Half Life: Deathmatch Classic | Server Configuration

It's easy to configure your Pingperfect Half Life: Deathmatch Classic Server. Just follow the steps below.

  1. Open the 'Configuration Files' section from your control panel.
  2. Select the 'Text Editor' option next to 'dmc\server.cfg'
  3. Refer to the Example Configuration below and change the respective settings where you need to do so in order to configure your server to your desires.

// Set the Host Name 

hostname "HLDMC Server" 

// Set the rcon password 

rcon_password "dr7b2" 

// Set private password 

sv_password "" 

// Exec files on startup 

exec banned.cfg 

exec listip.cfg 

 // Server Logging 

log on 

mp_logdetail 0    //Sets what kind of attack information the log should contain, 0 Enemy only, 1 Enemy and Team

mp_logmessages 1    //Enables or disables logging of chat.

// Server Variables 

mp_timelimit 30    //Specifies the time limit for each map in minutes. After this time elapses, the server will change the map to the next map in the mapcycle.txt file.

mp_autokick 1    //Enables or diasables the auto kick feature. If enabled, your server will automatically kick team killers and idle players.

mp_autoteambalance 1    //Toggles the team auto-balancing feature. If enabled, your server will always make sure that teams are balanced and that there is no advantaged team.

mp_c4timer 30    //Specifies, in seconds, after how much time the C4 bomb will blow up.

mp_flashlight 1    //Let's you allow or disallow the use of the flashlight by pressing the F button

mp_footsteps 1    //Toggles footstep sounds.

mp_forcechasecam 0    //Enables or disables team-only mode.

mp_freezetime 4    //Specifies the freezetime (beginning of round), in seconds.

mp_friendlyfire 0    //Toggles friendly fire (teammates cause damage to other teammates).

mp_hostagepenalty 2    //Specifies how many hostages can be killed before players are kicked from the server.

mp_limitteams 2    //Sets how many players can a team have over the opposite team.

mp_roundtime 5    //This command sets the maximum amount of minutes that a round takes before it is won/lost.

mp_tkpunish 0    //This command sets whether or not team killers/damagers should be punished in the following round.

sv_restartround 0    //

sv_maxspeed 320    //This command sets the maximum speed for each player on the server.

sv_proxies 1    //

allow_spectators 0    //This command sets whether or not votes (e.g. vote for timeout) can be called or voted on by spectators.

mp_startmoney 2400    //This command sets how much money players are given at the beginning of a half. Default is 800.

mp_chattime 0    //

sv_allowupload 1    //This command sets whether or not clients can upload files to the server (usually customization files).

sv_voiceenable 1    //This command sets whether or not voice is enabled on the server. Default is 1 (enabled).

sv_alltalk 0    //This command sets whether or not players can hear the voice communications of the enemy team. Default is 0 (can't hear enemies).

pausable 0    //This command, if set to 1, will make the server pausable. By default this is set to 0 (server isn't pausable). If the server is pausable, users can type "pause" or "unpause" into the console to pause/resume the game.

decalfrequency 60    //

mp_falldamage 1    //Enables or disables realistic fall damage.

 // cheat and fun modes 

sv_aim 0    //Enables or disables the auto aim function of which will act like a legal aimbot. To use this fuction, the player must have the autoaim feature enabled in it's counter-Strike options.

sv_cheats 0    //This CVAR specifies if to enable cheats or not. Remember that if enabled, Half-Life cheats will be legit but Hacking or unofficial cheats are still illegal on any Half-Life (and it's mods) server.

// Set Rates 

sv_maxrate 25000 

sv_minrate 4500 

sv_maxupdaterate 101 

// Enable/Disable LAN mode 

sv_lan 0 

// Contact & Geo 

sv_contact 

sv_region 0 

 

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