Maintenance Script

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QuantaCat
Posts: 1
Joined: Tue Jul 29, 2014 6:19 am

Maintenance Script

Post by QuantaCat » Tue Jul 29, 2014 6:21 am

Heyho

just wanted to know what the maintenance script does, exactly.

Cheers!

Ragonz
Site Admin
Posts: 667
Joined: Sat Apr 20, 2013 11:16 pm

Re: Maintenance Script

Post by Ragonz » Tue Jul 29, 2014 5:40 pm

Hey Quantacat

The script does the below


--cleanup-objects dead - Removes all objects that don't have a reactor that's turned on and fueled. Aimed at removing things that are either junk, derelicts or ships that've been turned off and forgotten.

--prune-players - Every time you respawn, you create a new "player" entry. This is how SE handles "if you die, you start from scratch". After a few player deaths, this list can get HUGE. Player Pruning removes all player entries that don't own anything.

--prune-factions - Since the introduction of factions, almost every server has about 5 pages of dead factions. This tool will remove factions that;
Don't have any players
All faction members don't own anything, destitute.

--disable-factories soft - Soft disables empty refineries and idle assemblers

--stop-movement - Loops through all of the CubeGrid objects and halts all of there movement velocity and rotational velocity. Reduces cpu load/bandwidth
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GeneralXTL
Posts: 2
Joined: Sun Aug 31, 2014 6:46 pm

Re: Maintenance Script

Post by GeneralXTL » Sun Aug 31, 2014 6:48 pm

This is a bit too wide a spectrum for me. Is there a way to choose what kink of cleanup is done? Say i just want to prune players and not delete derelict ships?

Ragonz
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Re: Maintenance Script

Post by Ragonz » Sun Aug 31, 2014 8:06 pm

not yet. The ability to pick and choose which bits to run is being added within the next few days
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Ragonz
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Re: Maintenance Script

Post by Ragonz » Sun Sep 07, 2014 5:34 pm

And done. You can now choose from a number of scripts to run
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