List of useful console commands
cl_ask_blacklist_opt_out<0/1> - Turns question whether to blacklist a server after leaving after a short amount of time off/on (Default: 0)
cl_ask_favorite_opt_out<0/1> - Turns question whether to favorite a server after leaving after a longer amount of time off/on (Default: 0)
cl_autoreload<0/1> - Turns automatic reloading off/on (can also be changed from advanced Options)
cl_autorezoom<0/1> - Turns Sniper Rifle re-zoom off/on (can also be changed from advanced Options) (Default: 0)
cl_cmdrate<30-66> - Max number of command packets sent to server per second (Default: 30)
cl_burninggibs<0/1> - Turns burning gibs off/on (Default: 0)
cl_cloud_settings<0/1> - Turns syncing of config files with the Steam cloud off/on (Default:1)
cl_crosshair_file<filename> - Sets crosshair picture. "" is standard-crosshairs. example: "crosshair1" (can also be changed from Multiplayer options) (Default: "")
cl_drawhud<0/1> - Hides/shows the HUD -
sv_cheats 1required (Default: 1)
cl_first_person_uses_world_model<0/1> - Sets full-body awareness mode off/on (for use with VR headsets) (Default: 0)
cl_flipviewmodels<0/1> - Sets viewmodels normal/inverted(left-handed) - does not work while connected to a server (can also be changed from advanced options) (Default: 0)
cl_hud_playerclass_use_playermodel<0/1> - Sets whether or not the player's model is used on the HUD (Default: 1)
cl_interp<0.015-0.5> - Sets how far character models are interpolated (drawn away from their actual position) in the world, a good standard value for hitscan weapons is 0.0303, while for projectiles/flames 0.0152 is good (Default: 0.1)
cl_interp_ratio<1-2> - This will determine the set interp with dividing your cl_updaterate based on what you set, 1 for projectiles, then 2 for hitscan weapons (Default: 2)
cl_mvm_wave_status_visible_during_wave<0/1> - Turns HUD display always showing the robots left in a Mann vs Machine wave off/on.
cl_new_impact_effects<0/1> - Turns new, better looking impact effects off/on, most noticeable on glass (Default: 1)
cl_ragdoll_collide<0/1> - Turns ragdoll collisions on/off (client-side only)
cl_ragdoll_fade_time<seconds> - Sets time until ragdolls disappear (client-side only), default is 15 seconds
cl_ragdoll_physics_enable<0/1> - Determines whether bullets, explosives, and attacks will interact with ragdolls (Default: 1)
cl_showbackpackrarities<0/1> - Turns color-coded items in trade off/on
cl_showfps<0/1/2> - Shows framerate (off/real-time/rounded)
cl_showpos<0/1> - Shows the map coordinates and movement speed of the player
cl_spec_carrieditems<0/1> - Shows non-standard items being carried by player you're spectating
cl_smooth<0/1> - Smooth view/eye origin after prediction errors (Default: 1)
cl_smoothtime<0.01-2> - Smooth client's view after prediction error over this many seconds (Default: 0.1)
cl_updaterate<20-66> - Number of packets per second of updates you are requesting from the server (Default: 20)
cl_yawspeed<number> - Sets the speed at which your character turns when using the
sv_cheats 1 required
addcond 5- Gives the player a ÜberCharge effect that can be removed if healed by Dispenser, Medic or being killed
addcond 11- Gives the player a critical effect that can be removed if healed by Dispenser, Medic or being killed
addcond 19- Gives the player the Mini-Crit effect
addcond 52- Gives the player permanent ÜberCharge effect.
addcond 55- Gives the player the Amputator taunt effect. Affects nearby allies.
addcond 56- Gives the player a critical effect that will not be removed unless killed or via removecond
addcond 57- Gives the player a ÜberCharge effect that will not be removed unless killed or via removecond
addcond 58- Gives the player the Vaccinator ÜberCharge effect that will be removed when killed or via removecond
addcond 64- Player will Cloak immediately regardless of class. Used for the Invisibility Magic spell.
