Mordhau | How to remove weapons/armour from your server **Unofficial** Print

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*Redundant as of Patch #15*

Note: As this is an unofficial solution, PingPerfect holds no responsibility for any negative impacts on your Mordhau installation. You perform these changes at your own risk, we strongly advise you take backups of your server files first. Or at the very least backup the entire Blueprints folder @ Mordhau/Content/Mordhau/Blueprints

Removing Weapons

  • Decide which weapons and / or armour you want to remove.
  • Navigate to your control Panel.
  • Select File Manager.
  • Navigate to "Mordhau/Content/Mordhau/Blueprints"
  • If you want to remove weapons or other items, navigate to: Mordhau/Content/Mordhau/Blueprints/Equipment

Misc: Contains items such as healing items, medkits, and toolboxes.

Ranged: Archery weapons and certain ranged throwables.

Shields: Shields.

Thrown: Thrown weapons.

 

Weapons: Specific folder contains all of the weapons and the WeaponAnimationProfiles folder contains the animation profiles for the weapons.

  • Then delete or rename the .usasset file of the weapon/item you want to remove.

 

Removing Armour

 

  • Decide which weapons and / or armour you want to remove.
  • Navigate to your control Panel.
  • Select File Manager.
  • Navigate to "Mordhau/Content/Mordhau/Blueprints"
  • If you want to remove armour, navigate to: Mordhau/Content/Mordhau/Blueprints/Wearables

 

This is straight forward, just remove or rename the Tier0/Tier1/Tier2/Tier3 folders as needed.

UpperChest: Contains the folders for chest armor.

Legs: Contains the folders for leg armor.

 

Head: Contains the folders for head armor.

  • Then delete or rename the .usasset file of the armour you want to remove.

 

Please Note : Some weapons are based off of others, and as such require that they exist in order to work. If A relies on B, and B is removed but A is not, your server/game will crash on startup

An example is that BP_Maul.uasset requires BP_Battleaxe.uasset. Removing the Battleaxe while leaving the maul in will result in a crash. This means you could have a battle axe only server, but not a maul only server (using this method) as the maul requires the battle axe.

FL_Grad has 2 NPCs that each have weapons. Their weapons require the BP_Mace.uasset and BP_Maul.uasset to exist, if you remove them, make sure you remove the FL_Grad NPC weapon counterparts or your server will crash upon loading FL_Grad.

Navigate to

Mordhau/Content/Mordhau/Blueprints/GameModes/Horde/UniqueWeapons

If you remove mace, also remove BP_MaceGradJailer.uasset.

If you remove maul, also remove BP_MaulGradCommander.uasset.

 

This will make the NPCs spawn in without any weapons and you will be able to play FL_Grad on your server.

 

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