Codwaw Hardcore

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lisaJane
Posts: 4
Joined: Mon Apr 25, 2016 7:55 pm

Codwaw Hardcore

Post by lisaJane » Tue Apr 26, 2016 1:31 pm

How to change your server to hardcore

ok go to your main\server.cfg

it should look like this below

seta sv_punkbuster 1
wait
pb_sv_enable

//******************************************************************************
// Color Codes
//******************************************************************************
// Colors for text. Do not clear the comment in front of the color codes.
// Useful for your server name, motd msg's - Information and ref use only
//
// ^1 = Red
// ^2 = Green
// ^3 = Yellow
// ^4 = Blue
// ^5 = Cyan
// ^6 = pink/Magenta
// ^7 = White
// ^0 = Black

////////////////////////////////////
// Server Information
//
// Server Browser Name
set sv_hostname "name of your server" //This is the name that appears in the server browser

// "Message of the Day"
set g_motd ""

// Keywords
set sv_keywords ""




////////////////////////////////////
// Passwords
//
// Server password (needed to get into the server)
set g_password "" // blank means NO password

// Private Client Slot Password
set sv_privatePassword ""

// Rconpassword
set rcon_password "change me" // Change this to your rcon password!


// Client's Min/Maximum Ping
set sv_minPing "0"
set sv_maxping "155"

// Client's Maximum Rate
set sv_maxRate "25000"

// Client Voting
set g_allowVote "0"
set g_voteAbstainWeight "0.5"

// Client Side Stuff
//set sv_clientside "0"
//set sv_clientArchive "1"
//set sv_clientSideBullets "1"
//set sv_clientSideVehicles "1"
//set g_client_side_lights "1"

// sv_pure - Keeps clients from loading files NOT on the server
set sv_pure "1"

// Disable Client access to console?
set sv_disableClientConsole "0"

//******************************************************************************
// Misc
//******************************************************************************
set sv_allowAnonymous "0"
set g_antilag "0"
set g_compassShowEnemies "0"
set scr_game_allowkillcam "0"


////////////////////////////////////
// Server Personality Settings
//
// Automatic Team Balance
set scr_teambalance "0" set it to 1 to auto balance players

// In-Game Voice Chat
set sv_voice "0"
set voice_global "0"
set g_voiceChatTalkingDuration "500"
set voice_deadChat "0"
set sv_voiceQuality "3"
set voice_localEcho "0"

// Dead players chat with the living?
set g_deadChat "0" 1 is yes 0 is no

// Who dead people can spectate
set scr_game_spectatetype "1"

// Gravity
set g_gravity "800"

// Base Move Speed
set g_speed "190"

// Number of dropped weapons before recycling
set g_maxDroppedWeapons "16"


////////////////////////////////////
// Server General Gameplay Settings
//
// Hardcore
set scr_hardcore "0" set to 1

// OldSchool
set scr_oldschool "0" set to 0

// Friendly Fire?
set scr_team_fftype "0" 1 is on 0 off

// Red Crosshairs while over enemy? Maybe?
set g_redCrosshairs "1"

// Draw Friends
set scr_drawfriend "0"

// Revive players?
set scr_player_allowrevive "1"
set g_revive "0"
set revive_time_taken "2"

// Announcer
set scr_allowannouncer "1"


////////////////////////////////////
// Player Settings
//
// Health Issues
set scr_player_healthregentime "5" set this to 0
set scr_player_maxhealth "100" set this to 10

// Number of lives
set scr_player_numlives "0"

// Respawn Settings
set scr_player_forcerespawn "1"
set scr_player_respawndelay "0"
set scr_player_suicidespawndelay "0"

// Sprint Settings
set scr_player_sprinttime "4" max is 12

// Suicide point loss
set scr_game_suicidepointloss "0"



////////////////////////////////////
// Server Timers
set scr_game_graceperiod "15"
set scr_intermission_time "10"
set scr_team_respawntime "0"