addcond 66- Bots will ignore the player even if the player bumps into a bot when disguised or cloaked
addcond 72- Gives the player an effect that enhance their reload speed, firing speed, movement speed and grants infinite double jumps
addcond 73- Gives the player the Quick-Fix ÜberCharge effect
addcond 74- Makes the player 10 times bigger and 10 times the health, also player will have infinite ammo but not clip size - player's melee range will remain the same
addcond 75- Makes the player 10 times smaller; melee range and health will stay the same
addcond 92- Player periodically regenerates ammo, health, and metal. Health regeneration rate is inversely proportional to maximum health. Used for the "Regen" powerup in Mannpower mode
addcond 114- Enables glow outlines on friendly players and buildings
sv_cheats 1 required
- Item pickups
ent_create item_healthkit_small- Spawns in a Small Health Kit where the player is aiming
ent_create item_healthkit_medium- Spawns in a Medium Health Kit where the player is aiming
ent_create item_healthkit_full- Spawns in a Full Health Kit where the player is aiming
ent_create item_ammopack_small- Spawns in a Small Ammo Pack where the player is aiming
ent_create item_ammopack_medium- Spawns in a Medium Ammo Pack where the player is aiming
ent_create item_ammopack_full- Spawns in a Full Ammo Pack where the player is aiming
ent_create item_teamflag- Spawns in a white Briefcase where the player is aiming. Note: Both teams can pick up the spawned Briefcase
ent_create item_currencypack_small- Spawns in a Small Credits Pickup where the player is aiming
ent_create item_currencypack_medium- Spawns in a Medium Credits Pickup where the player is aiming
ent_create item_currencypack_large- Spawns in a Large Credits Pickup where the player is aiming
ent_create obj_sentrygun- Spawns in a level 1 Sentry Gun where the player is aiming
ent_create obj_dispenser- Spawns in a level 1 Dispenser where the player is aiming
ent_create obj_teleporter- Spawns in a level 1 Teleporter where the player is aiming
- Optional parameters (work with certain commands):
teamnum <2/3>: Team RED/BLU (values other than 2 or 3 will spawn a BLU building that will be attacked by both teams, but if it is a Sentry it will only attack BLU)
defaultupgrade <0/1/2>: Level 1/2/3 building
spawnflags <number>: Examples include
spawnflags 2for invulnerability,
4to make the building upgradable, and
8to give Sentry Guns infinite ammo. Adding the values of multiple spawnflags together will impart those properties onto the desired entity
ent_create obj_sentrygun teamnum 2 defaultupgrade 2 spawnflags 8spawns a level 3 RED Sentry Gun with infinite ammo
- Optional parameters (work with certain commands):
- Neutral enemies and bosses
ent_create headless_hatman- Spawns the Horseless Headless Horsemann where the player is aiming
ent_create eyeball_boss- Spawns a variation of MONOCULUS where the player is aiming
ent_create eyeball_boss teamnum 1- Spawns a ghostly BLU MONOCULUS where the player is aiming for 10 seconds
ent_create eyeball_boss teamnum 2- Spawns a ghostly RED MONOCULUS where the player is aiming for 10 seconds
ent_create eyeball_boss teamnum 5- Spawns the boss version of MONOCULUS where the player is aiming
ent_create merasmus- Spawns Merasmus where the player is aiming
ent_create tf_zombie- Spawns a Skeleton where the player is aiming
ent_create tank_boss- Spawns a Tank Robot where the player is aiming
- Optional parameter (work with certain commands):
speed <integer>Modifies movement speed of certain entities.
ent_create tank_boss speed 1Spawns an extremely slow tank.
health<integer>Sets health of the tank.
ent create tank_boss health 100Spawns a tank with 100 health.
modelscale<integer>Sets tank scale.
ent create tank_boss modelscale 2Spawns a big tank.
ent create tank_boss speed 200 health 50 modelscale 0.5Spawns a fast, tiny tank with 50 health.
