Red Orchestra 2 | Server Configuration

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    It's easy to configure your Pingperfect Red Orchestra 2 Server. Just follow the steps below.

    1. Open the 'Configuration Files' section from your control panel.
    2. Select the 'Text Editor' option next to 'rogame\config\ROGame.ini'
    3. Refer to the Example Configuration below and change the respective settings where you need to do so in order to configure your server to your desires.

    Server Passwords

    [Engine.AccessControl] in ROGame.ini:

    Option Name Valid Entries What this option controls
    AdminPassword Alpha numeric character combinations. Example: Abd32Sdn53 This is the master server administrator password
    GamePassword Alpha numeric character combinations. Example: cl4ng4m3 This sets a password players will need to enter to join the server

    Server Name and Admin Contact

    [Engine.GameReplicationInfo] in ROGame.ini:

    Option Name Valid Entries What this option controls
    ServerName Alpha numeric character combinations. Example: Yoshi's House of 32 Compressed Pancakes This is the displayed server name to all players in the server and the server browser
    AdminContact Alpha numeric character combinations. Example: testemail@testemail.com This is the displayed admin contact in the server browser

    General Global Game Settings

    [ROGame.ROGameInfo] in ROGame.ini:

    Option Name Valid Entries What this option controls
    RoundStartScreenTime Numbers in seconds. Example: 8 // This is 8 seconds The time at which players will spawn into the game before pre-start time ends. Valid entries are in seconds.
    bLANServer True or False Sets the server to broadcast to the internet if set to False. Sets the server to be local network only if set to True.

    Team Balance

    Option Name Valid Entries What this option controls
    bBalanceTeams True or False True turns on auto-team balance functionality
    bAutoBalanceTeamsOnDeath True or False Sets the server to auto-team balance dead players only. True turns this on. Only works if bBalanceTeams=True
    MaxTeamDifference Numerical values between 1 and 63. Example: 2 Sets the maximum number of players the teams can be unbalanced by. Only works if bBalanceTeams=True

    Game Rounds, Ready Up System and AI Difficulty

    Option Name Valid Entries What this option controls
    RoundLimit Numerical values between 0 and X Sets the amount of rounds in a match. This is how many times a map will be played before moving on // 0 = Use the game mode setting, 1 = 1 round, 2 = 2 rounds, 3 and above = Best out of X.
    EndOfMapDelay Numerical value in seconds. Example: 45 Sets the amount of time after a match before the server loads the next map
    GameDifficulty Numerical values between 1 and 5. Example: 2 Sets the AI difficulty level in the server. At higher values the AI will be more accurate
    bUseReadySystem True or False Sets the server to use the Ready Up system if set to True. This means players will need to ready up before the first round will play
    bAllPlayersMustReadyUp True or False Sets if all players must be readied up or only a majority before the game will start

    Hero Count and Battlefield Commissions

    Option Name Valid Entries What this option controls
    MaxHeroes16Player Numerical values between 0 and X. Example 2 Sets the amount of Hero slots allowed per team in a 16 max player sized server
    MaxHeroes32Player Numerical values between 0 and X. Example 3 Sets the amount of Hero slots allowed per team in a 32 max player sized server
    MaxHeroes64Player Numerical values between 0 and X. Example 5 Sets the amount of Hero slots allowed per team in a 64 max player sized server
    bEnableBattlefieldCommissions True or False Sets the ability for players to receive in game battlefield commissions for doing well in a round. This allows them to select an already filled role

    In Game Admin Messages to Players

    Option Name Valid Entries What this option controls
    ServerAdvertisementMessages String of text. Example: Server Rules: No TKing, have fun! Sets an admin message to be printed to all players in the server. It shows up in the text chat area
    ServerAdvertisementInterval Numerical value in seconds. Example: 60 Sets the rate at which the Server Advertisement Message is sent to players

    Minimum Amount of Players For a Round to Start

    Option Name Valid Entries What this option controls
    MinNetPlayers Numerical values between 1 and 64. Example: 1 Sets the amount of players needed on the server for a round to start

