Alien Swarm | Console Commands

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    Some of these commands require sv_cheats enabled.


    Enable Alien Swarm 2K4-style skill point distribution.

    asw_custom_skill_points 1


    Ignore the usual two player requirements to start an online game.
    asw_ignore_need_two_player_requirement 1


    Enable first person view. The first command enables first person mode, the second hides the marine from view, and the third changes the camera controls to be more FPS-like.
    firstperson
    asw_hide_marine 1
    asw_controls 0


    Force hordes to spawn using a Left 4 Dead-esque director. Excellent for adding an additional level of difficulty.

    asw_horde_override 1
    asw_wanderer_override 1

    The following commands can be used to further tweak horde spawns:
    asw_horde_interval_max # (Replace # with any number. This sets the maximum time between each horde spawn.)
    asw_horde_interval_min # (Replace # with any number. This sets the minimum time between each horde spawn.)
    asw_horde_size_max # (Replace # with any number. This sets the maximum amount of enemies in the horde.)
    asw_horde_size_min # (Replace # with any number. This sets the minimum amount of enemies in the horde.)
    asw_horde_class asw_ALIENTYPE (Replace ALIENTYPE with an alien type such as parasite, shieldbug, etc. This sets the alien type that the horde will spawn.)


    Restart a mission without a vote.
    asw_restart_mission


    Kick a player without a vote.

    users (Use this command to generate a list of user IDs.)
    kickid # (Replace # with the ID of the user to be kicked.)
    kick # (Replace # with the name of the user to be kicked.)


    Change the hosted game type from public to friends-only or vice versa.

    make_game_public
    make_game_friends_only


    Bots are computer controlled marines that function exactly like those found in the single-player offline mode. Bots can be added by any player while in the lobby. They cannot be added to a game in progress. Bots will not prevent additional players from joining a game; they do not take up a real player slot. Bots will automatically be kicked to make room for real players as they join the game. A bot added to a game with only one live player will bypass the usual two player requirement to start a game.

    Bots are added or removed with the following commands:

    cl_selectm # -1 (-1 will add a bot to the first open marine slot. Replace -1 with either 0, 1, 2 or 3 to fill that specific slot, slots must be filled progressively.)
    cl_dselectm # (Remove a bot from the game.)

    In either case, replace # with one of the following:
    0 - Sarge
    1 - Wildcat
    2 - Faith
    3 - Crash
    4 - Jaeger
    5 - Wolfe
    6 - Bastille
    7 - Vegas


    The default weapon and equipment loadout of a particular marine can be changed via the following commands. Default loadouts also apply to any bots added by a player.

    For either of the primary or secondary weapon slots use:

    asw_default_primary_MARINENUMBER #
    asw_default_secondary_MARINENUMBER #

    Replace # with one of the following:
    0 - Assault Rifle
    1 - Prototype Assault Rifle (Tech only)
    2 - Autogun (Special Weapons only)
    3 - Vindicator (Officer only)
    4 - Twin Pistols
    5 - Advanced Sentry Gun
    6 - Heal Beacon (Medic only)
    7 - Ammo Satchel
    8 - Pump-action Shotgun
    9 - Tesla Cannon
    10 - Precision Rail Rifle
    11 - Medical Gun (Medic only)
    12 - Personal Defence Weapon
    13 - Flamer Unit
    14 - Freeze Sentry Gun
    15 - Minigun (Special Weapons only)
    16 - Marksman Rifle
    17 - Incendiary Sentry Gun
    18 - Chainsaw
    19 - High Velocity Sentry Cannon
    20 - Grenade Launcher
    21 - Desert Eagle
    22 - Devastator (Special Weapons only)
    23 - Combat Rifle
    24 - Medical Amp Gun (Medic only)
    25 - Heavy Assault Rifle
    26 - Medical SMG (Medic only)

    For the offhand item slot use:

    asw_default_extra_MARINENUMBER #

    Replace # with one of the following:
    0 - Personal Healing Kit
    1 - Hand Welder
    2 - Combat Flares
    3 - Laser Trip Mine
    4 - Tactical Heavy Armor
    5 - Damange Amplifier
    6 - Hornet Barrage
    7 - Freeze Grenades
    8 - Adrenaline
    9 - Tesla Sentry Coil
    10 - Electric Charged Armor
    11 - Proximity Incendiary Mines (Officer only)
    12 - Flashlight Attachment
    13 - Power Fist Attachment
    14 - Hand Grenades
    15 - Nightvision Goggles
    16 - Smart Bomb
    17 - Gas Grenades

    For all three commands replace MARINENUMBER with one of the following:
    0 - Sarge
    1 - Wildcat
    2 - Faith
    3 - Crash
    4 - Jaeger
    5 - Wolfe
    6 - Bastille
    7 - Vegas


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