Minecraft | PaperMC | How to edit paper.yml (configure PaperMC)

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    Paper.yml is a file that provides you with a wide variety of options for configuring your PaperMC server.

    If you have any problems editing this file please let us know via a support ticket, and we will help you.

    As PaperMC is updated the configuration options are liable to change, you can always find the latest options on this site: https://paper.readthedocs.io/en/latest/server/configuration.html

    Here are some of the most commonly changed options:

    Global Settings
    
    Global settings affect all worlds on the server as well as the core server functionality itself.
    verbose
    
        default: false
    
        description: Sets whether the server should dump all configuration values to the server log on startup.
    
    load-permissions-yml-before-plugins
    
        default: true
    
        description: Loads bukkit’s permission.yml file before plugins, allowing them to check permissions immediately on enable.
    
    bungee-online-mode
    
        default: true
    
        description: Instructs the server how to handle player UUIDs and data when behind bungee. Set to match your proxy’s online-mode setting.
    
    console-has-all-permissions
    
        default: false
    
        description: Sets whether or not console command senders have all permissions
    
    region-file-cache-size
    
        default: 256
    
        description: Sets the maximum size of the region file cache.
    
    incoming-packet-spam-threshold
    
        default: 300
    
        description: Sets the threshold at which the server will consider incoming packets as spam and ignore them.
    
    max-joins-per-tick
    
        default: 3
    
        description: Sets the maximum amount of players that may join the server in a single tick. If more players join, they will be postponed until later ticks to join.
    
    suggest-player-names-when-null-tab-completions
    
        default: true
    
        description: Instructs the server to return a list of players when tab-completing if the plugin has no tab completions of its own.
    
    use-alternative-luck-formula
    
        default: false
    
        description: Use alternative luck formula by Aikar, allowing luck to be applied to items that have no quality defined. Makes major changes to fishing formulas.
    
    save-player-data
    
        default: true
    
        description: Sets whether the server should save player data, such as inventories, experience, and advancements.
    
    chunk-tasks-per-tick
    
        default: 1000
    
        description: How many chunk tasks may be done in the middle of ticks for all worlds. This is helpful to rendering and chunk generation.
    
    enable-player-collisions
    
        default: true
    
        description: Sets whether the server should allow players to collide with one another.
    
        warning: This setting can be broken by plugins interacting with the scoreboard, double check plugins when troubleshooting this value.
    
    player-auto-save-rate
    
        default: -1
    
        description: Set how often players should be saved. A value of -1 means it will pick a recommended value for you.
    
    max-player-auto-save-per-tick
    
        default: -1
    
        description: How many players should be saved at most in a single tick. A value of -1 means it will pick a recommended value for you.
    
    save-empty-scoreboard-teams
    
        default: false
    
        description: Some scoreboard plugins leave hundreds of empty scoreboard teams around, dramatically slowing down login times. This sets whether the server should remove those empty teams automatically.
    
    velocity-support
    
        enabled
    
                default: false
    
                description: Set this to true if this server is behind a Velocity proxy. If this is true, do not enable the bungeecord setting in spigot.yml.
    
        online-mode
    
                default: true
    
                description: Instructs the server how to handle player UUIDs and data when behind velocity. Set to match your proxy’s online-mode setting.
    
        secret
    
                default: ‘’ (empty string)
    
                description: The secret string that is shared by your Velocity proxy and this server. This needs to match your proxy’s forwarding-secret setting.
    
    unsupported-settings
    
        allow-perm-block-break-exploits
    
                default: false
    
                description: Sets whether unbreakable blocks can be broken with vanilla exploits. This includes bedrock, end portal frames, end portal blocks, and more.
    
        allow-piston-duplication
    
                default: false
    
                description: If set to true, will allow duplication of TNT, carpets and rails. Introduced in 1.15.2, build #358.
    
        allow-headless-pistons
    
                default: false
    
                description: If set to true, pistons may in some cases become headless. This is often used to break permanent blocks.
    
    watchdog
    
        early-warning-every
    
                default: 5000
    
                description: The interval in milliseconds between printed thread dumps while the server is hanging.
    
        early-warning-delay
    
                default: 10000
    
                description: The number of milliseconds before the watchdog thread starts printing thread dumps after the server starts hanging.
    
    spam-limiter
    
        tab-spam-increment
    
                default: 1
    
                description: The number that the internal tab spam counter increases by when a player presses tab in the chat window.
    