- Optional parameter (work with certain commands):
- Removing entities
ent_remove- Removes the entity being pointed at by the crosshair
ent_remove_all- Removes a specific type of entity, such as
tf_allow_player_use<0/1> - Toggles the
+usecommand on a server, useful for some custom maps. (default: 0) - server operator only
tf_allow_taunt_switch<0/1/2> - Disallows/allows switching weapons during taunts. (1 = start of taunt only; 2 = at any time during the taunt) - server operator only (Default: 0)
tf_always_deathanim<0/1> - Forces death animation - server operator only
tf_always_loser<0/1> - Forces "loser" (humiliation) animation and puts player in third-person (but can still fire weapons) -
tf_avoidteammates_pushaway<0/1> - Toggles the ability to push your teammates by standing near or in them. (default: 1)
tf_bot_add<number> - Spawns a number of computer-controlled bots - server operator only
tf_bot_flag_kill_on_touch<0/1> - If enabled, kills bots upon picking up the Intelligence. (default: 0) -
tf_bot_quota<number> - Sets the total number of computer-controlled bots in the server, but if a player is in the server it will override a bot slot - server operator only (Default: 0)
tf_damage_disablespread<0/1> - Turns random damage-spread (+-10%) for weapons off/on - server operator only (Default: 0)
tf_damage_multiplier_(blue/red)<number> - Increases or decreases the damage vulnerability of a given team - server operator only
tf_dingalingaling<0/1> - Turns weapon hit sound off/on (can also be changed from advanced options)
tf_dingalingaling_repeat_delay<seconds> - Limits how often the weapon hit sound can play (Default: 0)
tf_dingaling_pitchmaxdmg<0-255> - Sets the pitch of maximum damage with your weapon, a lower pitch is recommended in most cases, (default: 100)
tf_dingaling_pitchmindmg<0-255> - Sets the pitch of minimum damage with your weapon, a higher pitch is recommended in most cases, (default: 100)
tf_dingaling_volume<0~1> - Sets the volume for hit sounds, (default: 0.75)
tf_flag_caps_per_round- Sets the number of times the Intelligence must be captured in Capture the Flag for a team to win (default: 3) - server operator only
tf_forced_holiday<0-11> - Enables holiday mode (0: default; 1: TFBirthday; 2: Halloween; 3: Christmas; 4 = CommunityUpdate; 5 = EOTL; 6 = Valentines; 7 = MeetThePyro; 8 = FullMoon; 9 = HalloweenOrFullMoon; 10 = HalloweenOrFullMoonOrValentines; 11 = AprilFools) - server operator only
tf_matchmaking_join_in_progress<0/1> - Toggles whether or not Casual matchmaking will send the player into a match in progress. (Default: 1)
tf_medieval<0/1> - Turns Medieval mode on/off, requires map change to take effect - server operator only
tf_medigun_autoheal<0/1> - Turns healing without holding attack off/on (can also be changed from advanced options) (Default: 0)
tf_medieval_autorp<0/1> - Enables/disables automatic medieval-style text modification in the chat box (Default in medieval mode: 1, default in normal servers: 0)
tf_medieval_thirdperson<0/1> - Toggles third person view during Medieval mode (Default: 0)
tf_mvm_jump_to_wave<integer> - Immediately skips to a specific wave in MvM
tf_overtime_nag<0/1> - Turns endless shouting of "OVERTIME!" in Overtime off/on - server operator only (Default: 0)
tf_particles_disable_weather<0/1> - Disables weather effects on supported maps (Default: 0)
tf_playergib<0/1/2> - Handles the frequency of gibbing. (0 = never; 1 = default; 2 = always, including attacks that normally don't gib) - server operator only
tf_powerup_mode<0/1> - Enable Mannpower on the server off/on - server operator only
tf_romevision_opt_in<0/1> - Turns Romevision in Mann vs. Machine off/on (Default: 0)
tf_romevision_skip_prompt<0/1> - If nonzero, skip the prompt about sharing Romevision. (Default: 0)
tf_scoreboard_mouse_mode<0/1/2> - Allows the user to interact with the scoreboard and right-click on player names to view a set of available actions, such as "Profile", which opens the Steam profile of the chosen user. Set to 1 to turn on at all times, and set to 2 to only turn on when the user clicks while viewing the scoreboard. (Default: 0)
tf_scoreboard_ping_as_text<0/1> - Toggles if players pings are represented by numbers (text) or as 'connection strength' bars (Default: 0)
