Counter Strike Source | Server Configuration Print

  • Counter Strike Source Server Configuration, counter strike source server configuration, Counter Strike Source, counter strike source, Server Configuration, server configuration, CSS, css
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It's easy to configure your Pingperfect Counter Strike Source Server. Just follow the steps below.

  1. Open the 'Configuration Files' section from your control panel.
  2. Select the 'Text Editor' option next to 'cstrike\cfg\server.cfg'
  3. Refer to the Example Configuration below and change the respective settings where you need to do so in order to configure your server to your desires.

// server name, exactly as it will be displayed in the in-game server browser
hostname "Pingperfect CSS Dedicated Server!" // set to force players to respawn after death mp_forcerespawn 1 // enable player footstep sounds mp_footsteps 1 sv_footsteps 1 // Bounce multiplier for when physically simulated objects collide with other objects. sv_bounce 0 // enable flashlight mp_flashlight 1 // enable autocrosshair (default is 1) mp_autocrosshair 1 // allow bots mp_allowNPCs 1 // world gravity (default 800) sv_gravity 800 // world friction (default 4) sv_friction 4 // world water friction (default 1) sv_waterfriction 1 // Minimum stopping speed when on ground sv_stopspeed 75 // spectator settings sv_noclipaccelerate 5 sv_noclipspeed 5 sv_specaccelerate 5 sv_specspeed 3 sv_specnoclip 1 // Misc settings (leave as is) mp_teamplay 0 mp_fraglimit 0 mp_falldamage 0 mp_weaponstay 0 // Allow friendlyfire to hurt teammates (default 0) mp_friendlyfire 0 // player movement acceleration rates (default 5, 10 and 10) sv_accelerate 5 sv_airaccelerate 10 sv_wateraccelerate 10 // max player speed (default 320) sv_maxspeed 320 // misc physics settings, leave them as-is sv_rollspeed 200 sv_rollangle 0 // player steps and stepsize - dont mess with this (default 18) sv_stepsize 18 // misc default vehicle settings (leave these alone) //r_VehicleViewDampen 1 //r_JeepViewDampenFreq 7.0 //r_JeepViewDampenDamp 1.0 //r_JeepViewZHeight 10.0 //r_AirboatViewDampenFreq 7.0 //r_AirboatViewDampenDamp 1.0 //r_AirboatViewZHeight 0.0 // teamplay talk all (1) or team only (0) sv_alltalk 0 // enable voice on server sv_voiceenable 1 // disable pause on server (set this to 0 always) sv_pausable 0 // disable cheats (set this to 0 always) sv_cheats 0 // teamserver coop (default 0) coop 0 // deathmatch - set this to 1 deathmatch 1 // allow players to upload sprays (default 1) sv_allowupload 1 // allow sprays and map content to be downloaded (default 1) sv_allowdownload 1 // how often players can spray tags (default 20) decalfrequency 30 // fast http download url address //sv_downloadurl //Force server side preloading (default 0) sv_forcepreload 1 // set timelimit before map change //mp_timelimit 30 // How many minutes each round takes (min. 1.000000 max. 9.000000) mp_roundtime 5 // Max bandwidth rate allowed on server, 0 == unlimited sv_maxrate 9999 // Min bandwidth rate allowed on server, 0 == unlimited sv_minrate 5000 // Maximum updates per second that the server will allow (default 60) sv_maxupdaterate 30 // Minimum updates per second that the server will allow (default 10) sv_minupdaterate 10 // Maximum speed any ballistically moving object is allowed to attain per axis (default 3500) sv_maxvelocity 3000 // rcon failure settings //Number of minutes to ban users who fail rcon authentication sv_rcon_banpenalty 0 //Number of minutes to ban users who fail rcon authentication sv_rcon_maxfailures 10 // Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned sv_rcon_minfailures 5 // Number of seconds to track failed rcon authentications sv_rcon_minfailuretime 30 //The region of the world to report this server in (255 = world) sv_region 255 // gather server statistics sv_stats 1 //After this many seconds without a message from a client, the client is dropped (default 65) sv_timeout 65 //Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension sv_voicecodec vaudio_miles //toggles whether the server allows spectator mode or not mp_allowspectators 1 // If set to 1 then Server is a lan server ( no heartbeat, no authentication, no non-class C addresses, 9999.0 rate, etc. ) // set to 0 for internet server sv_lan 0 // Server contact name / url / email sv_contact "" // server password for players to join (default "") //sv_password

// execute SteamID based ban list //exec banned_user.cfg
// execute IP based ban list //exec banned_ip.cfg // Set packet filtering by IP mode (default 1) sv_filterban 1 // log all bans in logfile sv_logbans 1 // here are a few useful alias //exec alias.cfg //exec rate.cfg // enable logging and start log file sv_logfile 1 log on

 

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