Project Zomboid | How to set spawn point

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    This is only necessary if you want to affect spawning. There are two methods: "Forced" and "Custom Choice". I'll go over both. If you want to affect spawning at all, keep a browser tab open to http://pzmap.crash-override.net. For the purposes of this, I'm going to be using the Muldraugh large warehouse:

    Muldraugh large warehouse

    On that website, click "Lock Coords" and click where you want the spawn to be. In my case, it's:

    • Coords: 10629x9312

    • Cell: 35x31,

    • Rel: 129x12.

    Forced: This option forces ALL users to join in the exact same location that you specify.

    • In the "Zomboid\Server" directory, edit "servertest.ini"

    • Change the text "SpawnPoint=0,0,0" to "SpawnPoint=10629,9312,0" (Coords from http://pzmap.crash-override.net)

    • Save the "servertest.ini"

    Custom Choice:

    This option allows multiple options of spawning when connecting

    • In the "Zomboid\Server" directory, download servertest_spawnpoints.lua to your pc

      • Right-click → Copy → Right-click → Paste

    • Rename "servertest_spawnpoints.lua" → "servertest_warehouse.lua"

    • Edit "servertest_warehouse.lua"

    • Change "worldX", "worldY", "posX", and "posY" so that they are "Cell" and "Rel" based on what was grabbed from http://pzmap.crash-override.net

    • So, in this case, the line would look like:

    { worldX = 35, worldY = 31, posX = 129, posY = 12 }

    • Save "servertest_warehouse.lua"

    • Upload it to the Zomboid\Server directory of your server
    • Next edit "servertest_spawnregions.lua"

    • Notice there's a link that says "uncomment the line below to add a custom spawnpoint for this server"

      • To "uncomment", simply remove the two dashes at the beginning of the next line. This will enable the twiggy's bar spawn point.

    • Now, add a new line after the Twiggy's Bar line that is:

    { name = "Muldraugh Large Warehouse", serverfile = "servertest_warehouse.lua" },

    • Save "servertest_spawnregions.lua"


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