Star Wars Jedi Knight Academy | Server Configuration

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    It's easy to configure your Pingperfect Star Wars Jedi Knight Academy Server. Just follow the steps below.

    1. Open the 'Configuration Files' section from your control panel.
    2. Select the 'Text Editor' option next to 'gamedata\base\server.cfg'
    3. Refer to the Example Configuration below and change the respective settings where you need to do so in order to configure your server to your desires.
    // Server Config
    seta sv_hostname PP Test  //Server name, exactly as it will be displayed
    seta g_motd "Welcome to another Pingperfect.com gameserver"  //Server message of the day, exactly as it will be displayed
    rconpassword 32Z?fectoCJwudwA  //RCON password which must be entered by anyone who wants to run commands on the server
    seta g_password  //Server password, when set, must be entered by anyone who wants to join the server
    g_password  //Server password, when set, must be entered by anyone who wants to join the server
    // gametypes
    // 0 = FFA
    // 3 = DUEL one on one tournament
    // 4 = POWER DUEL
    // 6 = TEAM DEATHMATCH
    // 7 = SIEGE
    // 8 = CTF
    set g_gametype 3  //Gametypes are listed above, swap the number for the game type you want
    seta sv_maxclients 8  //Do not change this from the player slots you have purchased as the Gamepanel will notice and stop your server.
    seta g_inactivity 0  //Time in seconds before the server will kick a user for inactivity (range 0 - 10000)
    sv_maxRate 10000  //this controls how fast maps can be downloaded by clients,0 = unlimited
    sv_pure 0  //if set to 0 then that means anything goes.if set to 1, then it means only player textures, custom weapons and sounds are allowed. if set to 2 then it uses nothing but stock game files. sv_pure 2 is usually set for Vanilla servers, and 1 is the default setting.
    set g_allowvote 1  // Allow or disable map Voting// 1 - enabled// 0 - disabled
    set timelimit 0  //Sets the time limit of a round
    set fraglimit 1  //Sets the frag(kill) limit of a round
    set duel_fraglimit 10  //Sets the frag(kill) limit of a duel
    set capturelimit 0  //Sets the capture limit for capture based rounds
    set g_autoMapCycle 0  //set to "1" to start auto map cycle - leave at "0" to use custom cycle - if you want to set your own map rotation see:https://www.moddb.com/mods/jkgalaxies/tutorials/setting-up-a-map-rotation-for-your-server
    seta g_teamAutoJoin 0  //If 1 then new players auto join team upon connection
    seta g_friendlyfire "1"  //Turns friendly fire off (0)/ on (1)
    seta g_friendlySaber "1"  //Turns friendly saber damage off (0)/ on (1)
    seta g_maxForceRank 8  //sets the maximum Force rank available to players (1-7). 7 is Jedi Master Force points (100)
    seta g_locationBasedDamage 0  //damage depends upon what is hit (JA only)
    seta g_saberdamagescale 1  //controls the damage caused by lightsabers
    seta g_saberLocking 0  //Turns saver locking on or off (Saber Lock occurs when two players attack at the same time at each other and the sabers hit each other. You can then start pressing the attack button repeatedly, and if you click it very fast the other player will lose the saber lock and you will do a slicing move and the other player takes heavy damage, if not kill them)
    seta g_forcepowerdisable 0  //disables Force powers based on a calculated bit-value (list of bit-values at bottom of guide), For Example, for no force pull seta g_forcepowerdisable 16
    seta g_weapondisable 0  //disables weapons based on a calculated bit-value(list of bit-values at bottom of guide), For Example, for no ammo spawns seta g_weaponDisable 524279
    //maps
    //mp/ffa1//mp/ffa2
    //mp/ffa3//mp/ffa4
    //mp/ffa5//mp/ctf1
    //mp/ctf2//mp/ctf3
    //mp/ctf4//mp/ctf5
    //mp/duel1//mp/duel2
    //mp/duel3//mp/duel4
    //mp/duel5//mp/duel6
    //mp/duel7//mp/duel8
    //mp/duel9//mp/duel10
    //mp/siege_desert//mp/siege_korriban
    //mp/siege_hoth
    map mp/duel7  //Set the map your server will run on startup here

    Bit Values

    Force Powers
    Heal 1
    Jump 2
    Speed 4
    Push 8
    Pull 16
    Mind Trick 32
    Grip 64
    Lightning 128
    Dark Rage 256
    Protect 512
    Absorb 1024
    Team Heal 2048
    Team Energize 4096
    Drain 8192
    Seeing 16384
    Saber Attack 32768
    Saber Defend 65536
    Saber Throw 131072
    Jedi Outcast Weapons
    Stun Baton 2
    Lightsaber 4
    Bryar Pistol 8
    E-11 Blaster Rifle 16
    Tenloss Disruptor Rifle 32
    Wookiee Bowcaster 64
    Imperial Heavy Repeater 128
    DEMP 2 256
    Golan Arms Flechette 512
    Rocket Launcher 1024
    Thermal Detonators 2048
    Trip Mines 4096
    Detonation Packs 8192
    Emplaced Sentry Guns 16384
    Stationary Sentry Guns 32768
    Saber Attack 32768
    Saber Defend 65536
    Saber Throw 131072

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