoadLevel PackageName[FName]
Open <MapName>
open 127.0.0.1 (opens connection to localhost)
Pause (Pause GameStange)
PlayerSoundCue
PlayerSoundWave
PossessEntity DinoSpecies[FName]
PrintFish Startindex[int32] StopIndex[int32]
SwitchLevel URL[FString]
Stuck
Stat UObjects
Stat UObjectHash
Stat UnitGraph
Stat UI
Stat TickGroups
Stat Tickables
Stat Threads
Stat ThreadPoolAsyncTask
Stat Threading
Stat TextureGroup
Stat TextureGroupStat TaskGraphTask
Stat StreamingOverview
Stat Streaming Details
Stat Streaming
Stat StopFile
Stat StatSystem
Stat StartFile
Stat Game
Slomo NewTimeDilation[float]
ShowHud
ShowTitleSafeArea
Shot
- make a screenshot
SetWorldOrigin
SetWeatherResistanceIncrease [float]
SendToConsole Command[FString]
ServerConsoleCommand Command[FString]
DisplayHeredity
DisplayFriendships
DisplayEggs
DisplayCoords
DisplayClear
DisplayAllRotation <ClassName>
DisplayAllLocation <ClassName>
DisplayAll <ClassName> <PropertyName>
DisableAllScreenMessages
DestroyTarget
DestroyServerStatReplicator
DestroyPawns aClass[TSubclassOf<APawn>]
DestroyEntity
DestroyAllPawnsExceptTarget
DestroyAll aClass[TSubclassOf<AActor>]
DeleteBrood
DamageTarget DamageAmount[float]
foliage.Freeze
foliage.RebuildFoliageTrees
foliage.UnFreeze
ForceGrowthStart
ForceServerFlush
ForceServerLoad
ForceServerSave
FOV NewFOV[float]
GoodDinosaur NameOrId[FString]
GodMode
God
GiveEgg MotherID[int32] FatherID[int32] Completion[float]
GetWaterDarknessTransform ReturnValue[FTransform] ReturnValue[FTransform]
GetTalentMod Talent[ETalentEnum] ReturnValue[float]
GetMyImmersionDepth DefaultValue[float] ReturnValue[float]
GetJumpHeightModifier ReturnValue[float]
GetAllLocation <ClassName>
GetAll <ClassName <PropertyName> <Name=ObjectinstanceName> <OUTER=ObjectInstanceName> <SHOWDEFAULTS> <SHOWPENDINGKILLS> <DETAILED>
help
HighResShot
HotReload <UObject DLL Hot Reload>
Camera NewMode[FName]
CaptureMode
ChangeSize F[float]
CheatScript ScriptName[FString]
ClearAllBones
ClearAllPlayers
ClearBlockedDinos
ClearSmoothing
ConsoleKey Key[FKey]
ViewActor ActorName[FName]
ViewClass DesiredClass[TSubclassOf<AActor>]
ViewPlayer S[Fstring]
ViewSelf
BugIt ScreenShotDescription[FString]
BugItGo X[float] Y[float] Z[float] Pitch[float] Yaw[float] Roll[float]
BugItStringCreator ViewLocation[FVector] ViewRotation[FRotator] GoString[Fstring] LocString[Fstring]
MakeBrood BabyCount[FString] Male[Fstring] Female[Fstring]
MatePlayers MaleID[int32] Female[int32]
ModifyAcceleration DefaultAcceleration[Float] ReturnValue[float] DefaultAcceleration[Float] ReturnValue[float]
ModifyGravityZ DefaultGravityLevel[Float] ReturnValue[float] DefaultGravityLevel[Float] ReturnValue[float]
ModifyRotationRate DefaultRotationRate[FRotator] ReturnValue[FRotator]
Module List
Module Load
Module Recompile
Module Reload
Module Unload
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