////////////////////////////////////
// Gametype Settings
//
// KOTH
set scr_koth_globalbattlechatterprobability "0"
set scr_koth_numlives "0"
set scr_koth_playerrespawndelay "0"
set scr_koth_roundlimit "1"
set scr_koth_roundswitch "1"
set scr_koth_scorelimit "250"
set scr_koth_timelimit "15"
set scr_koth_waverespawndelay "0"
set koth_autodestroytime "60"
set koth_capturetime "20"
set koth_delayPlayer "0"
set koth_destroytime "10"
set koth_kothmode "0"
set koth_spawnDelay "60"
set koth_spawntime "0"


// CTF
set scr_ctf_enemycarriervisible "0"
set scr_ctf_flagrespawntime "0"
set scr_ctf_globalbattlechatterprobability "0"
set scr_ctf_idleflagreturntime "30"
set scr_ctf_numlives "0"
set scr_ctf_playerrespawndelay "0"
set scr_ctf_roundlimit "2"
set scr_ctf_roundswitch "1"
set scr_ctf_scorelimit "3"
set scr_ctf_timelimit "5"
set scr_ctf_touchreturn "1"
set scr_ctf_waverespawndelay "15"

// DM
set scr_dm_globalbattlechatterprobability "100"
set scr_dm_numlives "0"
set scr_dm_playerrespawndelay "0"
set scr_dm_roundlimit "1"
set scr_dm_scorelimit "150"
set scr_dm_timelimit "10"
set scr_dm_waverespawndelay "0"

// DOM
set scr_dom_globalbattlechatterprobability "0"
set scr_dom_numlives "0"
set scr_dom_playerrespawndelay "0"
set scr_dom_roundlimit "1"
set scr_dom_scorelimit "200"
set scr_dom_timelimit "0"
set scr_dom_waverespawndelay "0"

// TWAR
set scr_twar_globalbattlechatterprobability "0"
set scr_twar_numlives "0"
set scr_twar_roundlimit "2"
set scr_twar_roundswitch "1"
set scr_twar_scorelimit "5"
set scr_twar_timelimit "10"
set twar_captureAccelBonus "35"
set twar_captureAccelLimit "50"
set twar_captureTime "40"
set twar_finalFightFlagRespawnPenalty "3"
set twar_finalFightTimeLimit "5"
set twar_momentumArtillery "10"
set twar_momentumBlitzkriegTime "30"
set twar_momentumDogs "10"
set twar_momentumEnabled "1"
set twar_momentumFlagCap "25"
set twar_momentumKamikaze "10"
set twar_momentumKillPlayer "5"
set twar_momentumMax "70"
set twar_momentumMaxMultiplier "3"
set twar_momentumMultiplierBonus "25"
set twar_momentumMultiplierBonusLimit "75"
set twar_momentumRadar "10"
set twar_neutralFlagLockTime "0"
set twar_secondaryInfluencerBonus "0.5"
set twar_showEnemyCount "1"
set twar_spawnPointFacingAngle "60"

// TDM
set scr_tdm_globalbattlechatterprobability "0"
set scr_tdm_numlives "0"
set scr_tdm_playerrespawndelay "0"
set scr_tdm_roundlimit "1"
set scr_tdm_scorelimit "750"
set scr_tdm_timelimit "10"
set scr_tdm_waverespawndelay "0"

// SD
set scr_sd_bombtimer "45"
set scr_sd_defusetime "5"
set scr_sd_globalbattlechatterprobability "0"
set scr_sd_multibomb "0"
set scr_sd_numlives "1"
set scr_sd_planttime "5"
set scr_sd_playerrespawndelay "0"
set scr_sd_roundlimit "0"
set scr_sd_roundswitch "3"
set scr_sd_scorelimit "4"
set scr_sd_timelimit "2.5"
set scr_sd_waverespawndelay "0"