tf_taunt_first_person<0/1> - taunts are in first person for full-body awareness mode (for use with Oculus Rift) (Default: 0)
tf_test_spellindex<-1-11> - Set to index to always get a specific Magic spell (-1 = No spell; 0 = Fireball; 1 = Ball O' Bats; 2 = Uber Heal; 3 = Pumpkin MIRV; 4 = Blast Jump; 5 = Stealth; 6 = Teleport; 7 = Ball O' Lightning; 8 = Minify; 9 = Meteor Storm; 10 = Summon MONOCULUS; 11 = Summon Skeletons) - server operator only (Default: -1)
tf_use_fixed_weaponspreads<0/1> - Turns fixed, consistent spread for weapons like Shotgun, Scattergun and Shortstop off/on - server operator only (Default: 0)
tf_use_min_viewmodels<0/1> - Turns minimal viewmodels off/on, which reduces the size of weapons on screen. (Default: 0)
tf_weapon_criticals<0/1> - Turns random criticals for primary or secondary weapons off/on - server operator only (Default: 1)
tf_weapon_criticals_melee<0-2> - If set to 0, melee weapons will never crit, even if
tf_weapon_criticalsis set to 1. If set to 1, melee weapons can crit only if
tf_weapon_criticalsis 1. If set to 2, melee weapons can crit no matter what
tf_weapon_criticalsis set to. - server operator only (Default: 1)
sv_cheats<0/1> - Turns cheats off/on - server operator only
sv_gravity<number> - Sets serverwide gravity (default: 800)- server operator only
sv_lan<0/1> - Allows/Disallows people on non-local networks from joining. - server operator only
- In order to host a listen (in-game) server that people can connect to over the Internet, your 27015 port must be forwarded
sv_password<password> - Sets the password for a server - server operator only
sv_pure<-1/0/1/2> - Determines how much custom content (HUDs, animations, sound mods) should be allowed on a server (-1: Allow all; 0: Allow all, except for Materials ; 1: Uses sv_pure.cfg; 2: Uses sv_pure_strict.cfg) - server operator only
mp_autoteambalance<0/1> - Disables/Enables automatic team balancing - server operator only
mp_disable_respawn_times<0/1> - Enables/Disables respawn times - server operator only
mp_forcerespawnplayers- Immediately respawns all players (and bots) on the server -
mp_forcewin- Immediately wins the round for the command user's team -
mp_friendlyfire<0/1> - Toggles friendly fire (the ability to injure teammates). - server operator only
mp_highlander<0/1> - Toggles Highlander mode. - server operator only
mp_idledealmethod<0/1/2> - Chooses how to deal with idle players (0: Don't kick; 1: Move to spectate, then kick; 2: Kick directly) - server operator only
mp_restartgame<seconds until restart> - Restarts the round and resets the round time. - server operator only
mp_scrambleteams- Initiates a team scramble immediately.
mp_teams_unbalance_limit<number> - The team size difference at which players are forced onto the opposite team. - server operator only
mp_timelimit<minutes> - The length of time that a map should last before swapping. - server operator only
mp_usehwmmodels<-1/0/1> - Disables/Enables HWM models used in TF2 Source Filmmaker shorts (-1: Never, 0: GPU-Based; 1: Always)
mp_usehwmvcds<-1/0/1> - Disables/Enables mouth movement on HWM models (-1: Never, 0: GPU-Based; 1: Always)
mp_waitingforplayers_cancel<0/1> - If nonzero, cancels "Waiting for players..." time - server operator only
hud_combattext<0/1> - Turns the damage text above enemies off/on
hud_combattext_batching<0/1> - Turns the damage text above players adding together within an interval off/on
hud_combattext_batching_window<.1~2> - Time in seconds to combine damage text
hud_combattext_doesnt_block_overhead_text<0/1> - Turns overwriting the particle effects used for critical hits and mini-crits off/on
hud_combattext_healing<0/1> - Turns healing text above teammates off/on
hud_deathnotice_time<seconds> - How long to display the kill feed before it fades out
hud_reloadscheme- Used to fix various HUD-color errors or lingering Crit-effects
hud_saytext_time<seconds> - How long to display chat comments before they fade out (Default: 12)
bind<key> <command> - Binds a key to a command.
bind<key> - Displays the command the given key is bound to.
unbind<key> - Unbinds a key.
unbindall- Unbinds all keys.
dropitem- Drop the flag or Intelligence.
kill- Commit suicide.
explode- Commit suicide by exploding into gibs.