    Friendly Fire Settings

    Option Name Valid Entries What this option controls
    FriendlyFireKillLimit Numerical values between 1 and X. Example: 6 Sets the amount of TK's a player can have before the server will punish the player
    FriendlyFireDamageLimit Numerical values between 1 and X. Example: 800 Sets the amount of friendly fire damage (non TK) a player can have before the server will punish the player
    FriendlyFireScale Numerical values between 0 and 1. Example: 1 Sets the global friendly fire damage scale for small arms to the player hit by friendly fire. 0 is no damage, .5 is half damage and 1 is full damage
    FriendlyFireArtilleryScale Numerical values between 0 and 1. Example: 1 Sets the artillery friendly fire damage scale to the player hit by friendly fire. 0 is no damage, .5 is half damage and 1 is full damage
    FriendlyFireExplosiveScale Numerical values between 0 and 1. Example: 1 Sets the grenade/explosive friendly fire damage scale to the player hit by friendly fire. 0 is no damage, .5 is half damage and 1 is full damage
    FriendlyFireArtilleryPunishScale Numerical values between 0 and 1. Example: 0.1 Sets how much damage a player who has injured or killed teammates with artillery receives as on his limit before he is punished
    FriendlyFireExplosivePunishScale Numerical values between 0 and 1. Example: 0.1 Sets how much damage a player who has injured or killed teammates with grenades/explosives receives as on his limit before he is punished
    FriendlyFirePunishment Numerical values between 0 and 2. Example: 1 Sets the punishment for players who have exceeded the friendly fire or damage limits. 0 = kick, 1 = session ban, 2 = perm ban
    bEnableTeamKillForgiving True or False Sets if players are allowed to forgive TK's in game by typing "NP" after a TK in the player chat

    Visability of Friend Player Names

    Option Name Valid Entries What this option controls
    FriendlyPlayerNames Numerical Values between 0 and 2. Example: 2 Sets the conditions on when friendly player names are visible to players. 0 = Never, 1 = within 10 meters, 2= always

    Punkbuster Levels of Security

    Option Name Valid Entries What this option controls
    PunkbusterServerProfile Numerical Values between 0 and 3. Example: 2 Sets the level of Punkbuster security. 0= Off, 1 = Server screenshots only, 2 = Standard security checks on players, 3 = Stringent security checks on players - This level may impact player performance.

    Voting

    Option Name Valid Entries What this option controls
    bEnableMapVoting True or False Sets if players can vote for the next map at the end of a match. If not, map cycle will auto rotate.
    MapVotingTime Numerical value in seconds. Example: 30 Sets the amount of time after a match is done that players have to vote for the next map if map voting is enabled.
    bEnableKickVoting True or False Sets if players can kick vote players from the server
    bAnonymousVoteKicking True or False Sets if players can kick vote anonymously if kick voting is enabled
    bEnableKickVoting True or False Sets if players can kick vote players from the server.
    KickVotingTime Numerical value in seconds. Example: 30 Sets the amount of time a kick vote has a chance to succeed in before it will fail without the needed amount of votes.
    bEnableRoleVoting True or False Sets if players can kick vote players from roles such as sniper, squad leader and commander for poor performance
    RoleVotingTime Numerical value in seconds. Example: 30 Sets the amount of time a role vote has a chance to succeed in before it will fail without the needed amount of votes.
    bUseScoreAsVoteWeight True or False Sets if players with higher scores will have multiple votes counted based on their score
    bAllowMidGameVoting True or False Sets if map voting can happen mid match instead of just at the end
    MidGameVotingPercentage Numerical value between 1 and 100. Example: 50 Sets the percentage needed for a successful vote
    EndGameVotingPercentage Numerical value between 1 and 100. Example: 50 Sets the percentage needed for a successful vote
    MapRepeatLimit Numerical value between 0 and X. Example: 1 Sets the amount of times a map be voted back to before players will no longer be able to select it