// SAB
set scr_sab_bombtimer "30"
set scr_sab_defusetime "5"
set scr_sab_globalbattlechatterprobability "0"
set scr_sab_hotpotato "0"
set scr_sab_numlives "0"
set scr_sab_planttime "2.5"
set scr_sab_playerrespawndelay "7.5"
set scr_sab_roundlimit "0"
set scr_sab_roundswitch "1"
set scr_sab_scorelimit "1"
set scr_sab_timelimit "20"
set scr_sab_waverespawndelay "0"




////////////////////////////////////
// Weapons
//
set scr_weapon_allowbetty "1"
set scr_weapon_allowc4 "1"
set scr_weapon_allowflash "1"
set scr_weapon_allowfrags "1"
set scr_weapon_allowmines "1"
set scr_weapon_allowrpgs "1"
set scr_weapon_allowsatchel "1"
set scr_weapon_allowsmoke "1"

// Bouncing Bettty Settings
set bettyDetonateRadius "150"
set bettyTimeBeforeDetonate "0.45"
set bettyUpVelocity "296"

// Poison gas
set poisonDuration "8"
set tabun_effect_radius "150"
set tabun_shock_radius "150"
set tabunGasDuration "3"
set tabunInitialGasShockDuration "7"
set tabunWalkInGasShockDuration "4"


////////////////////////////////////
// Perk & Hardpoint Settings
//
// Perk Settings
set scr_game_perks "1"
set perk_armorVest "75"
set perk_bulletDamage "40"
set perk_explosiveDamage "25"
set perk_fireproof "55"
set perk_flakJacket "75"
set perk_flakJacketMaxDamage "75"
set player_lastStandBleedoutTime "30"

// Vehicle Perk Settings
set vehicle_perk_boost_acceleration_multiplier "1.571"
set vehicle_perk_boost_duration_seconds "0.74"
set vehicle_perk_boost_interval_seconds "1.703"
set vehicle_perk_boost_speed_increase "1.878"
set vehicle_perk_leadfoot_speed_increase "1.35"



// Hardpoint Settings
//
set scr_game_hardpoints "1"
set scr_hardpoint_allowartillery "1"
set scr_hardpoint_allowdogs "1"
set scr_hardpoint_allowradar "1"
set scr_hardpoint_allowsupply "1"
set scr_hardpoint_allowuav "1"

// Dog Settings
set scr_dog_count "8"
set scr_dog_hardpoint_interval "180"
set scr_dog_health "100"
set scr_dog_max_at_once "4"
set scr_dog_time "60"


////////////////////////////////////
// Vehicle Settings
set scr_vehicles_enabled "1"
set scr_veh_respawntimemax "90"
set scr_veh_respawntimemin "50"
set scr_veh_health_jeep "700"
set scr_veh_health_tank "1350" set this to 10 so you can blow up tanks with a sticky (also stop players tank camping)
set scr_veh_driversarehidden "1"
set scr_veh_driversareinvulnerable "1"
set scr_veh_explode_on_cleanup "1"
set scr_veh_explosion_doradiusdamage "1"
set scr_veh_explosion_maxdamage "200" set this to 2500
set scr_veh_explosion_mindamage "20"
set scr_veh_explosion_radius "256"