        tab-spam-limit
    
                default: 500
    
                description: The number that the internal tab spam counter can reach until the server kicks the player for spam.
    
        recipe-spam-increment
    
                default: 1
    
                description: The number that the recipe spam counter increases by when a player presses a recipe.
    
        recipe-spam-limit
    
                default: 20
    
                description: The number that the recipe spam counter can reach until the server kicks the player for spam.
    
    book-size
    
        page-max
    
                default: 2560
    
                description: The max number of bytes a single page in a book can contribute to the allowed byte total for a book.
    
        total-multiplier
    
                default: 0.98
    
                description: Each page has this multiple of bytes from the last page as it’s contribution to the allowed byte total for a book (with the first page being having a multiplier of 1.0).
    
    async-chunks
    
        threads
    
                default: -1
    
                description: The number of threads the server should use for world saving and loading. This is set to (number of processors - 1) by default.
    
    messages
    
        no-permission
    
                default: ‘&cI’’m sorry, but you do not have permission to perform this command. Please contact the server administrators if you believe that this is in error.’
    
                description: The message the server sends to requesters with insufficient permissions.
    
        kick
    
                authentication-servers-down
    
                        default: ‘’ (empty string)
    
                        note: The default value instructs the server to send the vanilla translatable kick message.
    
                        description: Message to kick a player with when they are disconnected because the Mojang authentication servers are down.
    
                connection-throttle
    
                        default: Connection throttled! Please wait before reconnecting.
    
                        description: Message to use when kicking a player when their connection is throttled.
    
                flying-player
    
                        default: Flying is not enabled on this server
    
                        description: Message to use when kicking a player for flying.
    
                flying-vehicle
    
                        default: Flying is not enabled on this server
    
                        description: Message to use when kicking a player’s vehicle for flying.
    
    timings
    
        enabled
    
                default: true
    
                description: Controls the global enable state of the Timings platform.
    
        verbose
    
                default: true
    
                description: Instructs Timings to provide more specific information in its reports. For example, specific entity types causing lag rather than just “entities”.
    
        server-name-privacy
    
                default: false
    
                description: Instructs Timings to hide server name information in reports.
    
        hidden-config-entries
    
                default: { database, settings.bungeecord-addresses }
    
                description: Configuration entries to hide in Timings reports.
    
        history-interval
    
                default: 300
    
                description: The interval in seconds between individual points in the Timings report.
    
        history-length
    
                default: 3600
    
                description: The total amount of data to keep for a single report.
    
                warning: This value is validated server side, massive reports will be rejected by the report site.
    
        server-name
    
                default: Unknown Server
    
                description: Instructs timings on what to put in for the server name.
    
    World Settings
    
    World settings are configured on a per-world basis. The child-node default is used for all worlds that do not have their own specific settings.
    disable-teleportation-suffocation-check
    
        default: false
    
        description: Disables the suffocation check the server performs before teleporting a player.
    
        note: While useful to keep your players out of walls, leaving this feature on may allow players to teleport through solid materials by logging out in specific locations.
    
    max-auto-save-chunks-per-tick
    
        default: 24
    
        description: The maximum number of chunks the auto-save system will save in a single tick.
    
    per-player-mob-spawns
    
        default: false
    
        description: Determines whether the mob limit (in bukkit.yml) is counted per-player or for the entire server.
    
    baby-zombie-movement-modifier
    
        default: 0.5
    
        description: Modifies the speed that baby zombies move at, where 0.5 is 50% faster than the mob base speed, and -0.4 would be 40% slower.
    
    optimize-explosions
    
        default: false
    
        description: Instructs the server to cache entity lookups during an explosion, rather than recalculating throughout the process. This speeds up explosions significantly.
    
    fixed-chunk-inhabited-time
    
        default: -1
    
        description: If 0 or greater, set the chunk inhabited time to a fixed number.
    
        note: The timer is increased when chunks are kept loaded because of player activity.
    
    use-vanilla-world-scoreboard-name-coloring
    
        default: false
    
        description: Instructs the server to use the vanilla scoreboard for player nickname coloring.
    
        note: Useful when playing on adventure maps made for the vanilla server and client.
    
    remove-corrupt-tile-entities
    
        default: false
    
        description: Instructs the server to automatically remove tile entities it detects as broken and cannot fix.
    
    experience-merge-max-value
    
        default: -1
    
        description: Instructs the server put a maximum value on experience orbs, preventing them all from merging down into 1 single orb.
    