    Communication

    Option Name Valid Entries What this option controls
    bEnableVOIP True or False Sets if voice over IP is enabled on the server
    bDisablePublicVOIPChannel True or False Sets if the public voip channel is enabled
    bDisablePublicTextChat True or False Sets if the public text chat is enabled
    bEnableDeadToDeadVOIP True or False Sets dead players can talk to each other
    bPartitionSpectators True or False Sets spectators having the ability to talk and chat with non spectators
    bPositional3DVOIP True or False This is a non functional setting
    bPositional3DVOIPAllHear True or False This is a non functional setting

    Game Mode

    Option Name Valid Entries What this option controls
    RealismLevel Numerical value between 0 and 3 Sets the game mode for the server. 0 = Realism, 1 = Action, 2 = Classic, 3 = Custom

    Specating

    Option Name Valid Entries What this option controls
    SpectatingMode Numerical value between 0 and 3 Sets globally. 0 = 3rd person (and 1 and 2), 1 = Locked 3rd person ( and 2), 2 = 1st person only
    bAllowDeadRoaming True or False Sets if dead or spectating players can freely roam around the map
    bAllowViewpointSpectating True or False Sets if dead or spectating players can view the map from map viewpoint characters
    bLockTrueSpectatorsView True or False Sets if spectating players can only view from the first person camera
    bAllowKillCamera True or False Sets if dead players will get a "kill cam" of the location they were killed from

    Reinforcments

    Option Name Valid Entries What this option controls
    ReinforcementTimeScale Numerical value between 0 and 1 Sets globally if the map designated reinforcement times are scaled up or down

    Honor Gating

    Option Name Valid Entries What this option controls
    MinimumHonor Numerical value between 0 and 99 Sets the minimum player honor needed to join the server
    MaximumHonor Numerical value between 1 and 100 Sets the maximum player honor needed to join the server

    Welcome Screen and Message Of The Day

    Option Name Valid Entries What this option controls
    BannerLink A URL to the servers banner of choice. Must be a .png. Example: http://www.heroesofstalingrad.com/ServerAd/RO2_ServerTest.png Sets the the welcome screen banner image players see when joining the server
    ClanMotto Text string. Exmaple: Welcome to our Red Orchestra 2 server! Sets the Motto line of the welcome screen that players see when joining the server
    ClanMottoColor Numeric Color Code. Example: (B=0,G=0,R=0,A=255) Sets the text color of the motto line
    ServerMOTD Text string. Exmaple: This is our message of the day ...@nl@@nl@Please enjoy your time on our server@nl@@nl@@nl@This is the last line Sets the MOTD text. @nl represents a line break
    ClanMottoColor Numeric Color Code. Example: (B=0,G=0,R=0,A=255) Sets the text color of the MOTD text
    WebLink A URL to the server owners webpage. Example: www.redorchestra2.com Sets the welcome screen link to direct players to the servers/communities website
    WebLinkColor Numeric Color Code. Example: (B=0,G=0,R=0,A=255) Sets the welcome screen link color

    Maps

    bUseMapList=True - This sets the server to use a custom map list you specify instead of the entire default map list.

    Maps can be set to run by gametype and amount of rounds played. The following is an example map list that can be put in your rogame.ini:

    Game Map Cycle
    GameMapCycles=(Maps=("TE-Apartments","FF-Barracks","CD-Station","TE-Spartanovka","TE-CommissarsHouse","CD-RedOctoberFactory","TE-Gumrak","FF-Station","CD-PavlovsHouse","TE-RedOctoberFactory","CD-Barracks","TE-Station","CD-FallenFighters","FF-GrainElevator","TE-Barracks","CD-CommissarsHouse","TE-FallenFighters","CD-Gumrak","CD-Apartments","TE-GrainElevator","CD-GrainElevator","TE-PavlovsHouse","CD-Spartanovka"),RoundLimits=(1,1,1,2,1,3,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,2,3))

    The first part specifies the exact maps and their game types, while the round limits section (which has to match the number of maps in the cycle) determines how many rounds you want each map to play.

