It's easy to configure your Pingperfect Path of Titans Server. Just follow the steps below.
- Open the 'Configuration Files' section from your control panel.
- Select the 'Text Editor' option next to 'Game.ini'
- Refer to the Example Configuration below and change the respective settings where you need to do so in order to configure your server to your desires.
Important Note: The server must be stopped while editing server files. You must save your edits and restart your server for any edits to take effect.
Note: Each option must be on its own line or else they will not work.
IGameSession Options
Inside the Game.ini file, add a header called[/Script/PathOfTitans.IGameSession]
and put any of the following settings underneath. Each line must be listed under this header or else they will not work.Config Name | Description |
---|---|
ServerName=My_Server |
Specifies the public name of the server. Note: To have a space in your server name, you must use underscores _ as spaces. |
MaxPlayers=100 |
Sets the max number of players on a server. |
ServerPassword=Password123 |
Sets a password to enter the server. |
bServerPaidUsersOnly=false |
Specifies if the server allows free-to-play users to join. |
bServerAllowChat=true |
Enables or disables text chat for the entire server. |
bServerGlobalChat=true |
Enables or disables the global chat channel on the server. |
bServerFish=true |
Enables or disables fish spawning. |
bServerWaterQualitySystem=true |
Enables or disables the water quality system. |
bOverrideWaterRegeneration=false |
Enabled or disables overriding water regeneration. If set to false, it will use the default values. |
bEnableWaterRegeneration=true |
Sets whether water will naturally regenerate over time. If this is disabled, please ensure you have water restoration quests on the map you are hosting, otherwise you will eventually run out of water. |
WaterRegenerationRateMultiplierUpdate=180 |
The water regeneration rate multiplier update. |
WaterRegenerationRate=60 |
Amount of time in seconds before water applies a regeneration amount. Setting this value too low makes the server update water more frequently and can cause lag. |
WaterRegenerationValue=10 |
Amount of water regenerated every cycle. This scales depending on how large the body of water is. |
WaterRainRegenerationIncrement=20.0 |
Multiplier that increases the amount of water restored when it rains. |
bServerWaystoneCooldownRemoval=true |
Enables or disables the ability for players to spend marks to insta-cooldown Waystones. |
OverrideWaystoneCooldown=-1 |
Overrides the cooldown timer for Waystones in seconds. -1 will use the default cooldown timer. |
MaxCompleteQuestsInLocation=3 |
Determines how many quests must be completed within a POI before it is 'completed'. Default 3 |
bServerFallDamage=true |
Enables or disables fall damage for all users on the server. |
ServerDiscord=aY5CzgZk |
Specifies the connected community Discord server. This must be only the letters/numbers after the discord.gg part of the server invite link. Example: https://discord.gg/aY5CzgZk should only use aY5CzgZk Be sure to use a permanent invite link, or else it will expire. |
Configure Server Automatic Restart Times | Servers can be configured to automatically restart either at preset times or at preset intervals through the following options: bServerAutoRestart, bUseScheduledRestartTimes, ScheduledRestartTimes, RestartLengthInSeconds, RestartNotificationTimestamps . learn how to adjust server restart behavior here. |
ServerDeadBodyTime=0 |
Specifies how long a dead body will persist for in seconds. A value of 0 means it will persist forever. |
bServerAllowMap=true |
Enables or disables the full map for the entire server. |
bServerAllowMinimap=true |
Enables or disables the minimap for the entire server. |
+AllowedCharacters=DinosaurName |
Disables all dinosaurs except the listed dinosaurs. More information here. |
bServerHomeCaves=true |
Enables or disables home caves on your server. |
bServerEditAbilitiesInHomeCaves=true |
If true, players can only edit abilities in their home caves. If false, players can edit their abilities anywhere so long as they are sleeping. Recommended to be set to true if you also enable home caves on your server. |
bServerHatchlingCaves=true |
Enables/Disables the tutorial Hatchling Caves. If this is enabled, players will spawn in a tutorial area at 0 growth, and completing quests will bring them to 0.3 growth by the time they exit. If this is disabled, players will spawn in the world at 0.3 growth and completely skip the tutorial. |
bServerHungerThirstInCaves=false |
Enables/Disables Hunger and Thirst in caves. If disabled, Dinosaurs will not lose hunger or thirst in caves and will take no damage if they have no food or water. |
bServerGrowth=true |
Enables/Disables Growth on your server. If disabled, all dinosaurs will spawn as Adults, and all existing characters will be bumped up to Adult. |
GlobalPassiveGrowthPerMinute=0 |
Adds additional passive growth per second to all dinosaurs. Remember, full growth = 1 so a good value for this might be 0.005 , which means a player would take 200 minutes (3.3 hours) to reach adulthood. Growth amount currently applies equally across all dinosaurs. Setting this to 0 disables passive growth. |
QuestGrowthMultiplier=1 |
Allows you to adjust the rate of growth earned by players when they complete quests. If you want to disable growth from quests, set this value to 0 . |
QuestMarksMultiplier=1.0 |
Specifies the multiplier used when rewarding marks for quest completion. |
bOverrideLocalQuestCooldown=false |
If set to true will allow you to override the time it takes for a local quest to cooldown after completion. |
LocalQuestCooldown=3600 |
Time it takes in seconds for a quest to cooldown before it can be completed again. Default 3600 (1 hour) |
bOverrideLocationQuestCooldown=false |