        note: The default value instructs the server to use no max value, allowing them to merge down into a single orb. This is especially noticeable when defeating boss monsters.
    
    prevent-moving-into-unloaded-chunks
    
        default: false
    
        description: Sets whether the server will prevent players from moving into unloaded chunks or not.
    
    count-all-mobs-for-spawning
    
        default: false
    
        description: Determines whether spawner mobs and other misc mobs are counted towards the global mob limit.
    
    delay-chunk-unloads-by
    
        default: 10s
    
        description: Delays chunk unloads by the specified time
    
    falling-block-height-nerf
    
        default: 0
    
        note: Values less than 1 will disable this feature.
    
        description: The height at which falling blocks will be removed from the server.
    
    tnt-entity-height-nerf
    
        default: 0
    
        note: Values less than 1 will disable this feature.
    
        description: The height at which Primed TNT entities will be removed from the server.
    
    filter-nbt-data-from-spawn-eggs-and-related
    
        default: true
    
        description: Instructs the server to remove certain NBT data from spawn-eggs, falling-blocks, and other often abused items in creative mode.
    
        note: Some adventure maps may require this be turned off to function correctly, but we do not recommend turning it off on a public server.
    
    max-entity-collisions
    
        default: 8
    
        description: Instructs the server to stop processing collisions after this value is reached.
    
    disable-creeper-lingering-effect
    
        default: false
    
        description: Disables creepers randomly leaving behind a lingering area effect cloud.
    
    duplicate-uuid-resolver
    
        default: saferegen
    
        description: Specifies the method the server uses to resolve entities with duplicate UUIDs. This can be one of the following values:
    
                saferegen: Regenerate a UUID for the entity, or delete it if they are close.
    
                delete: Delete the entity.
    
                silent: Does nothing, not printing logs.
    
                warn: Does nothing, printing logs.
    
    duplicate-uuid-saferegen-delete-range
    
        default: 32
    
        description: If multiple entities with duplicate UUIDs are within this many blocks, saferegen will delete all but 1 of them.
    
    phantoms-do-no-spawn-on-creative-players
    
        default: true
    
        description: Disables spawning of phantoms on players in creative mode
    
    phantoms-only-attack-insomniacs
    
        default: true
    
        description: Prevents phantoms from attacking players who have slept
    
    water-over-lava-flow-speed
    
        default: 5
    
        description: Sets the speed at which water flows while over lava.
    
    grass-spread-tick-rate
    
        default: 1
    
        description: Sets the delay, in ticks, at which the server attempts to spread grass. Higher values will result in slower spread.
    
    use-faster-eigencraft-redstone
    
        default: false
    
        description: Instructs the server to use a faster redstone implementation, which may drastically help with performance in redstone.
    
    nether-ceiling-void-damage-height
    
        default: 0
    
        description: Sets the level above which players in the nether will take void damage. This is a vanilla-friendly way to restrict players using the nether ceiling as buildable area. Setting to 0 disables this feature.
    
    keep-spawn-loaded
    
        default: true
    
        description: Instructs the server to keep the spawn chunks loaded at all times.
    
    armor-stands-do-collision-entity-lookups
    
        default: true
    
        description: Instructs armor stand entities to do entity collision checks.
    
    parrots-are-unaffected-by-player-movement
    
        default: false
    
        description: Makes parrots “sticky” so they do not fall off a player’s shoulder when they move. Use crouch to shake them off.
    
    allow-non-player-entities-on-scoreboards
    
        default: false
    
        description: Instructs the server to treat non-player entities as if they are never on a scoreboard.
    
        note: Enabling this value may increase the amount of time the server spends calculating entity collisions.
    
    portal-search-radius
    
        default: 128
    
        description: The maximum range the server will use to look for an existing nether portal. If it can’t find one in that range, it will generate a new one.
    
    portal-create-radius
    
        default: 16
    
        description: The maximum range the server will try to create a portal around when generating a new portal
    
    disable-thunder
    
        default: false
    
        description: Disables thunderstorms.
    
    skeleton-horse-thunder-spawn-chance
    
        default: 0.01
    
        description: Sets the chance that a “Skeleton Trap” (4 skeleton horsemen) will spawn in a thunderstorm.
    
    disable-ice-and-snow
    
        default: false
    
        description: Disables ice and snow formation.
    
    disable-explosion-knockback
    
        default: false
    
        description: Instructs the server to completely block any knockback that occurs as a result of an explosion.
    
    keep-spawn-loaded-range
    
        default: 10
    
        description: The range in chunks around spawn to keep loaded.
    
