It's easy to configure your Pingperfect Rising World Server. Just follow the steps below.
- Open the 'Configuration Files' section from your control panel.
- Select the 'Text Editor' option next to 'server.properties'
- Refer to the Example Configuration below and change the respective settings where you need to do so in order to configure your server to your desires.
#Put admin SteamID64 there, e.g. admins=76561197970685866 (multiple ID separated by semicolon)
#Optionally you can put your website or email here, so players can contact you
#Dont touch this value... Do not change - will likely stop the server from operating correctly.
#Only for MySQL: database name Do not change - will likely stop the server from operating correctly.
#Only for MySQL: login password Do not change - will likely stop the server from operating correctly.
#Only for MySQL: server ip (of MySQL server) Do not change - will likely stop the server from operating correctly.
#Only for MySQL: server port (MySQL server), default 3306 Do not change - will likely stop the server from operating correctly.
#Only for MySQL: login name Do not change - will likely stop the server from operating correctly.
#World database type, default is sqlite Do not change - will likely stop the server from operating correctly.
#Enable/disable plugins (put your plugins in the "plugins" folder)
#Error threshold for plugins (how many plugin errors should be tolerated)
#JDK path, only relevant when compiling plugins during runtime
#Put a custom logo for the loading screen. Image file must be in server directory
#Server IP. Leave this field blank when hosting on your local machine Do not change - will likely stop the server from operating correctly.
#IP for query server. Leave blank for auto handling. Set 0 to use server_ip, set -1 to bind to any address Do not change - will likely stop the server from operating correctly.
#Sets whether or not this server will be visible in the server browser
#Amount of memory (RAM) you want to assign to the server (MB) Do not change - will likely stop the server from operating correctly.
#Name of the server
server_name=Rising World Server
#Optional server password
#Server port Do not change - will likely stop the server from operating correctly.
#Screen title (when using Linux screen)
#Steam port. Set to 0 to assign it automatically Do not change - will likely stop the server from operating correctly.
#Extract libraries to temp folder (true) or into server directory (false)
#Server world name. Changing this name creates a new world (SQLite)
#Sets whether or not admins should have full permissions
#Enable/disable animals (does not affect animals which are already spawned)
#Enable/disable blacklist (create blacklist.txt with SteamIDs in server dir)
#Sets version check (informs you if newer version is available)
#Sets whether or not chest items should spawn in world after destroying a chest
#Enable logging (keep this enabled!), logs go into "Logs" folder
#Create backup of world when converting to a new version (only works for SQLite)
#Amount of seconds until dead npc bodies despawn
#Sets whether or not a grave cross will spawn when dead player bodies despawn
#Amount of seconds until dead player bodies despawn
#Default gamemode (survival or creative)
#Default permission group for new players (blank for no group)
#Amount of seconds until dropped items despawn
#Max player count
#Npc spawn rate
#Enable/disable peaceful mode (animals no longer attack players if enabled)
#Enable/disable reserved names (create reservednames.txt with "name:steamID" in server dir)
#Show distance to other players in scoreboard (tab)
#Show total player playtime in scoreboard (tab)
#Spawn protection (seconds)
#Initial weather for new worlds, blank for default
#Amount of realtime seconds until ingame time advances by 1 minute (set 60 for realtime behaviour)
#Enable/disable weather effects
#Enable/disable whitelist (create whitelist.txt with SteamIDs in server dir)
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