Medal of Honor: Spearhead | Server Configuration

It's easy to configure your Pingperfect Medal of Honor: Spearhead Server. Just follow the steps below.

  1. Open the 'Configuration Files' section from your control panel.
  2. Select the 'Text Editor' option next to 'mainta\server.cfg'
  3. Refer to the Example Configuration below and change the respective settings where you need to do so in order to configure your server to your desires.

 

// Server Name

// Name that will appear on the server browser

sv_hostname "MOHSH Server"

 

// Game Type

// 1 Free for All

// 2 Team Based

// 3 Round Based

// 4 Objective

// 5 Tug Of War

set g_gametype 1

 

// Health Drop

// When enabled players will drop a health pack when killed

set g_healthdrop 1

 

// Realism

// Toggles reaslistic mode

set g_realismmode 0

 

// Fast Run Speed

// place // in front of set sv_dmspeedmult to default to Medal of Honor Allied Assault's original run speed

set sv_dmspeedmult 1.100000

 

// Team Damage

// Toggles friendly fire

set g_teamdamage 0

 

// Heal Rate

// Determines how fast players heal when they use a health pickup

set g_healrate 10

 

// Time Limit

// This sets the elapsed time at which the game ends, the winner being the player with the highest score at that time.

timelimit 0

 

// Frag Limit

// The score at which the player or team will win the current map.

fraglimit 0

 

// Map Rotation Time

// This sets the maximum amount of time in minutes players will spend in a particular map.

maprotationtime 0

 

// Team Spawn Delay

// This sets a delay in seconds between spawns. This is useful if you would like the 

// player spawned in batches, rather than one at a time

set sv_team_spawn_interval 15

 

// Round Reset Time

// This sets how long each round will take, in minutes. This can be smaller than the map rotation time, but not larger.

roundlimit 0

 

// Inactive Spectate

// This sets the time in seconds after which an inactive player becomes a spectator. To save server bandwidth, 60 seconds is default.

set g_inactivespectate 60

 

// Inactive Kick

// This sets the time in seconds after which an inactive player is kicked out of the game. 900 (15 minutes) seconds is default.

set g_inactivekick 900

 

// Use Gamespy

// To use GameSpy gaming service for internet-based multiplayer games.  

// If this is 0, players will not be able to see your server via the in-game browser nor gamespy arcade.

set sv_gamespy 1

 

// Pure

// Verifies that the files on the client are the same as those on the server.

set sv_pure 1

 

 

// Allow Vote

// Enables players to call a vote.

set g_allowvote 1

 

// Flood Protect

// Limits amount of text a player can type

set sv_floodprotect 1

 

// Forces players to only be able to spectate behind their own team. 

set g_forceteamspectate 1

 

//  dmflags -- flags that can be set in the dmflags variable.

//  DF_NO_HEALTH (1 << 0)

//  DF_NO_POWERUPS (1 << 1)

//  DF_WEAPONS_STAY (1 << 2)

//  DF_NO_FALLING (1 << 3)

//  DF_INSTANT_ITEMS (1 << 4)

//  DF_SAME_LEVEL (1 << 5)

//  DF_NO_ARMOR (1 << 11)

//  DF_INFINITE_AMMO (1 << 14)

//  DF_NO_FOOTSTEPS (1 << 17)

//  DF_ALLOW_LEAN (1 << 18)

//  DF_OLD_SNIPERRIFLE (1 << 19)

//  DF_GERMAN_SHOTGUN (1 << 20)

set dmflags 0

 

// Invulnerable Time

// Amount of time (in seconds) a player is invulnerable for after spawning (default=3 seconds)

set sv_invulnerabletime 3

 

// Team Kill Warning

// Amount of team kills before the player is warned

set g_teamkillwarn 3

 

// Team Kill Kick

// Amount of team kills before the player is kicked off the server.

set g_teamkillkick 5

 

// Team Switch Delay

// Frequency at which you can switch teams

set g_teamswitchdelay 15

 

 

// Allow Join Time

set g_allowjointime 30

 

// Private Clients

// Clients that require a password to join

set sv_privateclients 0

 

// Password

// Allows you to set a password for the server

set sv_privatepassword "ServerPasswordHere"

 

// Keywords

// Keywords which allow browsers to filter servers.

set sv_keywords ""

 

// Minimum Ping to allow clients to join with.  0 means anyone

set sv_minping 0

 

// Maximum Ping to allow clients to join with.  0 means anyone

set sv_maxping 0

 

// Maximum Rate, 0 is unlimited

set sv_maxrate 0

 

// Map

// Starting map on the rotation.

map "dm/MP_Holland_DM"

 

// Map Rotation List

sv_maplist "dm/MP_Bahnhof_DM dm/MP_Verschneit_DM dm/MP_Brest_DM dm/MP_Unterseite_DM dm/MP_Stadt_DM dm/MP_Gewitter_DM dm/MP_Holland_DM dm/MP_Bazaar_DM "

 

// Default to no-sprint and original Allied Assault runspeed

sv_sprinton 0

sv_runspeed 250    // spearhead runspeed is 287

 

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