    container-update-tick-rate
    
        default: 1
    
        description: The rate, in ticks, at which the server updates containers and inventories.
    
    prevent-tnt-from-moving-in-water
    
        default: false
    
        description: Instructs the server to keep Primed TNT entities from moving in flowing water.
    
    spawner-nerfed-mobs-should-jump
    
        default: false
    
        description: Determines if spawner nerfed mobs should attempt to float (jump) in water.
    
    enable-treasure-maps
    
        default: true
    
        description: Allows villagers to trade treasure maps.
    
    treasure-maps-return-already-discovered
    
        default: false
    
        description: Instructs the server to target the first treasure location found, rather than the first undiscovered one. Vanilla mechanics normally find the first undiscovered location, which may lead to structures that were not fully looted, and can also fail with a world border set. Enabling this will make the map simply find the closest target structure, regardless if it has been loaded or not already.
    
    iron-golems-can-spawn-in-air
    
        default: false
    
        description: Sets whether iron golems can spawn in the air. Iron farms may break depending on this setting
    
    armor-stands-tick
    
        default: true
    
        description: Disable to prevent armor stands from ticking. Can improve performance with many armor stands.
    
    non-player-arrow-despawn-rate
    
        default: -1
    
        note: The default value instructs the server to use the same default arrow despawn rate from spigot.yml that is used for all arrows.
    
        description: The rate, in ticks, at which arrows shot from non-player entities are despawned.
    
    creative-arrow-despawn-rate
    
        default: -1
    
        description: The rate, in ticks, at which arrows shot from players in creative mode are despawned.
    
    entities-target-with-follow-range
    
        default: false
    
        description: Sets whether the server should use follow range when targeting entities
    
    zombies-target-turtle-eggs
    
        default: true
    
        description: Sets whether zombies and zombified piglins should target turtle eggs. Setting this to false may help with performance, as they won’t search for nearby eggs.
    
    zombie-villager-infection-chance
    
        default: -1.0
    
        description: Sets the change for villager conversion to zombie villager Set to -1.0 for default behavior based on game difficulty Set to 0.0 to always have villagers die when killed by zombies Set to 100.0 to always convert villagers to zombie villagers
    
    all-chunks-are-slime-chunks
    
        default: false
    
        description: Instructs the server to treat all chunks like slime chunks, allowing them to spawn in any chunk.
    
        note: This may actually decrease your chances of running into a Slime as they now have a much larger potential spawn area.
    
    mob-spawner-tick-rate
    
        default: 1
    
        description: How often mob spawners should tick to calculate available spawn areas and spawn new entities into the world.
    
    light-queue-size
    
        default: 20
    
        description: Sets how large the queue of light updates off the main thread for each world should be. Vanilla uses 5, but this causes issues especially with plugins such as WorldEdit.
    
    auto-save-interval
    
        default: -1
    
        note: Default value instructs the world to use Bukkit’s default.
    
        description: Instructs this world to use a specific value for auto-save instead of bukkit’s global value.
    
    game-mechanics
    
        scan-for-legacy-ender-dragon
    
                default: true
    
                description: Determines whether the server searches for the ender dragon when loading older worlds.
    
        disable-pillager-patrols
    
                default: false
    
                description: Disables Pillager patrols and associated AI.
    
        disable-unloaded-chunk-enderpearl-exploit:
    
                default: true
    
                description: Prevent enderpearls from storing the thrower when in an unloaded chunk.
    
        disable-chest-cat-detection
    
                default: false
    
                description: Allows you to open chests even if they have a cat sitting on top of them.
    
        nerf-pigmen-from-nether-portals
    
                default: false
    
                description: Removes AI from pigmen spawned via nether portals
    
        disable-player-crits
    
                default: false
    
                description: Instructs the server to disable critical hits in PvP, instead treating them as normal hits.
    
        disable-sprint-interruption-on-attack
    
                default: false
    
                description: Determines if the server will interrupt a sprinting player if they are attacked.
    
        shield-blocking-delay
    
                default: 5
    
                description: The number of ticks between a player activating their shield and it actually blocking damage.
    
        disable-end-credits
    
                default: false
    
                description: Instructs the server to never send the end game credits when leaving the end.
    
        disable-relative-projectile-velocity
    
                default: false
    
                description: Instructs the server to ignore shooter velocity when calculating the velocity of a fired arrow.
    
        fix-curing-zombie-villager-discount-exploit
    
                default: true
    
                description: Fixes the exploit used to gain massive discounts by infecting and curing a zombie villager.
    