set scr_veh_alive_cleanuptimemax "120"
set scr_veh_alive_cleanuptimemin "119"
set scr_veh_cleanupabandoned "1"
set scr_veh_cleanupdrifted "1"
set scr_veh_cleanupmaxspeedmph "1"
set scr_veh_cleanupmindistancefeet "75"
set scr_veh_cleanuptime_dmgfactor_deadtread "0.25"
set scr_veh_cleanuptime_dmgfactor_max "1.0"
set scr_veh_cleanuptime_dmgfactor_min "0.33"
set scr_veh_cleanuptime_dmgfraction_curve_begin "0.0"
set scr_veh_cleanuptime_dmgfraction_curve_end "1.0"
set scr_veh_dead_cleanuptimemax "30"
set scr_veh_dead_cleanuptimemin "20"
set scr_veh_disappear_maxpreventdistancefeet "30"
set scr_veh_disappear_maxpreventvisibilityfeet "150"
set scr_veh_disappear_maxwaittime "60"
set scr_veh_explosion_husk_forcepointvariance "30"
set scr_veh_explosion_husk_horzvelocityvariance "25"
set scr_veh_explosion_husk_vertvelocitymax "200"
set scr_veh_explosion_husk_vertvelocitymin "100"
set scr_veh_explosion_spawnfx "1"
set scr_veh_ondeath_createhusk "1"
set scr_veh_ondeath_usevehicleashusk "1"
set scr_veh_respawnafterhuskcleanup "1"
set scr_veh_respawnwait_iterationwaitseconds "1"
set scr_veh_respawnwait_maxiterations "30"
set scr_veh_waittillstoppedandmindist_maxtime "10"
set scr_veh_waittillstoppedandmindist_maxtimeenabledistfeet "5"



////////////////////////////////////
// Server Performance Issues
//
// Rate
set rate "25000"

// Antilag
set g_antilag "1"

// Smooth clients
set g_smoothClients "1"

// FPS (Server Frames per Second) -- I would leave this alone for now. MIGHT mess up gameplay if changed.
set sv_fps "20"

////////////////////////////////////
// Server Download/Redirect Settings
//
set sv_allowDownload "0" set this to 1 to allowed players to download maps and mods on the server
set sv_wwwBaseURL "http://www.your wed site/cod5"
set sv_wwwDlDisconnected "0"
set sv_wwwDownload "0" set to 1


////////////////////////////////////
// Server Management/Admin
//
// Logging
set g_log "games_mp.log"
set g_logSync "1"
set logfile "2"

// Client IP Banning
set g_banIPs ""

// Kick Ban Time
set sv_kickBanTime "300"

// TKers
set scr_teamKillPunishCount "3"
set scr_team_artilleryTeamKillPenalty "0.25"
set scr_team_kickteamkillers "0"
set set scr_team_teamkillerplaylistbanpenalty "0"
set scr_team_teamkillerplaylistbanquantum "0"
set scr_team_teamkillpointloss "1"
set scr_team_teamkillspawndelay "20"


////////////////////////////////////
// Batttle Chatter Settings
set scr_allowbattlechatter "1"
set bcmp_incoming_grenade_probability "50"
set bcmp_kill_inform_probability "50"
set bcmp_killstreak_incoming_probability "50"
set bcmp_perk_call_probability "50"
set bcmp_sniper_kill_probability "25"
set bcmp_toss_grenade_probability "50"
set bcmp_weapon_delay "2000"
set bcmp_weapon_fire_probability "90"

////////////////////////////////////
// Fire
set fire_audio_random_max_duration "1000"
set fire_audio_repeat_duration "1500"
set fire_spread_probability "0"
set fire_stage1_burn_time "3000"
set fire_stage2_burn_time "0"
set fire_stage3_burn_time "0"
set fire_world_damage "20"
set fire_world_damage_duration "8"
set fire_world_damage_rate "0.25"

////////////////////////////////////
// Flares
set flare_distance_scale "16"
set flare_duration "8"
set flare_effect_radius "400"
set flareBurnOutFadeWait "0.65"
set flareDisableEffects "0"
set flareLookAwayFadeWait "0.45"


///// Map_rotation (available gametypes: dm, tdm, dom, sab, sd ctf, koth, twar)
//
// Capture the flag rotation
set sv_mapRotation "gametype ctf map mp_airfield gametype ctf map mp_asylum gametype ctf map mp_castle gametype ctf map mp_courtyard gametype ctf map mp_dome gametype ctf map mp_downfall gametype ctf map mp_hangar gametype ctf map mp_makin gametype ctf map mp_outskirts gametype ctf map mp_roundhouse gametype ctf map mp_seelow gametype ctf map mp_shrine gametype ctf map mp_suburban"

