It's easy to configure your Pingperfect Alien Swarm Reactive Drop Server. Just follow the steps below.
Part 1
- Open the 'Configuration Files' section from your control panel.
- Select the 'Text Editor' option next to 'reactivedrop\cfg\server.cfg'
- Refer to the Example Configuration below and change the respective settings where you need to do so in order to configure your server to your desires.
sv_steamgroup 0
sv_region 255 // 0=US - East, 1=US - West, 2=South America, 3=Europe, 4=Asia, 5=Australia, 6=Middle East, 7=Africa, 255=World (default)
hostname "$[HostName]"
rcon_password $[RConPassword]
// region and contact
sv_contact "no-reply@localhost"
// server engine settings
asw_max_saves 5
// preload to avoid in game disk stutters
sv_forcepreload 1 //Force server side preloading.
// server log settings
con_timestamp 1
log off
sv_logfile 0 //Log server information in the log file.
// server remote connection protection settings
sv_rcon_banpenalty 86400
sv_rcon_maxfailures 1
sv_rcon_minfailures 1
sv_rcon_minfailuretime 300
// ASRD settings
asw_ignore_need_two_player_requirement 1
asw_marine_death_cam_slowdown 0
rd_adjust_sv_maxrate 0
rd_override_allow_rotate_camera 1
rd_ready_mark_override 1
rd_restart_mission_countdown 0
rd_server_shutdown_after_num_secs 3600
rd_server_shutdown_when_empty 1
// server bandwidth settings
sv_minrate 10240
sv_maxrate 78640
sv_mincmdrate 60
sv_maxcmdrate 60
sv_minupdaterat 59.94
sv_maxupdaterate 59.94
// Networking
net_maxcleartime 0.001 //Max number of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize 0 //Maximum allowed file size for uploading in MB
net_splitpacket_maxrate 786400 //Max bytes per second when queueing splitpacket chunks
net_splitrate 1 //Number of fragments for a splitpacket that can be sent per frame
// server client-side lag control settings
sv_client_min_interp_ratio 3
sv_client_max_interp_ratio 10
sv_client_predict 1 //This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients set this value
// supress loading model vertex data
mod_dont_load_vertices 1 //For the dedicated server, supress loading model vertex data
// limit gibs
prop_active_gib_limit 16
prop_active_gib_max_fade_time 600
// limit temporary entities
sv_multiplayer_maxtempentities 4
sv_multiplayer_sounds 4
// caches
datacachesize 128
filesystem_buffer_size 65536
mem_max_heapsize_dedicated 512 //Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
// disable uploads/downloads
sv_allowdownload 0 //Allow clients to download files
sv_allowupload 0 //Allow clients to upload customizations files
// hibernate delay
sv_hibernate_postgame_delay 60
sv_hibernate_ms 60
// disable saves
save_async 0
save_disable 1
save_history_count 0
save_huddelayframes 0
sv_autosave 0 //Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_stats 0 //Collect CPU usage stats
// connect to steam
setmaster add hl2master.steampowered.com:27011
setmaster enable
heartbeat
// Executable Config Files
exec banned_ip.cfg
exec banned_user.cfg
// lobby
map lobby
Part 2
- Open the 'Configuration Files' section from your control panel.
- Select the 'Text Editor' option next to 'reactivedrop\cfg\autoexec.cfg'
- Refer to the Example Configuration below and change the respective settings where you need to do so in order to configure your server to your desires.
//Server
asw_max_saves 100
asw_default_campaign jacob
asw_vote_kick_fraction 1
asw_vote_leader_fraction 1
asw_marine_death_cam_slowdown 0
asw_reserve_marine_time 5
rd_server_shutdown_when_empty 1
rd_ready_mark_override 1
rd_override_allow_rotate_camera 1
rd_adjust_sv_maxrate 0
rd_leaderboard_enabled 0
// https://steamcommunity.com/games/AlienSwarmReactiveDrop
sv_steamgroup 27357479
// https://developer.valvesoftware.com/wiki/Sv_region
sv_region 0
//Set to 0 for unlimited frames, 30 for weak CPU or low bandwidth, 60 or 120
fps_max 120
net_splitpacket_maxrate 61440
net_maxcleartime 0.001
net_splitrate 2
// Max bandwidth rate allowed on server, 0 == unlimited
sv_maxrate 122880
// Min bandwidth rate allowed on server, 0 == unlimited
sv_minrate 1024
// Maximum updates per second that the server will allow (default 60)
sv_maxupdaterate 30
sv_maxcmdrate 30
// Minimum updates per second that the server will allow (default 10)
sv_minupdaterate 20
sv_mincmdrate 20
//Force server side preloading (default 0)
sv_forcepreload 1
//Force client side prediction (default 0)
sv_client_predict 1
sv_client_min_interp_ratio 0
// enable voice on server
sv_voiceenable 1
sv_autosave 0
sv_allow_wait_command 0
sv_allow_lobby_connect_only 1
sv_forcepreload 1
sv_hibernate_ms 50
sv_hibernate_ms_vgui 250
sv_hibernate_postgame_delay 10
sv_hibernate_when_empty 1
log off
con_timestamp 1
con_logfile "console.log"
sv_logbans 1
sv_logblocks 0
sv_logecho 0
sv_logfile 0
sv_logflush 0
sv_logsdir logs
sv_log_onefile 0
log on
sv_allowupload 0
sv_allowdownload 0
sv_consistency 1
sv_cheats 0
sv_lan 0
sv_rcon_banpenalty 0
sv_rcon_maxfailures 10
sv_rcon_minfailures 5
sv_rcon_minfailuretime 30
sv_rcon_log 1
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