    pillager-patrols
    
            spawn-chance
    
                    default: 0.2
    
                    description: Modify the spawn changes for patrols.
    
            spawn-delay
    
                    per-player
    
                            default: false
    
                            description: Makes spawn-delay per player.
    
                    ticks
    
                            default: 12000
    
                            description: Delay in ticks between spawn chance.
    
            start
    
                    per-player
    
                            default: false
    
                            description: Makes days per player.
    
                    day
    
                            default: 5
    
                            description: Days between raid spawns.
    
    max-growth-height
    
        cactus
    
                default: 3
    
                description: Maximum height cactus blocks will naturally grow to.
    
        reeds
    
                default: 3
    
                description: Maximum height sugar cane / reeds blocks will naturally grow to.
    
    fishing-time-range
    
        MinimumTicks
    
                default: 100
    
                description: The minimum number of RNG ticks needed to catch a fish.
    
        MaximumTicks
    
                default: 600
    
                description: The maximum number of RNG ticks before catching a fish.
    
    despawn-ranges
    
        soft
    
                default: 32
    
                description: The number of blocks away from a player in which entities will be randomly selected to be despawned.
    
        hard
    
                default 128
    
                description: The number of blocks away from a player in which entities will be forcibly despawned.
    
    frosted-ice
    
        enabled
    
                default: true
    
                description: Instructs the server to enable (and tick) frosted ice blocks.
    
        delay
    
                min
    
                        default: 20
    
                        description: Minimum RNG value to apply frosted-ice effects at.
    
                max
    
                        default: 40
    
                        description: Maximum RNG value to apply frosted-ice effects at.
    
    lootables
    
        auto-replenish
    
                default: false
    
                description: Instructs the server to automatically replenish lootable containers.
    
                note: This feature is useful for long-term worlds in which players are not expected to constantly explore to generate new chunks.
    
        restrict-player-reloot
    
                default: true
    
                description: Prevents the same players from coming back and re-looting the same containers over and over.
    
        reset-seed-on-fill
    
                default: true
    
                description: Resets the loot seed each time the lootable is refilled. Effectively randomizing the new loot items on each refill.
    
        max-refills
    
                default: -1
    
                description: Sets the maximum number of times a lootable may be refilled.
    
                note: The default value will allow a lootable to refilled an infinite number of times.
    
        refresh-min
    
                default: 12h
    
                description: The minimum amount of time that must pass before a lootable will be eligible to be refilled.
    
                note: This field uses time-based values. 12s = 12 seconds, 3h = 3 hours, 4d = 4 days.
    
        refresh-max
    
                default: 2d
    
                description: The maximum amount of time that can pass before a lootable is refilled.
    
                note: This field uses time-based values. 12s = 12 seconds, 3h = 3 hours, 4d = 4 days.
    
    alt-item-despawn-rate
    
        enabled
    
                default: false
    
                description: Determines if items will have different despawn rates.
    
        items
    
                default: { COBBLESTONE: 300 } (a list of mappings)
    
                description: Determines how long each respective item despawns in ticks. You can use item names from the Material enum.
    
    hopper
    
        cooldown-when-full
    
                default: true
    
                description: Instructs the server to apply a short cooldown when the hopper is full, instead of constantly trying to pull new items.
    
        disable-move-event
    
                default: false
    
                description: Completely disables the InventoryMoveItemEvent for hoppers. Dramatically improves hopper performance but will break protection plugins and any others that depend on this event.
    
    lightning-strike-distance-limit
    
        sound
    
                default: -1
    
                description: The distance that players will hear lightning from.
    
        impact-sound
    
                default: -1
    
                description: The distance that players will hear a lightning impact from.
    
        flash
    
                default: -1
    
                description: The distance that players will see lightning flashes in the sky.
    
    anti-xray
    
        enabled
    
                default: false
    
                description: Controls the on/off state for the Anti-Xray system.
    
        engine-mode
    
                default: 1
    
                description: Sets the Anti-Xray engine mode. Where 1 is to replace hidden blocks with stone and 2 is to replace all blocks with random block data.
    
        max-chunk-section-index
    
                default: 3
    
                description: Controls to what Y value (height) the engine should operate to, expressed in chunk sections.
    
                note: To determine the total height, use this formula: ($index + 1) * 16. Therefore, the default value of 3 will result in the engine functioning up to Y: 64.
    
