Team Fortress 2 | Server Configuration Print

  • Team Fortress 2 Server Configuration, TF2 Server Configuration, Server Configuration, Team Fortress 2, TF2
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It's easy to configure your Pingperfect Team Fortress 2 Server. Just follow the steps below.

  1. Open the 'Configuration Files' section from your control panel.
  2. Select the 'Text Editor' option next to 'tf\cfg\server.cfg'
  3. Refer to the Example Configuration below (or this: http://www.dodbits.com/dods/index.php/tf2/tf2-console-commands/tf2-server-config-maker) and change the respective settings where you need to do so in order to configure your server to your desires.

// General Settings //

// Hostname for server.

hostname TF2 Server

// Server password

sv_password "" 

tf_server_identity_account_id default

tf_server_identity_token ""

// Overrides the max players reported to prospective clients

sv_visiblemaxplayers 8

// Maximum number of rounds to play before server changes maps

mp_maxrounds 5

// Set to lock per-frame time elapse

host_framerate 0

// Set the pause state of the server

setpause 0

// Control where the client gets content from 

// 0 = anywhere, 1 = anywhere listed in white list, 2 = steam official content only

sv_pure 0

// Is the server pausable

sv_pausable 0

// Type of server 0=internet 1=lan

sv_lan 0

// Collect CPU usage stats

sv_stats 1

// Execute Banned Users //

exec banned_user.cfg

exec banned_ip.cfg

writeid

writeip

// Contact & Region //

// Contact email for server sysop

sv_contact Admin@Pingperfect.com

// The region of the world to report this server in.

// -1 is the world, 0 is USA east coast, 1 is USA west coast

// 2 south america, 3 europe, 4 asia, 5 australia, 6 middle east, 7 africa

sv_region -1

// Rcon Settings //

// Password for rcon authentication (Remote CONtrol)

rcon_password jq6a4

// Number of minutes to ban users who fail rcon authentication

sv_rcon_banpenalty 1440

// Max number of times a user can fail rcon authentication before being banned

sv_rcon_maxfailures 5

// Log Settings //

// Enables logging to file, console, and udp < on | off >.

log on

// Log server information to only one file.

sv_log_onefile 0

// Log server information in the log file.

sv_logfile 1

// Log server bans in the server logs.

sv_logbans 1

// Echo log information to the console.

sv_logecho 1

// TV Settings

tv_enable 1

tv_port 19019

tv_name "Source TV" // name of the 'player' that appears ingame

tv_title " Source TV" // name that appears in server browser

tv_maxclients 5 // maximum clients allowed on the local STV

// Rate Settings //

// Frame rate limiter

fps_max 600

// Min bandwidth rate allowed on server, 0 == unlimited

sv_minrate 0

// Max bandwidth rate allowed on server, 0 == unlimited

sv_maxrate 20000

// Minimum updates per second that the server will allow

sv_minupdaterate 10

// Maximum updates per second that the server will allow

sv_maxupdaterate 66

// Download Settings //

// Allow clients to upload customizations files

sv_allowupload 1

// Allow clients to download files

sv_allowdownload 1

// Maximum allowed file size for uploading in MB

net_maxfilesize 15

// Team Balancing //

// Enable team balancing

mp_autoteambalance 1 

// Time after the teams become unbalanced to attempt to switch players.

mp_autoteambalance_delay 60

// Time after the teams become unbalanced to print a balance warning

mp_autoteambalance_warning_delay 30

// Teams are unbalanced when one team has this many more players than the other team. (0 disables check)

mp_teams_unbalance_limit 1

// Round and Game Times //

// Enable timers to wait between rounds. WARNING: Setting this to 0 has been known to cause a bug with setup times lasting 5:20 (5 minutes 20 seconds) on some servers!

mp_enableroundwaittime 1

// Time after round win until round restarts

mp_bonusroundtime 8

// If non-zero, the current round will restart in the specified number of seconds

mp_restartround 0

// Enable sudden death

mp_stalemate_enable 1

// Timelimit (in seconds) of the stalemate round.

mp_stalemate_timelimit 300

// Game time per map in minutes

mp_timelimit 35

// Client CVars //

// Restricts spectator modes for dead players

mp_forcecamera 0

// Toggles whether the server allows spectator mode or not

mp_allowspectators 1

// Toggles footstep sounds

mp_footsteps 1

// Toggles game cheats

sv_cheats 0

// After this many seconds without a message from a client, the client is dropped

sv_timeout 900

// Maximum time a player is allowed to be idle (in minutes), made this and sv_timeout equal same time?

mp_idlemaxtime 15

// Deals with idle players 1=send to spectator 2=kick

mp_idledealmethod 2

// Time (seconds) between decal sprays

decalfrequency 30

// Communications //

// enable voice communications

sv_voiceenable 1

// Players can hear all other players, no team restrictions 0=off 1=on

sv_alltalk 0

// Amount of time players can chat after the game is over

mp_chattime 10

// Enable party mode

tf_birthday 0

 

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