Red Orchestra 2 | Server Configuration

It's easy to configure your Pingperfect Red Orchestra 2 Server. Just follow the steps below.

  1. Open the 'Configuration Files' section from your control panel.
  2. Select the 'Text Editor' option next to 'rogame\config\ROGame.ini'
  3. Refer to the Example Configuration below and change the respective settings where you need to do so in order to configure your server to your desires.

[Engine.GameInfo]

DefaultGame=ROGame.ROGameInfo

DefaultServerGame=ROGame.ROGameInfo

bAdminCanPause=false

MaxPlayers=2

GameDifficulty=1.000000

bChangeLevels=True

MaxSpectators=2

MaxIdleTime=0.000000

MaxTimeMargin=1.000000

TimeMarginSlack=1.350000

MinTimeMargin=-1.000000

TotalNetBandwidth=32000

MaxDynamicBandwidth=7000

MinDynamicBandwidth=4000

GoreLevel=0

MaxSpeedhackDetections=3

SpeedhackPunishment=1

bKickLiveIdlers=False

ArbitrationHandshakeTimeout=0.000000

 

[Engine.AccessControl]

IPPolicies=ACCEPT;*

AdminPassword=t742r

GamePassword=TypeServerPasswordHere

 

[DefaultPlayer]

Name=Player

Team=255

 

[Engine.HUD]

bMessageBeep=true

HudCanvasScale=0.95

ConsoleMessageCount=4

ConsoleFontSize=5

MessageFontOffset=0

bShowHUD=true

DebugDisplay=AI

 

[Engine.PlayerController]

bAimingHelp=false

InteractDistance=512

bCheckRelevancyThroughPortals=true

MaxConcurrentHearSounds=32

bLogHearSoundOverflow=FALSE

NumBytesThreshold=5000

NumRPCThreshold=200

 

[Engine.Weapon]

Priority=-1.0

CSHDLocationValidationFactor=2.0

CSHDAimValidationFactor=1.0

 

[Engine.WorldInfo]

DefaultGravityZ=-520.0

RBPhysicsGravityScaling=1.0

MaxPhysicsSubsteps=5

SquintModeKernelSize=128.0

EmitterPoolClassPath=ROGame.ROEmitterPool

DecalManagerClassPath=Engine.DecalManager

FractureManagerClassPath=

FracturedMeshWeaponDamage=1.0

ChanceOfPhysicsChunkOverride=1.0

bEnableChanceOfPhysicsChunkOverride=FALSE

FractureExplosionVelScale=1.0

DefaultAmbientZoneSettings=(bIsWorldInfo=true)

bPersistPostProcessToNextLevel=TRUE

bAllowHostMigration=FALSE

HostMigrationTimeout=15

DefaultPostProcessSettings=(Bloom_Scale=1.0,DOF_BlurKernelSize=12.0,DOF_MaxNearBlurAmount=0.0,DOF_MaxNearBlurAmount=0.0,DOF_FocusInnerRadius=2000.0,DOF_FocusDistance=0.0,)

ParticleEventManagerClassPath=ROGame.ROParticleEventManager

 

[Engine.AutoTestManager]

NumMinutesPerMap=50

#CommandsToRunAtEachTravelTheWorldNode=MemLeakCheck

#CommandsToRunAtEachTravelTheWorldNode=SNAPSHOTMEMORY

 

[Engine.DecalManager]

DecalLifeSpan=10.0

 

[Engine.UIDataStore_GameResource]

ElementProviderTypes=(ProviderTag="GameTypes",ProviderClassName="Engine.UIGameInfoSummary")

 

[Engine.UISafeRegionPanel]

RegionPercentages[0]=0.9

RegionPercentages[1]=0.8

 

[GameFramework.MobileHud]

bShowMobileHud=true

bShowGameHud=false

 

[Configuration]

 

[Engine.CoverLink]

GLOBAL_bUseSlotMarkers=TRUE

 

[Engine.EmitterPool]

bLogPoolOverflow=true

 

[Engine.GameReplicationInfo]

ServerName=RO2 Server

ShortName=ROServer

 

