First, you need to go to the Game.ini file. pathoftitans/PathOfTitans/Saved/Config/WindowsServer/Game.ini
This is where you will manually assign each value for each dinosaur.
The name of the dinosaur must match the full name of the dinosaur. The 5 numbers at the end of each stat represents a growth stage of the dinosaur, so you can set specific for a hatchling vs an Adult for example. (Hatchling, Juvenile, Adolescent, Sub-Adult, Adult).
You can find a list of the dinos here, Path of Titans | Dinosaur Configuration Guide
Note: You need to make sure all lines are added below the IGameSession Heading.
Example of an override entry:
[/Script/PathOfTitans.IGameSession]
CurveOverrides=(CurveName="Struthiomimus.Core.Struthiomimus",Values=(2,2,2,1,1))
CurveOverrides=(CurveName="Struthiomimus.Core.BleedingHealRate",Values=(1,1,1,1,1))
CurveOverrides=(CurveName="Struthiomimus.Core.MaxOxygen",Values=(100,200,300,400,500))
All Stats you can edit:
Stat Name | Description |
---|---|
MaxHealth |
Maximum Health. Example: 150,250,350,500,650 |
MaxStamina |
Maximum Endurance. Example: 100,100,100,100,100 |
CombatWeight |
A dinosaur's combat weight, which affects how much damage is dealt by attacks. Heavyweights suffer significantly less damage than lightweights. Example: 350,800,1100,2000,2700 |
Armor |
Additional damage reduction in combat. Example:1,1,1,1,1 |
MovementSpeedMultiplier |
Adjusts all forms of movement speed. Example: 1,1,1,1,1 |
SprintingSpeedMultiplier |
Adjusts only the sprint speed. Example: 1,1,1,1,1 |
TrottingSpeedMultiplier |
Sets the trotting speed only. Example: 1,1,1,1,1 |
BodyFoodAmount |
The amount of food contained in the carcass of this dinosaur. Example: 100,200,300,400,500 |
MaxHunger |
Maximum food this dinosaur can eat until it is full. Example: 50,100,150,200,250 |
MaxThirst |
Maximum amount of water this dinosaur can drink until it is full. Example: 50,100,150,200,250 |
HungerDepletionRate |
Hunger consumed per second. Example: 0.03,0.07,0.10,0.13,0.17 |
ThirstDepletionRate |
Thirst drained per second. Example: 0.03,0.07,0.10,0.13,0.17 |
FoodConsumptionRate |
Food ingested per second while consuming a food item. Example: 20,25,35,45,50 |
WaterConsumptionRate |
Water taken in per second while drinking from a water source. Example: 20,25,35,45,50 |
MaxOxygen |
Maximum oxygen content under water. Example: 100,100,100,100,100 |
OxygenDepletionRate |
Oxygen consumed under water per second. Example: 2,2,2,2,2 |
OxygenRecoveryRate |
Oxygen recovered via water. Example: 5,5,5,5,5 |
FallingLegDamage |
Damage to a dinosaur's leg when it falls so hard that it breaks a leg. Example: 10,50,50,50,50 |
LegHealRate |
Bone fracture damage healed per second. Example: 1,1,1,1,1 |
BleedingRate |
Amount of active bleeding per second. Should be kept at 0 Example: 0,0,0,0,0 |
BleedingHealRate |
Amount of healed bleeding per second. Example: 0.032,0.032,0.032,0.032,0.032 |
PoisonRate |
Amount of active poison damage per second. Should be kept at 0 Example: 0,0,0,0,0 |
PoisonHealRate |
Amount of poison cured per second. Example: 0.032,0.032,0.032,0.032,0.032 |
VenomRate |
Amount of active poison damage per second. Should be kept at 0 Example: 0,0,0,0,0 |
VenomHealRate |
Amount of poison cured per second. Example: 0.016,0.016,0.016,0.016,0.016 |
HungerDamage |
Damage per second inflicted during starvation, as a percentage of total health. Example: 0.2,0.2,0.2,0.2,0.2 |
ThirstDamage |
Damage per second done while dying of thirst, as a percentage of total health. Example: 0.2,0.2,0.2,0.2,0.2 |
OxygenDamage |
Damage per second done when drowning, as a percentage of total health. Example: 6,6,6,6,6 |
PoisonDamage |
Damage per second caused by poison when dying, as a percentage of total health. Example: 0.2,0.2,0.2,0.2,0.2 |
LimpHealthThreshold |
Applies Bone Break when a Dinosaur falls and has that amount or less of its total health bar. Example: 0.5,0.3,0.3,0.3,0.3 |
BodyFoodCorpseThreshold |
Currently unused. |
HealthRecoveryRate |
Life points restored outside of combat per second. Example: 0.83,1.19,1.46,1.67,1.83 |
StaminaRecoveryRate |
Stamina restored outside of combat per second. Example: 3.33,2.96,2.67,2.42,2.22 |
GrowthPerSecond |
Allows you to change the amount of incoming growth per dinosaur. Is also affected by server growth multipliers and passive growth. Example: 1,1,1,1,1 (Default value for all dinosaurs) |
FallDeathSpeed |
Velocity on impact with the ground that will kill that dinosaur. Example: 2600,2600,2600,2600,2600 |
TurnRadiusMultiplier |
Adjusts the curve radius of the dinosaur when it moves, except for precise movements. Example: 2,1.75,1.5,1.25,1 |
TurnInPlaceRadiusMultiplier |
Adjusts the rotation speed when a precise movement is used. Example: 1,1,1,1,1 |
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