Urban Terror | Server Configuration

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    It's easy to configure your Pingperfect Urban Terror Server. Just follow the steps below.

    1. Open the 'Configuration Files' section from your control panel.
    2. Select the 'Text Editor' option next to 'q3ut4\server.cfg'
    3. Refer to the Example Configuration below and change the respective settings where you need to do so in order to configure your server to your desires.

     

    //Example config. Note that everything behind // is ignored by the game

    //Try to keep cvar-values as short as possible. Otherwise you might get "info string length exceeded" errors on your server

     

    //*** Administrator Info, shows in some gamebrowsers ***

    sets " Admin" "adminname" //Uses a space in front so it shows up at the top of the properties list

    sets " Email" "xxx@xxx.xxx"

     

    //*** Server Name and Daily Message ***

    set sv_hostname "UBT Server"

    set g_motd "Welcome to another Pingperfect.com Server" //Your message of the day here, it is displayed while connecting

    set sv_joinmessage "Pingperfect.com : UBT Server" //Your joinmessage here, it is displayed when the game is joined

     

    //*** General Game Settings ***

    set sv_maxclients "8" //max clientslots available on the server, using more than 16 is not advised. It can cause lag and most maps are not built for it. Going over 24 can cause nasty bugs.

    set g_maxGameClients "0" //max clients that can actually join the game. Other clients are forced to spectate. 0=all

    set sv_privateClients "0" //Amount of private slots. This amount of slots will be reserved for players who enter the right privatepassword

    set g_gametype "4" //0=FreeForAll, 3=TeamDeathMatch, 4=Team Survivor, 5=Follow the Leader, 6=Capture and Hold, 7=Capture The Flag, 8=Bombmode

    sets sv_dlURL "urbanterror.net" //Sets the address for auto-downloading. Auto-download only works on ioUrbanTerror-clients, not quake3-clients. The client will try to download <sv_dlURL>/q3ut4/mapname.pk3. So if your server is running ut4_coolmap and sv_dlURL is set to 'yoursite.com/maps', make sure the maps is hosted at http://www.yoursite.com/maps/q3ut4/ut4_coolmap.pk3. Leaving this set 'urbanterror.net' will make it use a map mirror with the most common maps on it. If you got your own hosting, please us that though, to save bandwidth.

     

    //*** Passwords ***

    set rconpassword "wuyt0" //Password to control the server remotely using rcon.

    set sv_privatePassword "" //password for private slots

    set g_password "" //password for the server. Nothing = public

     

    //*** Limits/times ***

    set timelimit "20" //time in minutes before map is over, 0=never

    set fraglimit "10" //amount of points to be scored before map is over, 0=never

    set capturelimit "0" //amount of flagcaps before map is over, 0=never

    set g_warmup "15" //time in seconds before game starts when changed to a new map. Gives slower computers time to load before game starts

     

    //*** Respawning *** (FFA, TDM, CAH, CTF)

    set g_respawnDelay "8" //seconds before respawn, ignored when g_waverespawns is 1

    set g_forcerespawn "20" //seconds before respawn is forced, even when plater did not press fire

    set g_waverespawns "0" //use waverespawns, meaning everybody in a team respawns at the same time

    set g_bluewave "15" //seconds between blue waverespawns, ignored when g_waverespawns is 0

    set g_redwave "15" //seconds between red waverespawns, ignored when g_waverespawns is 0

    set g_respawnProtection "2" //amount of seconds a spawning players is protected from damage

     

    //*** Rules ***

    set g_deadchat "1" //Determines if alive players can see dead players message. 0=living players can not see dead players chat 1=living players see only team-messages from dead teammembers 2=living players also see normal chats from dead players

    set g_antiwarp "1" //enable or disable antiwarp. This option smooths the movement of warping players (warping is caused by a crappy connection, for instance when torrenting during playing). The warping player will experience stutters when this is enabled

    set g_antiwarptol "50" //tolerance of the antiwarp. Higher = more tolerant. 50=default

    set g_gear "0" //bitmask that decides which votes are allowed and which not. Check http://www.urbanterror.net/gear_calc.html to find the correct number

    set g_allowvote "536871039" //bitmask that decides which votes are allowed and which not. Check http://www.urbanterror.net/allowvote_calc.html to find the correct number

    set g_failedvotetime "300" //time in seconds before someone can call another vote after another has failed

    set g_followstrict "1" //1=no haunting of enemies when dead

    set sv_floodprotect "1" //1=stops clients from spamming many chatlines

     