If set to true will allow you to override the time it takes for the POI completion reward to reset after reaching 100%. Default false |
LocationQuestCooldown=3600 |
Time it takes in seconds for a the POI Completion reward to reset before it can be completed again. Default 3600 (1 hour) |
bLoseGrowthPastGrowthStages=true |
Allows players to lose growth past Juvenile/Adolescent/Sub-Adult/Adult growth states when they die. |
CombatDeathMarksPenaltyPercent=25 |
Percent of total marks a player will lose when they die from combat. Default 25 |
CombatDeathGrowthPenaltyPercent=10 |
Percent of growth a player will lose when they die from combat. Default 10 |
FallDeathMarksPenaltyPercent=5 |
Percent of total marks a player will lose when they die from fall damage. Default 5 |
FallDeathGrowthPenaltyPercent=2 |
Percent of growth a player will lose when they die from fall damage. Default 2 |
SurvivalDeathMarksPenaltyPercent=10 |
Percent of total marks a player will lose when they die from starving/thirst/drowning. Default 10 |
SurvivalDeathGrowthPenaltyPercent=5 |
Percent of growth a player will lose when they die from starving/thirst/drowning. Default 5 |
AFKDisconnectTime=600 |
Specifies the amount of time in seconds before a player will be automatically disconnected from the server if they are idle/AFK. Useful to prevent idle players from filling your server. Default 600 seconds (10 minutes). If set to 0 , no players will ever be kicked for being idle. |
MaxClientPingMs=0 |
Specifies the maximum ms ping before auto-disconnecting the player. 0 will disable this option. Use to prevent high-ping players causing issues for your server. |
MaxClientPingDuration=0 |
Specifies the duration of time in seconds the player's ms ping must be above the MaxClientPingMs before being disconnected. |
ServerLogoutTime=60 |
The amount of time required to be on the logout menu before a player safe logs. Set to 0 if you want instant logouts. Default is 120 seconds. |
bServerAntiRevengeKill=true |
Will only work when a Database is set to remote, for hived servers. It is planned to work for all servers in the future. When set to true , when a player is killed, any of their other characters within a certain radius are flagged with a 10 minute timer, which prevents those specific characters from logging back in right away. Characters that are further away are unaffected by the login timer. |
RevengeKillDistance=100000 |
Will only work when a Database is set to remote, for hived servers. It is planned to work for all servers in the future. Specifies the radius of the Anti-Revenge Kill distance. Defaults to 100000 which is 1 km. |
MaxCharactersPerPlayer=30 |
Specifies the maximum number of characters a user can have in total. |
MaxCharactersPerSpecies=1 |
Specified the maximum number of characters a user can have per species. |
bLoseQuestsOnDeath=true |
Specifies whether quests will automatically fail when a player dies. Defaults to true |
SpeedhackDetection=1 |
Setting for action taken when speed hacks are detected. 0 = none , 1 = log , 2 = kick , 3 = ban . From settings 1-3, a PlayerHack webhook will also be sent. |
SpeedhackThreshold=10 |
The amount of speedhack detections that will be allowed per minute before the SpeedhackDetection action is taken. A value of 0 will disable detection. This value helps to minimize false positives due to packet loss or lag. |
Changing Login Debuff length and stats | When a player logs in, they will have a Login Debuff applied to their character. You can adjust the length and stat changes of this buff by adding the following: CurveOverrides=(CurveName="Global.LoginDebuffDuration",Values=(60)) CurveOverrides=(CurveName="Global.LoginDebuffSpeedReduction",Values=(0.75)) CurveOverrides=(CurveName="Global.LoginDebuffIncomingDamage",Values=(2)) and CurveOverrides=(CurveName="Global.LoginDebuffAttackDamage",Values=(0.4)) This uses the same format as adjusting dinosaur stats, learn how to adjust stats here. |
Changing Group Buff stats | When players are grouped and near each other they gain increased movement speed and stamina regeneration. You can adjust these values by adding the following: CurveOverrides=(CurveName="Global.GroupLeaderBuffStaminaRecoveryMultiplier",Values=(1.1)) and CurveOverrides=(CurveName="Global.GroupLeaderBuffSpeedMultiplier",Values=(1.05)) This uses the same format as adjusting dinosaur stats, learn how to adjust stats here. |
Changing Combat timer duration | When players attack each other, they gain an "In Combat" status that prevents healing and logging out. You can change the duration of this state by adding the following: CurveOverrides=(CurveName="Global.InCombatDuration",Values=(30)) This uses the same format as adjusting dinosaur stats, learn how to adjust stats here. |
IGameMode Options
Inside the Game.ini file, add a header called[/Script/PathOfTitans.IGameMode]
and put any of the following settings underneath. Each line must be listed under this header or else they will not work.Config Name | Description |
---|---|
ServerStartingTime=1350 |
Specifies the time of day the server begins at after a restart. Time is scaled between 0-2400. Example: 100 = 1:00 AM, 1200 = 12:00 PM, and 1800 = 6:00 PM |
bServerDynamicTimeOfDay=1 |
Specifies if the server uses a fixed or dynamic time of day. |
ServerDayLength=240 |
Specified the length (in minutes) of a full day cycle. |
ServerNightLength=240 |
Specified the length (in minutes) of a full night cycle. (Revision 29073) |
bServerRestrictCarnivoreGrouping=false |
Specifies if the server restricts carnivore grouping to the same species. (Revision 13324) |
bServerRestrictHerbivoreGrouping=false |
Specifies if the server restricts carnivore grouping to the same species. (Revision 16231) |
MaxGroupSize=10 |
Sets the maximum number of slots allowed for player groups. |
MaxGroupLeaderCommunicationDistance=50000 |
Sets the distance (in meters) for players to be able to see their other group members. |
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