+attack- Forces the player to constantly use their primary fire. (Same as M1) (
+attack2- Forces the player to constantly use their secondary fire. (Same as M2) (
+attack3- Forces the player to constantly use their tertiary fire. (Same as middle-click or M3) (
fov_desired<75-90> - Set desired field of view (higher values show more of the battlefield at the cost of fps) (can also be changed from advanced video Options)
jointeam<red/blue/auto/spectator> - Force team. (use this if you are stuck in "dead spectator" mode when too many people attempt to join a team at the same time)
jpeg- Take a jpeg screenshot.
noclip- Allows the players on the server to fly through walls. -
retry- Retry connection to last server.
status- Display map and connection status.
viewmodel_fov<number> - Sets distance in which your weapons are drawn, higher values show more of the weapon and arms but may show missing parts. (can also be changed from advanced Options)
r_drawviewmodel<0/1> - Turns viewmodels on and off. (can also be changed from advanced Options)
r_drawtracers_firstperson<0/1> - Disables visuals from tracer rounds (from Machina and Hitman's Heatmaker) for your weapon only, not other players'.
restart- Restarts the current server dedicated server only
find<text> - Displays all commands that match a string of text
hurtme<number> - Deals a given amount of damage (can be negative for extra health) -
zoom_sensitivity_ratio<0~1> - Sets the ratio of sensitivity while zoomed in with the Sniper Rifle with accordance to actual sensitivity.
net_graph<0-4> Shows different amounts of information such as ping, framerate, lerp, and packet loss depending on the input value.
thirdperson- Places your view in a camera behind your character -
thirdperson_mayamode- If active, turning in third person does not move the camera -
thirdperson_platformer<0/1> - If active, the mouse controls the camera while movement is controlled relative to it.
thirdperson_mayamodeisn't active, walking towards the camera will 'push' your view away.
firstperson- Return to first person perspective.
thirdperson_platformeris still set to 1, you will not be able to move the camera during taunts.
currency_give<amount> - Gives a specified amount of credits in Mann vs. Machine (Maximum amount of credits you can have is 30000) -
snd_restart- Used to restart all sounds in any game mode.
player_ready_toggle- Readies/unreadies the player in MVM and Competitive
shake- Shakes the screen briefly, similarly to the shaking that occurs from a Payload cart's explosion -
ghost_spawn- Spawns a ghost that moves following a set path and disappears soon after. -
taunt_by_name<taunt name> - Runs a specified taunt, given the exact name of a taunt in the player's current taunt loadout, without having to open the taunt menu.
changelevel<mapname> - Changes the map.
cvarlist- View complete cvar list.
exec- Execute config file from the tf/cfg folder.
map<mapname> - Changes the map and restarts the server.
- Starts a new server if entered on the main menu - useful for bypassing the "Create New Server" dialog and map drop-down menu
maps<*/mapname> - Display list of maps.
nextlevel<mapname> - Sets the next map to be played.
rcon_password<password> - gives player access to remote control commands of a server.
rcon<command> - Executes an rcon command.
rcon_address<ip address> - Sets the server address to send rcon commands to (if not set, console sends the command to the server that the player is currently in instead)
phys_pushscale<number> - Determines how far player corpses can be "pushed" when killed
phys_timescale<number> - Determines how fast props/projectiles move (default: 1)
tf_ctf_bonus_time<number> - Determines how long (in seconds) guaranteed critical hits are enabled when the Intelligence is captured on a CTF map. 0 disables them entirely. Default is 10 seconds.
record<demo name> - Begins a demo recording
stop- Stops a demo recording
startmovie<moviename> - Opens up the source recorder during demo play back and allows for high quality avi format recording
endmovie- Stops source recorder
host_framerate<number> - Tells the source recorder to record at a constant framerate
host_timescale<number> - Use in conjunction with
host_framerateto produce a smooth video output. Can also be used alone to either speed up or slow down gameplay. Default is 1.0 -
demoui- Brings up a toolbox for replays (shift+F2 will also bring up the tool box)
The following commands were introduced by the Demo Support feature (see May 31, 2016 Patch):
ds_record- Manually start a recording
ds_stop- Manually stop a recording
ds_mark<comment> - Bookmark the current demo tick count for future reference. The <comment> is an optional descriptor you may include.
ds_status- Report the current recording status
The "use" command is used to switch to the specified weapon.
use is similar to the 'slot' commands, but cannot be used for voice commands.
- Heavy Weapons Guy