// Deathmatch (Free-for-all) rotation
//set sv_mapRotation "gametype dm map mp_airfield gametype dm map mp_asylum gametype dm map mp_castle gametype dm map mp_courtyard gametype dm map mp_dome gametype dm map mp_downfall gametype dm map mp_hangar gametype dm map mp_makin gametype dm map mp_outskirts gametype dm map mp_roundhouse gametype dm map mp_seelow gametype dm map mp_shrine gametype dm map mp_suburban"

// Team deathmatch rotation
//set sv_mapRotation "gametype tdm map mp_airfield gametype tdm map mp_asylum gametype tdm map mp_castle gametype tdm map mp_courtyard gametype tdm map mp_dome gametype tdm map mp_downfall gametype tdm map mp_hangar gametype tdm map mp_makin gametype tdm map mp_outskirts gametype tdm map mp_roundhouse gametype tdm map mp_seelow gametype tdm map mp_shrine gametype tdm map mp_suburban"

// Domination rotation
//set sv_mapRotation "gametype dom map mp_airfield gametype dom map mp_asylum gametype dom map mp_castle gametype dom map mp_courtyard gametype dom map mp_dome gametype dom map mp_downfall gametype dom map mp_hangar gametype dom map mp_makin gametype dom map mp_outskirts gametype dom map mp_roundhouse gametype dom map mp_seelow gametype dom map mp_shrine gametype dom map mp_suburban"

// Headquarters rotation
//set sv_mapRotation "gametype koth map mp_airfield gametype koth map mp_asylum gametype koth map mp_castle gametype koth map mp_courtyard gametype koth map mp_dome gametype koth map mp_downfall gametype koth map mp_hangar gametype koth map mp_makin gametype koth map mp_outskirts gametype koth map mp_roundhouse gametype koth map mp_seelow gametype koth map mp_shrine gametype koth map mp_suburban"

// Sabotage rotation
//set sv_mapRotation "gametype sab map mp_airfield gametype sab map mp_asylum gametype sab map mp_castle gametype sab map mp_courtyard gametype sab map mp_dome gametype sab map mp_downfall gametype sab map mp_hangar gametype sab map mp_makin gametype sab map mp_outskirts gametype sab map mp_roundhouse gametype sab map mp_seelow gametype sab map mp_shrine gametype sab map mp_suburban"

// Search and Destroy rotation
//set sv_mapRotation "gametype sd ctf map mp_airfield gametype sd ctf map mp_asylum gametype sd ctf map mp_castle gametype sd ctf map mp_courtyard gametype sd ctf map mp_dome gametype sd ctf map mp_downfall gametype sd ctf map mp_hangar gametype sd ctf map mp_makin gametype sd ctf map mp_outskirts gametype sd ctf map mp_roundhouse gametype sd ctf map mp_seelow gametype sd ctf map mp_shrine gametype sd ctf map mp_suburban"

// War rotation
//set sv_mapRotation "gametype twar map mp_airfield gametype twar map mp_asylum gametype twar map mp_castle gametype twar map mp_courtyard gametype twar map mp_dome gametype twar map mp_downfall gametype twar map mp_hangar gametype twar map mp_makin gametype twar map mp_outskirts gametype twar map mp_roundhouse gametype twar map mp_seelow gametype twar map mp_shrine gametype twar map mp_suburban"

set sv_maprotationcurrent ""

Bitemeh
Posts: 4
Joined: Fri Jun 24, 2016 9:41 pm
Location: Scotland
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Re: Codwaw Hardcore

Post by Bitemeh » Sat Aug 06, 2016 11:40 pm

When i enable HC, flackjacket seems to have no effect. Is there something im doing wrong? We like to use it in our HC S&D server. Also can i disable 3rd person view? Thanks

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