Alien Swarm | Console Commands Print

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Some of these commands require sv_cheats enabled.


Enable Alien Swarm 2K4-style skill point distribution.

asw_custom_skill_points 1

Ignore the usual two player requirements to start an online game.

asw_ignore_need_two_player_requirement 1

Enable first person view. The first command enables first person mode, the second hides the marine from view, and the third changes the camera controls to be more FPS-like.

firstperson
asw_hide_marine 1
asw_controls 0

Force hordes to spawn using a Left 4 Dead-esque director. Excellent for adding an additional level of difficulty.

asw_horde_override 1
asw_wanderer_override 1

The following commands can be used to further tweak horde spawns:
asw_horde_interval_max #      (Replace # with any number. This sets the maximum time between each horde spawn.)
asw_horde_interval_min #      (Replace # with any number. This sets the minimum time between each horde spawn.)
asw_horde_size_max #          (Replace # with any number. This sets the maximum amount of enemies in the horde.)
asw_horde_size_min #          (Replace # with any number. This sets the minimum amount of enemies in the horde.)
asw_horde_class asw_ALIENTYPE (Replace ALIENTYPE with an alien type such as parasite, shieldbug, etc. This sets the alien type that the horde will spawn.)

Restart a mission without a vote.

asw_restart_mission

Kick a player without a vote.

users    (Use this command to generate a list of user IDs.)
kickid # (Replace # with the ID of the user to be kicked.)
kick #   (Replace # with the name of the user to be kicked.)

Change the hosted game type from public to friends-only or vice versa.

make_game_public
make_game_friends_only

Bots are computer controlled marines that function exactly like those found in the single-player offline mode. Bots can be added by any player while in the lobby. They cannot be added to a game in progress. Bots will not prevent additional players from joining a game; they do not take up a real player slot. Bots will automatically be kicked to make room for real players as they join the game. A bot added to a game with only one live player will bypass the usual two player requirement to start a game.

Bots are added or removed with the following commands:

cl_selectm # -1 (-1 will add a bot to the first open marine slot. Replace -1 with either 0, 1, 2 or 3 to fill that specific slot, slots must be filled progressively.)
cl_dselectm #   (Remove a bot from the game.)

In either case, replace # with one of the following:
0 - Sarge
1 - Wildcat
2 - Faith
3 - Crash
4 - Jaeger
5 - Wolfe
6 - Bastille
7 - Vegas

The default weapon and equipment loadout of a particular marine can be changed via the following commands. Default loadouts also apply to any bots added by a player.

For either of the primary or secondary weapon slots use:

asw_default_primary_MARINENUMBER #
asw_default_secondary_MARINENUMBER #

Replace # with one of the following:
0 - Assault Rifle
1 - Prototype Assault Rifle  (Tech only)
2 - Autogun                  (Special Weapons only)
3 - Vindicator               (Officer only)
4 - Twin Pistols
5 - Advanced Sentry Gun
6 - Heal Beacon              (Medic only)
7 - Ammo Satchel
8 - Pump-action Shotgun
9 - Tesla Cannon
10 - Precision Rail Rifle
11 - Medical Gun             (Medic only)
12 - Personal Defence Weapon
13 - Flamer Unit
14 - Freeze Sentry Gun
15 - Minigun                 (Special Weapons only)
16 - Marksman Rifle
17 - Incendiary Sentry Gun
18 - Chainsaw
19 - High Velocity Sentry Cannon 
20 - Grenade Launcher
21 - Desert Eagle
22 - Devastator              (Special Weapons only)
23 - Combat Rifle
24 - Medical Amp Gun         (Medic only)
25 - Heavy Assault Rifle
26 - Medical SMG             (Medic only)

For the offhand item slot use:

asw_default_extra_MARINENUMBER #

Replace # with one of the following:
0 - Personal Healing Kit
1 - Hand Welder
2 - Combat Flares
3 - Laser Trip Mine
4 - Tactical Heavy Armor
5 - Damange Amplifier
6 - Hornet Barrage
7 - Freeze Grenades
8 - Adrenaline
9 - Tesla Sentry Coil
10 - Electric Charged Armor
11 - Proximity Incendiary Mines (Officer only)
12 - Flashlight Attachment
13 - Power Fist Attachment
14 - Hand Grenades
15 - Nightvision Goggles
16 - Smart Bomb
17 - Gas Grenades

For all three commands replace MARINENUMBER with one of the following:
0 - Sarge
1 - Wildcat
2 - Faith
3 - Crash
4 - Jaeger
5 - Wolfe
6 - Bastille
7 - Vegas

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