Project Zomboid | How to Add Mods

  • Project Zomboid How to Add Mods, How to Add Mods, How to add mods, how to add mods, How to add Mods, Project Zomboid, project zomboid
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    1. In your configuration files, open "Zomboid\Server\servertest.ini" then find the line: WorkshopItems=

    2. Add the Steam Workshop ID (found at the end of the URL of the mod's Steam Workshop) in a semi-colon ; separated string, example below:

      WorkshopItems=1234567890;1234567890

    3. In the same file, find the following line: Mods=

    4. The value needed for this section can often be found in the description of the mod on the Steam Workshop, for example.

      Workshop ID: 123456789
      Mod ID: ModName1

      Once you have that value you can insert it like so..

      Mods=ModName1;ModName2

    5. Save the file in the top left and restart your server! Those mods should now be activated.

    IMPORTANT: IF YOU ARE INSTALLING A MAP

    • You have an extra field called Map= that needs to be modified.

    • You can find the correct value to fill in the Map= field, by checking the description on the Workshop Page.
      It will say "Map Folder: MAP NAME"
      For example, for the "Bedford Falls" map mod (found here: https://steamcommunity.com/sharedfiles/filedetails/?id=522891356) you need to specify "BedfordFalls;North;South;West" so in your config file it would look like this:
      # Enter the foldername of the mod found in \Steam\steamapps\workshop\modID\mods\modName\media\maps\
      Map=BedfordFalls;North;South;West;Muldraugh, KY


    • When adding other workshop maps, the default map "Muldraugh, KY" must be listed at the end of the Map= list.

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