    Enable/Disable Functionality

    Option Name Valid Entries What this option controls
    bDisableSpawnOnSquadLeader True or False Sets Spawn on Squad Leader system on or off
    bHalfTimeTeamSwap True or False Sets teams to swap sides after the first round is over
    bDisableOverheadMap True or False Sets the overhead map to be on or off
    bDisableCompass True or False Sets the compass to be on or off
    bDisableTeamDeathIcons True or False Sets team death icons on the main HUD on or off
    bDisableSquadMemberIcons True or False Sets Squad Member icons on the main HUD on or off
    bDisableSquadLeaderIcon True or False Sets Squad Leader icons on the main HUD on or off
    bDisableEnemySpottedIcons True or False Sets Enemy Spotted icons on the main HUD on or off
    bDisableTacticalView True or False Sets Tactical View on or off
    bDisableTacticalSquadLeaderIcons True or False Sets Squad Leader icons in tactical view on or off
    bDisablePeripheralActionIndicators True or False Sets Peripheral Action Indicator system on or off
    bDisablePeripheralWhips True or False Sets Peripheral whips to be on or off (indicator that rounds are passing near player)
    bDisableObjectiveForceOutput True or False Sets if player force indicators (silhouettes on cap bar) are visible by players
    bDisableObjectiveNotifications True or False Sets if players receive messages about objectives being under attack
    bLimitedGrenades True or False Sets explosive (except smoke) grenades to be limited to 1 per soldiers
    bNoGrenades True or False Sets no grenades (except smoke) for all players on or off

    Information on Scoreboard

    Option Name Valid Entries What this option controls
    bShowIPOnScoreboard True or False Sets if server IP is visible on the scoreboard
    bShowDateOnScoreboard True or False Sets if the date is visible on the scoreboard
    bShowSteamIDsOnScoreboard True or False Sets if player's SteamIDs instead of names are on the scoreboard

    Clan Match Functionality

    Some of these options may not yet be implemented

    Option Name Valid Entries What this option controls
    bForceDemoRecording True or False Forces every connecting client to record a client side demo when connecting to the server
    bAutoEndOfMatchScoreboardScreenshot True or False Forces every connecting client to take a screenshot of their scoreboard at the end of the round
    bIgnoreScoreForTieBreaking True or False Game will ignore team scores as a tie-breaker condition
    bUseCapturesForTieBreaking True or False Game will ignore team capture points held as a tie-breaker condition

    Restrictions

    Option Name Valid Entries What this option controls
    bNoVehicles True or False Sets if vehicles will be available on the server on combined arms and tank only maps
    bNoWeaponLimits True or False Sets if the server enforces a weapon limit
    bClassicWeaponLoadout True or False Sets if server will ignore ranking system and use the Classic loadouts and availability
    bRealisticPistolLoadouts True or False Sets if all classes or only select roles will have access to pistols
    bRealisticDrivingRestrictions True or False Sets if drivers of tanks can move the vehicle while in positions that would prohibit them from doing so realistically

    Tank AI Firing

    Option Name Valid Entries What this option controls
    TankAIFiringSetting Numerical values 0 - 6 Sets how AI in player controlled tanks will react. 0 = Only fire at human designated tarts, 1 = Only Hull MG can fire at human designated targets, 2 = Only Main Cannon can fire at human designated targets, 3 = AI will never engage, 4 = Only Hull MG will engage at will, 5 = Only Main Cannon will engage at will, 6 = All AI will engage at will

    Client Side Hit Detection

    Option Name Valid Entries What this option controls
    bClientSideHitDetection True or False Sets if the server will use client side hit detection

    Tank Damage Model

    Option Name Valid Entries What this option controls
    VehicleMobilityDamageMode Numerical values 0 - 2 Sets tank mobility damage limits. 0 = Can not be damaged or destroyed, 1 = Can not be destroyed, 2 = Can be destroyed
    TankTurretDamageMode Numerical values 0 - 2 Sets tank turret damage limits. 0 = Can not be damaged or destroyed, 1 = Can not be destroyed, 2 = Can be destroyed
    VehicleCrewDamageMode Numerical values 0 - 2 Sets tank crew damage limits. 0 = Can not be killed, 1 = Can only be killed if exposed, 2 = Can be killed