[ROGame.ROAccessControl]

bSilentAdminLogin=false

 

[ROGame.ROBroadcastHandler]

ChatFilterList=ipsmlorum1

ChatFilterList=ipsmlorum2

ChatFilterList=ipsmlorum3

 

[ROGame.ROGameInfo]

RoundStartScreenTime=8

bLANServer=false

bBalanceTeams=true

bAutoBalanceTeamsOnDeath=true

MaxTeamDifference=2

RoundLimit=2

EndOfMapDelay=45.0

GameDifficulty=1.0

HideWinScreenDelay=12.000000

HideScoreboardDelay=6.000000

HideAfterActionReportDelay=10.000000

bCampaignGame=false

CampaignStartingCombatPower=200.000000

CampaignVotingDelay=15.000000

CampaignAttackDefendVoteTime=45.000000

CampaignTerritoryVoteTime=60.000000

CampaignFirstTerritoryVoteTime=300.000000

CampaignTerritoryMapVoteTime=25.000000

bUseReadySystem=false

bRandomizeClassRanks=false

bRandomizeWeaponProficiencyLevels=false

MaxHeroes16Player=2

MaxHeroes32Player=3

MaxHeroes64Player=5

bEnableBattlefieldCommissions=true

bEnableSteamCloud=true

ServerAdvertisementMessages=TypeServerAdvertsHere

ServerAdvertisementInterval=30

MinNetPlayers=1

FriendlyFireKillLimit=6

FriendlyFireDamageLimit=800.000000

FriendlyFireScale=0.500000

FriendlyFireArtilleryScale=0.200000

FriendlyFireExplosiveScale=1.000000

FriendlyFireArtilleryPunishScale=0.100000

FriendlyFireExplosivePunishScale=0.500000

FriendlyFirePunishment=1

bEnableTeamKillForgiving=true

FriendlyPlayerNames=2

SmallArmsDamageScale=1.000000

ExplosivesDamageScale=1.000000

ArtilleryDamageScale=1.000000

TankShellDamageScale=1.000000

PunkbusterServerProfile=2

bEnableMapVoting=true

MapVotingTime=30.000000

bEnableKickVoting=true

bAnonymousVoteKicking=False

KickVotingTime=30.000000

bEnableRoleVoting=true

RoleVotingTime=30.000000

bUseScoreAsVoteWeight=false

bAllowMidGameVoting=false

MidGameVotingPercentage=50.000000

EndGameVotingPercentage=50.000000

MapRepeatLimit=0

bEnableVOIP=true

bDisablePublicVOIPChannel=false

bDisablePublicTextChat=false

bEnableDeadToDeadVOIP=true

bPartitionSpectators=true

bPositional3DVOIP=false

bPositional3DVOIPAllHear=false

RealismLevel=1

SpectatingMode=0

ReinforcementTimeScale=1.0

MinimumHonor=0

MaximumHonor=100

BannerLink=http://www.risingstormgame.com/serverad/rs_server.png

ClanMotto=Welcome to our server!

ClanMottoColor=(B=0,G=0,R=0,A=255)

ServerMOTD=This is our message of the day [email protected]@@[email protected] enjoy your time on our [email protected]@@[email protected]@[email protected] is the last line

ServerMOTDColor=(B=0,G=0,R=16,A=255)

WebLink=www.risingstorm.com

WebLinkColor=(B=0,G=0,R=16,A=255)

bUseMapList=True

ActiveMapCycle=0

GameMapCycles=(Maps=("TE-Apartments","FF-Barracks","CD-Station","TE-Spartanovka","TE-CommissarsHouse","CD-RedOctoberFactory","TE-Gumrak","FF-Station","CD-PavlovsHouse","TE-RedOctoberFactory","CD-Barracks","TE-Station","CD-FallenFighters","FF-GrainElevator","TE-Barracks","CD-CommissarsHouse","TE-FallenFighters","CD-Gumrak","CD-Apartments","TE-GrainElevator","CD-GrainElevator","TE-PavlovsHouse","CD-Spartanovka"),RoundLimits=(0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0))