        update-radius
    
                default: 2
    
                description: Controls the distance in blocks from air or water that hidden-blocks are hidden by the anti-xray engine.
    
        lava-obscures
    
                default: false
    
                description: Whether or not to obfuscate blocks touching lava.
    
        hidden-blocks
    
                default: { gold_ore, iron_ore, coal_ore, lapis_ore, mossy_cobblestone, obsidian, chest, diamond_ore, redstone_ore, clay, emerald_ore, ender_chest }
    
                description: List of blocks to be hidden in engine mode 1.
    
                note: This list is using Mojang server names not bukkit names.
    
        replacement-blocks:
    
                default: { stone, oak_planks }
    
                description: List of blocks that should be replaced by hidden-blocks in engine mode 2.
    
                note: This list is using Mojang server names not bukkit names.
    
    viewdistances
    
        no-tick-view-distance
    
                default: -1
    
                description: Sets the no-tick view distance. This is the total view distance of the player: a ‘normal’ view distance of 5 and a no-tick view distance of 10 would mean 5 view distance is ticked, has mobs moving, etc., but the extra 5 (therefore 10 in total) is only visible. A value of -1 disables this feature.
    
    squid-spawn-height
    
        maximum
    
                default: 0.0
    
                description: The maximum height at which squids will spawn.
    
                note: The default value defers to Minecraft’s default setting, which as of 1.12 is the sea-level of the world (usually Y: 64).
    
    generator-settings
    
        flat-bedrock
    
                default: false
    
                description: Instructs the server to generate bedrock as a single flat layer.
    
    should-remove-dragon
    
            default: false
    
            description: Sets whether or not to remove the dragon if it exists without a portal.
    
    wandering-trader
    
        spawn-minute-length
    
                default: 1200
    
                description: The length of the wandering trader spawn minute in ticks.
    
        spawn-day-length
    
                default: 24000
    
                description: Time between wandering trader spawn attempts in ticks.
    
        spawn-chance-failure-increment
    
                default: 25
    
                description: How much the spawn chance will be increased on every failed wandering trader spawn.
    
        spawn-chance-min
    
                default: 25
    
                description: The minimum chance that a wandering trader will be spawned.
    
        spawn-chance-max
    
                default: 75
    
                description: The maximum chance that a wandering trader will be spawned.
    
    fix-climbing-bypassing-cramming-rule
    
            default: false
    
            description: Sets whether climbing should bypass the entity cramming limit.
    
    fix-entity-position-desync
    
            default: true
    
            description: Fixes the issue in which an items position is desynchronized between the client and the server.
    
    update-pathfinding-on-block-update
    
            default: true
    
            description: Controls whether the pathfinding of mobs is updated when a block is updated in the world. Disabling this option can improve the server performancy significantly while there is almost no noticeable effect on the game mechanics. This is recommended when there are lots of entities loaded and you have automated farms or redstone clocks.
    
    ender-dragons-death-always-places-dragon-egg
    
            default: false
    
            description: Controls whether ender dragons should always drop dragon eggs on death.
    
    max-leash-distance
    
            default: 10.0
    
            description: Configure the maximum distance of a leash. If the distance to the leashed entity is greater, the leash will break.
    
    entity-per-chunk-save-limit
    
        experience_orb - default: -1 - description: Limits the number of experience orbs that are saved/loaded per chunks. A value of -1 disables this limit
    
        snowball - default: -1 - description: Limits the number of snowballs that are saved/loaded per chunks. A value of -1 disables this limit
    
        ender_pearl - default: -1 - description: Limits the number of ender pearls that are saved/loaded per chunks. A value of -1 disables this limit
    
        arrow - default: -1 - description: Limits the number of arrows that are saved/loaded per chunks. A value of -1 disables this limit
    
    portal-search-radius
    
            default: 128
    
            description:
    
    portal-create-radius
    
            default: 16
    
            description:
    
    door-breaking-difficulty
    
        zombie - default: [‘HARD’] - description: Takes a list of difficulties at which zombies are able to break doors
    
        vindicator - default: [‘NORMAL’, ‘HARD’] - description: Takes a list of difficulties at which vindicators are able to break doors
    
    mobs-can-always-pick-up-loot
    
        zombies - default: false - description: Controls whether zombies always pick up loot. If set to false, the probability that a zombie picks up items depends on the world’s difficulty.
    
        skeletons - default: false - description: Controls whether skeletons always pick up loot. If set to false, the probability that a skeleton picks up items depends on the world’s difficulty.

     


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