ARMA 3 | How to setup and configure Custom Difficulty

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    It's nice and simple to set up custom difficulty on your ARMA3 server. The process is:

    Custom Difficulty Setup

    • Stop your server.
    • Select "Configuration Files"
    • Select "Text-Editor" next to "CONFIG_vanilla.cfg"
    • Find this section:
      class Missions
      {
                class Mission1
               {
                    template="BMR_Insurgency_v1_44.Altis";
                    difficulty="recruit";
                };
      };​
    • Change the value after difficulty= to custom
      So it now looks like this:
      class Missions
      {
                class Mission1
               {
                    template="BMR_Insurgency_v1_44.Altis";
                    difficulty="custom";
                };
      };​
    • Save the file.

     

    Custom Difficulty Configuration

    • Stop server.
    • Click "Configuration Files"
    • Click "Text-Editor" next to "TCAGame.Arma3Profile"
    • Make the edits you desire, referring to the table below if unsure what a specific setting does.
    • Save the file.
    • Startup your server - Enjoy!
    Config Parameter Name in Game Recruit Regular Veteran Possible Values Note
    Simulation
    reducedDamage Reduced Damage
    1
    0
    0
    0 = disabled, 1 = enabled Decreases damage dealt to the player and members of his group.
    Situational Awareness
    squadRadar -
    -
    -
    -
    - Shows a squad radar. Not implemented!
    groupIndicators Group Indicators
    2
    1
    0
    0 = never, 1 = limited distance, 2 = always Shows indication icons on units in player's group.
    friendlyTags Friendly Name Tags
    2
    1
    0
    0 = never, 1 = limited distance, 2 = always Friendly unit identification. Works only when the player aims at a unit.
    enemyTags Enemy Name Tags
    0
    0
    0
    0 = never, 1 = limited distance, 2 = always Enemy unit identification. Works only when the player aims at a unit.
    detectedMines Detected Mines
    2
    1
    0
    0 = never, 1 = limited distance, 2 = always Shows icons indicating exact positions of mines which are 200 m or closer.
    commands Commands
    2
    1
    1
    0 = never, 1 = fade out, 2 = always Displays command icons like target markers, get in command and others.
    waypoints Waypoints
    2
    2
    1
    0 = never, 1 = fade out, 2 = always Manages visibility of waypoint markers.
    Personal Awareness
    weaponInfo Weapon Info
    2
    2
    1
    0 = never, 1 = fade out, 2 = always Shows Weapon Info box contains round and magazine count, firing mode, etc..
    stanceIndicator Stance Indicator
    2
    2
    1
    0 = never, 1 = fade out, 2 = always Displays stance indication contains actual stance, weapon resting and deployment.
    staminaBar Stamina Bar
    1
    1
    0
    0 = disabled, 1 = enabled Manages visibility of stamina indicator. Fades in when stamina changes.
    weaponCrosshair Crosshair
    1
    1
    0
    0 = disabled, 1 = enabled Shows weapon crosshair both in 1st and 3rd person view.
    visionAid Vision Aid
    1
    0
    0
    0 = disabled, 1 = enabled Helps to detect units in visual range and identify friend from foe.
    View
    thirdPersonView 3rd Person View
    1
    1
    0
    0 = disabled, 1 = enabled, 2 = vehicles only Enables camera switching to 3rd person view.
    2.00 Vehicle only is now available
    cameraShake Camera Shake
    1
    1
    1
    0 = disabled, 1 = enabled Shakes camera if player is near explosion, passing vehicle or if player's vehicle is under G-load.
    Multiplayer
    scoreTable Score Table
    1
    1
    1
    0 = disabled, 1 = enabled Displays table with kills, deaths and overall score in multiplayer.
    deathMessages Killed By
    1
    1
    1
    0 = disabled, 1 = enabled Shows in chat window who killed the player.
    vonID VON ID
    1
    1
    1
    0 = disabled, 1 = enabled Indicates who is speaking through VON communication.
    Map Content
    mapContent -
    -
    -
    -
    0 = disabled, 1 = enabled 1.68 This property was replaced by mapContent* but still works. If it is set, all other mapContent* properties are overwritten. Not available via menu.
    mapContentFriendly Friendly
    1
    1
    0
    0 = disabled, 1 = enabled 1.68 Shows friendly units on the map.
    mapContentEnemy Enemy
    1
    1
    0
    0 = disabled, 1 = enabled 1.68 Shows enemy units on the map.
    mapContentMines Mines
    1
    1
    0
    0 = disabled, 1 = enabled 1.68 Shows detected mines on the map.
    tacticalPing Tactical Ping
    1
    1
    0
    0 = disabled, 1 = enabled Allows players to highlight a position via a Tactical Ping.
    Misc.
    autoReport Automatic Reporting
    1
    1
    0
    0 = disabled, 1 = enabled Former autoSpot Enables/disables automatic reporting of spotted enemies by players only. To stop AI from talking with script, use
    unit setSpeaker "NoVoice"
    multipleSaves Multiple Saves
    1
    1
    0
    0 = disabled, 1 = enabled Allows player to create multiple saves in a mission.

     


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