TerritoryMaps[0]=(Maps[0]="TE-Barashka",Maps[1]="TE-Winterwald_MCP",Maps[2]="TE-Gumrak",Maps[3]="TE-Tulaoutskirts_MCP",Maps[4]=)

TerritoryMaps[1]=(Maps[0]="TE-Spartanovka",Maps[1]="TE-Rakowice_MCP",Maps[2]=,Maps[3]=,Maps[4]=)

TerritoryMaps[2]=(Maps[0]="TE-Gumrakstation_MCP",Maps[1]=,Maps[2]=,Maps[3]=,Maps[4]=)

TerritoryMaps[3]=(Maps[0]="TE-MamayevKurgan",Maps[1]="TE-Stalingradkessel_MCP",Maps[2]=,Maps[3]=,Maps[4]=)

TerritoryMaps[4]=(Maps[0]="TE-CommissarsHouse",Maps[1]="TE-Apartments",Maps[2]=,Maps[3]=,Maps[4]=)

TerritoryMaps[5]=(Maps[0]="TE-RedOctoberFactory",Maps[1]="TE-Coldsteel_MCP",Maps[2]=,Maps[3]=,Maps[4]=)

TerritoryMaps[6]=(Maps[0]="TE-PavlovsHouse",Maps[1]="TE-Barracks",Maps[2]=,Maps[3]=,Maps[4]=)

TerritoryMaps[7]=(Maps[0]="TE-Station",Maps[1]="TE-Bridges_of_Druzhina_MCP",Maps[2]=,Maps[3]=,Maps[4]=)

TerritoryMaps[8]=(Maps[0]="TE-FallenFighters",Maps[1]="TE-Arad2_MCP",Maps[2]=,Maps[3]=,Maps[4]=)

TerritoryMaps[9]=(Maps[0]="TE-GrainElevator",Maps[1]=,Maps[2]=,Maps[3]=,Maps[4]=)

PreStartDuration=45

bCampaignGameInitialized=False

bDisableSpawnOnSquadLeader=False

bHalfTimeTeamSwap=False

bDisableOverheadMap=False

bDisableCompass=False

bDisableTeamDeathIcons=False

bDisableTeamMemberIcons=False

bDisableSquadMemberIcons=False

bDisableSquadLeaderIcons=False

bDisableEnemySpottedIcons=False

bDisableTacticalView=False

bDisableTacticalSquadLeaderIcons=False

bDisableTacticalEnemySpottedIcons=False

bDisablePeripheralActionIndicators=False

bDisablePeripheralWhips=False

bDisablePlayerInfoOnScoreboard=False

bDisableObjectiveForceOutput=False

bDisableObjectiveNotifications=False

bLimitedGrenades=False

bNoGrenades=False

bShowIPOnScoreboard=False

bShowDateOnScoreboard=False

bShowSteamIDsOnScoreboard=False

bForceDemoRecording=False

bAutoEndOfMatchScoreboardScreenshot=False

bIgnoreScoreForTieBreaking=False

bUseCapturesForTieBreaking=False

bNoVehicles=False

bNoWeaponLimits=False

bRealisticPistolLoadouts=False

bRealisticDrivingRestrictions=False

bLogSpawning=False

bLogRoles=False

CampaignDifficulty=0

CurrentTerritory=0

TeamWithInitiative=0

CampaignAttackingTeam=0

TerritoryOwners[0]=0

TerritoryOwners[1]=0

TerritoryOwners[2]=0

TerritoryOwners[3]=0

TerritoryOwners[4]=0

TerritoryOwners[5]=0

TerritoryOwners[6]=0

TerritoryOwners[7]=0

TerritoryOwners[8]=0

TerritoryOwners[9]=0

TeamCombatPower[0]=0.000000

TeamCombatPower[1]=0.000000

CurrentTerritoryMap=

VoteKickPercentage=0.000000

MapCycleIndex=-1

OverrideMaxPlayerScaling=0

 

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  • Red Orchestra 2 Server Configuration, Red Orchestra 2 server configuration, Red Orchestra 2, red orchestra 2, Server Configuration, server configuration
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