Insurgency Sandstorm | Night Maps (Lighting Scenarios) Print

  • Insurgency Sandstorm Night Maps (Lighting Scenarios), Insurgency Sandstorm, insurgency sandstorm, Night Maps, Night Maps (Lighting Scenarios), Lighting Scenarios
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As of version 1.7, Night scenarios (maps) are available. This is controlled through the travel URL parameter ?Lighting=, valid values are Night or Day.

For the servers MapCycle.txt, you control this through a Lighting parameter, similar to the Mode parameter. You need to make sure that this Lighting parameter is specified for the correct lighting scenario to run. For example:

(Scenario="Scenario_Town_Checkpoint_Security",Lighting="Night")

This will set the map cycle entry to use Hideout (Town) at Night on the Checkpoint Security scenario.

You can mix Day and Night scenarios in the same map cycle by explicitly defining the Lighting parameter for both Day and Night, for example:

(Scenario="Scenario_Town_Checkpoint_Security",Lighting="Night")
(Scenario="Scenario_Town_Checkpoint_Security",Lighting="Day")

This will allow you to play Hideout Checkpoint Security on both Day and Night which will show the relevant map images on the voting screen.

 

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