    Friendly Player Collision

    Option Name Valid Entries What this option controls
    FriendlyInfantryCollisionType Numerical values 0 - 2 Sets collision between friendly players (non AI). 0 = none, 1 = reduced collision size, 2 = full collision

    Enemy Spotted

    Option Name Valid Entries What this option controls
    Enemy Spotted Mode Numerical values 0 - 2 Sets the enemy spotted mode. 0 = Hud, Map and Tactical View, 1 = Tactical View and Map, 2 = Map Only

    Death Messages

    Option Name Valid Entries What this option controls
    KillMessageMode Accepted values: ROKMM_None, ROKMM_OwnDeath, ROKMM_Own, ROKMM_ALL Sets the death messages players see. None = None, OwnDeath = Own Death Messages, Own = Players Kills, All = All Death Messages
    DelayedKillMessages Value in seconds. Example: 10 Sets the delay in seconds after a death happens before the death is broadcast

    Melee Only

    Option Name Valid Entries What this option controls
    bMeleeOnly True or False Sets the game to only allow melee strikes

    Game Mode Options For Custom

    Option Name Valid Entries What this option controls
    bDisableProgressionBonuses True or False Sets the game to ignore all level progression bonuses
    bClassicWeaponLoadout True or False Sets the game to use the classic weapon loadout instead of players unlocks
    bSlowBandaging True or False Sets the game to use the slower bandaging system that takes twice as long
    bLegDamageSlowsPlayer True or False Sets the game to make player leg damage slow the player
    bClassicStaminaAndSprinting True or False Sets the game to use the classic modes stamina pool and sprint speed
    bStopSprintingWhenExhausted True or False Sets the game to stop players from sprinting when they are out of stamina (similar to RO 1)
    bWeaponHandlingClassic True or False Sets the game to use the classic weapon handling model
    bCasualWeaponFunctionality True or False Sets the game to use action modes weapon functionality with no free-aim and the addition of crosshairs
    bNoControlledBreathingZoom True or False Sets the game to only zoom in on iron sights and have any additional focus zoom (this will make targets smaller on screen then in real life)
    bIncreasedSuppressionEffects True or False Sets the game to have increased suppression effects (more screen shake, etc)
    bIncreasedBreathStaminaEffects True or False Sets the game to have increased breathing effects when stamina is low (faster breathing, more weapon movement)
    PlayerHitSoundMode Numerical values between 0 - 2 Sets the sound level when players are hit by bullets. 0 = exaggerated, 1 = mildly exaggerated, 2 = not exaggerated

    Firefight Settings

    Option Name Valid Entries What this option controls
    TimeLimit Numerical value in seconds. Example: 300 Sets the time limit for a firefight game
    FinalCountdownTime Numerical value in seconds. Example: 60 Sets the time limit for Sudden Death. This will trigger if both teams are tied when the time limit is reached for the game.
    WinStrengthPoints16 Numerical value in kills. Example: 40 Sets the kill point win condition for a 16 player sized server
    WinStrengthPoints32 Numerical value in kills. Example: 60 Sets the kill point win condition for a 32 player sized server
    WinStrengthPoints64 Numerical value in kills. Example: 100 Sets the kill point win condition for a 64 player sized server
    bUseReadySystem True or False Sets the Firefight game type to use the Ready Up system if it is not set globally
    bUseMatchWarmup True or False Sets the Firefight game type to use the Match Warmup system if it is not set globally
    WarmupRoundDuration Numerical value in seconds. Example: 0 Sets the Firefight game kill message delay time. Overrides global setting for Firefight
    KillMessageDelay Numerical value in seconds. Example: 30 Sets the Firefight game type match warmup time
    KillMessageMode Accepted values: ROKMM_None, ROKMM_OwnDeath, ROKMM_Own, ROKMM_ALL Sets the Firefight death messages players see. None = None, OwnDeath = Own Death Messages, Own = Players Kills, All = All Death Messages. Overrides global setting for firefight
    bMeleeOnly True or False Sets the Firefight game type to be melee only
    bAllowDeadRoaming True or False Sets the Firefight game type to allow dead players to free roam
    bAllowViewpointSpectating True or False Sets the Firefight game type to allow dead players to view map viewpoints
    bAllowKillCamera True or False Sets the Firefight game type to have kill camera
    ReinforcementTimeScale Numerical value between 0 - 1 Sets the Firefight spawn time scale.