    //*** Matchmode ***

    set g_matchmode "0" //matchmode is for matchplay. Features timeouts and ready-commands

    set g_timeouts "3" //amount of timeouts that a team can do per map

    set g_timeoutlength "240" //length of the timeout

    set g_pauselength "0" //length of a pause. This can only be done by rcon. 0=indefinatly

     

    //*** Team Game Settings ***

    set g_friendlyFire "1" //0=no friendlyfire 1=friendlyfire on, kick after too many TK's 2=friendlyfire on, no kicks

    set g_maxteamkills "3" //amount of TK's before you get kicked when friendlyfire is 1

    set g_teamkillsforgettime "300" //amount of seconds before TK's are forgotten

    set g_teamautojoin "0" //force players to autojoin on connect, instead of letting them spec untill they join themselves

    set g_teamForceBalance "1" //if on, you can't join a team when it has more players then the other

    set g_maintainTeam "1" //when switching maps, players will stay in their team

    set g_teamnamered "" //name for the red team, nothing = Red Dragons

    set g_teamnameblue "" //name for the red team, nothing = SWAT

    set g_swaproles "0" //When map is over, play it again with the teams swapped (recommended for bombmode). After that, change map. 0=change map immediatly when map is over, no swapping of teams

     

    //*** Team Survivor/Bombmode/Follow the Leader Specific Settings ***

    set g_maxrounds "0" //number of rounds before map is over, 0=never

    set g_RoundTime "3" //maximum minutes a round can take

    set g_survivorrule "0" //0=teams don't get a point when time is up before everyone is dead. 1=team with most players left gets point

    set g_suddendeath "1" //when map is over and both teams have same amount of points, add another round

    set g_bombdefusetime "10" //seconds it takes to defuse bomb

    set g_bombexplodetime "40" //seconds before bomb goes off after planting

     

    //*** Capture the flag Specific Settings ***

    set g_flagreturntime "30" //if a flag is dropped, return it after this amount of seconds

    set g_hotpotato "2" //when both flags are taken, they will explode after this amount of minutes

     

    //*** Advanced settings *** Dont change, unless you know what you are doing

    set sv_strictauth "0" //1=check for valid cdkey, this means ioUrbanTerror players will not be able to join

    set sv_pure "1" //dont let players load modified pk3-files

    set sv_maxRate "0" //maximum traffic per second the server will send per client. 25000 or 0 = max

    set sv_timeout "180" //time in seconds before player with a interupted connection will be kicked

    set g_inactivity "0" //time in seconds before a non-moving player will be kicked

     

    //*** Master Servers *** Servers the server will report to if 'dedicated' is set to 2. When set to 1, it doesn't report.

    set sv_master1 "" //This one will be set automatically by the game-engine, so just leave it blank

    set sv_master2 "master.urbanterror.net"

    set sv_master3 "master2.urbanterror.net"

    set sv_master4 "master.quake3arena.com"

    set sv_master5 ""

     

    //*** Other Settings ***

    set g_armbands "1" //determines the behaviour of the armbandcolor (also shows on playerlist and minimap). 0=player's choice, set with cg_rgb 1=Based on teamcolor (red or blue) 2=assigned by server (random)

    set sv_maxping "0" //max ping a client may have when connecting to the server

    set sv_minping "0" //min ping a client may have when connecting to the server

    set g_allowchat "2" //0= no chatting at all 1=teamchats only 2=all chats

    set g_log "games.log" //name of the logfile. Empty ("") means no log. Log will be in the q3ut4 folder in windows. Linux uses ~/.q3a/q3ut4

    set g_logsync "1" //enables/disables direct writing to the log file instead of buffered

    set g_loghits "0" //log every single hit. Creates very big logs

    set g_logroll "0" //create new log every now and then, instead of always using the same one

    set logfile "2" //additional logging in seperate qconsole.log file. 1=buffered, 2=synced

    set g_cahtime "60" //Interval in seconds of awarding points for flags in Capture and Hold gamemode

     

    //*** Map Rotation ***

    set g_mapcycle "mapcycle.txt" //name of mapcycle-file, located in q3ut4 directory

    map ut4_casa //what map to start with

     

    //*** Anti Cheat ***

    //pb_sv_enable //to enable PB, remove the // at the beginning of this line (only works when using Quake 3 Arena, not ioUrbanTerror)

    set sv_battleye "0" //Keep this disabled, BattlEye is dead

     

     

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