    Territory Settings

    Option Name Valid Entries What this option controls
    bUseReadySystem True or False Sets the Territory game type to use the Ready Up system if it is not set globally
    bUseMatchWarmup True or False Sets the Territory game type to use the Match Warmup system if it is not set globally
    WarmupRoundDuration Numerical value in seconds. Example: 0 Sets the Territory game kill message delay time. Overrides global setting for Firefight
    KillMessageDelay Numerical value in seconds. Example: 30 Sets the Territory game type match warmup time
    KillMessageMode Accepted values: ROKMM_None, ROKMM_OwnDeath, ROKMM_Own, ROKMM_ALL Sets the Territory death messages players see. None = None, OwnDeath = Own Death Messages, Own = Players Kills, All = All Death Messages. Overrides global setting for firefight
    bMeleeOnly True or False Sets the Territory game type to be melee only
    bAllowDeadRoaming True or False Sets the Territory game type to allow dead players to free roam
    bAllowViewpointSpectating True or False Sets the Territory game type to allow dead players to view map viewpoints
    bAllowKillCamera True or False Sets the Territory game type to have kill camera
    ReinforcementTimeScale Numerical value between 0 - 1 Sets the Territory spawn time scale.
    bDisableTimeLimit True or False Sets the Territory game type to have no map time limit
    bDisableReinforcementLimit True or False Sets the Territory game type to have no reinforcement limits
    ReinforcementScale Numerical value between 0 - 1 Sets the Territory game type reinforcement scale. 1 = full, .5 = half
    bUseCapturesForTieBreaking True or False Sets the Territory game type to ignore the capture of points to break a tie condition
    RoundLimit Numerical values 1 - x Sets the Territory game type round limits (if not set globally or per map). 1 = 1 round, 2 = 2 rounds, 3 and up = Best out of X rounds
    EndOfMapDelay Numerical values in seconds. Example: 45 Sets the Territory game type end of map delay before the server travels to the next map
    bLockdownEnabled True or False Sets the Territory game type to to enable or disable the lockdown system

    Countdown Settings

    Option Name Valid Entries What this option controls
    bUseReadySystem True or False Sets the Countdown game type to use the Ready Up system if it is not set globally
    bUseMatchWarmup True or False Sets the Countdown game type to use the Match Warmup system if it is not set globally
    WarmupRoundDuration Numerical value in seconds. Example: 0 Sets the Countdown game kill message delay time. Overrides global setting for Firefight
    KillMessageDelay Numerical value in seconds. Example: 30 Sets the Countdown game type match warmup time
    KillMessageMode Accepted values: ROKMM_None, ROKMM_OwnDeath, ROKMM_Own, ROKMM_ALL Sets the Countdown death messages players see. None = None, OwnDeath = Own Death Messages, Own = Players Kills, All = All Death Messages. Overrides global setting for firefight
    bMeleeOnly True or False Sets the Countdown game type to be melee only
    bAllowDeadRoaming True or False Sets the Countdown game type to allow dead players to free roam
    bAllowViewpointSpectating True or False Sets the Countdown game type to allow dead players to view map viewpoints
    bAllowKillCamera True or False Sets the Countdown game type to have kill camera
    bDisableTimeLimit True or False Sets the Countdown game type to have no map time limit
    RoundLimit Numerical values 1 - x Sets the Countdown game type round limits (if not set globally or per map). 1 = 1 round, 2 = 2 rounds, 3 and up = Best out of X rounds
    EndOfMapDelay Numerical values in seconds. Example: 45 Sets the Territory game type end of map delay before the server travels to the next map

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